Thank you. First, your question about semiconductor. Margin, is there any room for improvement of the margin? Oh well, we have both, yes. There is room to improve, and we have a will to do it. If we look back on the 3 years’ time frame, applications for mobile product, sensing, dual lens and front facing cameras or multiple lenses for front facing cameras, those are the possibilities. How can we secure the manufacturing capacity is one point we have to be mindful of, and also how to secure the human resources, that's a challenge as well. In any case, in the past, certain risks emerged. So it used to be high risk on the high return, and this is the area of high risk, high return. We have to be mindful of the risks when we try to pursue the return -- higher return. For games, as I said earlier, PlayStation is a console. That's the main thing, a foundation. With the cycle of the console, the performance, business results, may vary along the axis of the console. JPY 2 trillion is the sales for this fiscal year, and more than half, most likely, will be coming from network. And for this fiscal year, the unit sales is approaching the level of last year. There -- because there are mitigating factors to mitigate the console cycles so far, I may be repeating for myself, but for one thing, business model used to be B2B royalty model, but now, it has shift to a direct-to-consumer model. And business main access, hardware is important, but rather than hardware, the number of users is getting more important, monthly average users, PS Plus subscribers numbers. And also, how much time are they putting in using this console that's ARPU? So the axis seems to be shifting from hardware to user base. Thirdly, there's a change of revenue cycle. Clearly, in game sales, for example, after the customers purchase that disc or after they download the software, then they can purchase items or upgrades, so the in game sales proportion is increasing. With all these, the console cycle is being mitigated by these factors.