Charles Zhang
Analyst · Jefferies. Please go ahead
Thanks, Huang Pu. And thank you, everyone, for joining our call. In the fourth quarter and the full year of 2023, we continued to optimize operating efficiency with strict budget control, despite the external economic environment and cautious budgeting by advertisers. Thanks to these efforts, our bottom-line performance hit the high end of our guidance for the fourth quarter of 2023. At Sohu Media Portal, we further refined our products, upgraded technology and expanded premium content offerings, resulting in an enhanced user experience. At Sohu Video, we continued to execute our Twin Engine strategy by developing engaging long- and short-form content. In addition to the social distribution of -- social network distribution of short-form content, we also worked hard on science-based live broadcasting and other live broadcasting events, which further boosted user interactions and engagement on our platforms. We also proactively explored diversified monetization opportunities by integrating our advantageous resources and hosting various content marketing campaigns with our unique IPs. Lastly, our online game business remained stable, delivering revenues in line with our expectations. Before going through each business unit in more detail, let me first give you a quick overview of our financial performance. For the fourth quarter of 2023, total revenues, $141 million, down 12% year-over-year and 3% quarter-over-quarter. Brand advertising revenues, $20 million, down 30% year-over-year and 9% quarter-over-quarter. Online game revenues, $115 million, down 5% year-over-year and 2% quarter-over-quarter. GAAP net loss attributable to Sohu.com Limited, $13 million, compared with net loss of $7 million in the fourth quarter of 2022 and a net loss of $14 million in the third quarter of 2023. Non-GAAP net loss attributable to Sohu.com Limited was $11 million, compared with a net loss of $2 million in the fourth quarter of 2022 and a net loss of $10 million in the third quarter of 2023. For the full year of '23, total revenues, $601 million, down 18% compared with 2022. Brand advertising revenues, $89 million, down 14% compared with 2022. Online game revenues, $480 million, down 18% compared with 2022. GAAP net loss attributable to Sohu.com Limited was $66 million compared with a net loss of $17 million in 2022. Non-GAAP net loss attributable to Sohu.com Limited was $51 million compared with net income of $2 million in 2022. Now, I will go through our key businesses in more detail. First, Media Portal and Sohu Video. At Sohu Media Portal, in 2023, we focused on improving the user experience through algorithms and products optimization. We continue to refine our operations, expand our premium content offerings and diversify their delivery formats, which resulted in stable user metrics and user stickiness. Simultaneously, we also focused on the generation and distribution of premium content. While driving the content consumption, we continuously enhanced the social features -- social network features, which not only enhanced interactions between users, but also stimulated the generation and social distribution of more high-quality content. At Sohu Video, we continued to execute our Twin Engine strategy to expand and diversify our offerings across different formats, including live streaming content. In 2023, we released several original content, including the crime-themed idol romance drama, Love of Replica, [Foreign Language], reality shows, This is Me [Germany] (ph) and Hi, Summer Friend, [Foreign Language]. These series have generated widespread discussions across various social media platforms. For short format, we -- and live streaming, we reinforced our leading position in knowledge and science-related live streaming with highly regarded IP, Charles' Physics Class leading the way. Since the launch of Charles' Physics Class in November 2021, the class has live streamed over 200 online live broadcast, held more than 20 offline seminars and published two science books, and the third one is coming, forming a continuous multidimensional dissemination. We launched a series of online/offline Charles' Physics Class during the quarter, attracting millions of viewers of all ages, especially the younger generation across different platforms. These further consolidated our position and unique competitive advantages in the popular science and knowledge dissemination verticals and demonstrated an upward value and our commitment to being a socially responsible media platform. We also proactively promoted the social distribution features and enhanced the broadcasters' ecosystem by hosting various events centered on hot topics. In the fourth quarter of 2023, we successfully hosted the 2023 Sohu Dancing Festival, the K-pop, and 2023 Sohu Hanfu Festival. These live-broadcasting events brought together users with common interest to our platform, enhancing their vitality and engagement within our user community, both online and offline. On the monetization side, despite advertisers' cautious approach, we explored monetization opportunities by strategically integrating resources across our product metrics. Empowered by our distinctive IP, the Physics Class, we hosted various innovative content marketing campaigns, such as [Talk Under the Starry Sky and Talk on the Top of Snow Mountain] (ph), which served as a continuous source of premium content and sparked discussions and disseminations across multiple platforms. These events gained widespread recognition from advertisers, significantly expanded our monetization abilities and highlighted our competitive advantage. Besides these innovative events, we also continued to host our traditional flagship events, such as Sohu Finance Annual Forum, Sohu Fashion Awards. And leveraging these high-profile events, we were able to better meet advertisers' needs and further consolidate our influence and differentiated advantages as mainstream media platform. Next, turning to the online game business. During the fourth quarter of 2023, online game revenues were in line with our expectations. Within our PC game business, we revamped the skill sets of each clan in regular TLBB PC to highlight their respective characteristics and allow players to combine skills more freely. With TLBB Vintage, we introduced new gear and a related development system to enrich players' battle strategies. In our mobile game business, we upgraded character attributes and many other aspects of a major clan in legacy TLBB Mobile, which helped to increase player engagement. Next quarter, we will launch expansion packs and content updates for the TLBB series and other titles to keep players engaged. Our top game strategy will continue to guide us going forward as gaming technology rapidly advances and the market demand becomes deeper and more diversified. We will creatively explore new ways to better meet players' needs, expand our portfolio for international markets, allocate additional resources to professional talent development and invest in content and technology innovation to bring more high-quality games to the market. We'll maintain our core competitiveness in developing MMORPGs going forward, while also producing card-based RPGs, sports games and casual games. Before I pass the call to Joanna to go through our financial results in detail, we are pleased to announce that on March 2, a few days ago, 2024, our Board of Directors authorized an increase in Sohu's previously announced share purchase program from up to $80 million to up to $150 million of the outstanding ADS shares of Sohu over a two-year period. As of February 29, 2024, Sohu had repurchased approximately 1.3 million ADS share -- ADS under the share purchase program for an aggregate cost of approximately $12 million. With that, I will now turn the call over to Joanna. Joanna, please?