Charles Zhang
Analyst · Bank of America. Please go ahead
Thank you, Huang Pu. Thank you to everyone for joining our call. During 2019, China's economy continued to slow down and competition intensified. However, these challenges did not stop us from exploring new opportunities and improving operating efficiencies. As a result, our operating results further improved due to the solid performance of our business and effective cost saving initiatives. For the fourth quarter of 2019, excluding an impairment charge recognized for an investment unrelated to our core businesses, non-GAAP net income attributable to Sohu.com Limited was $7 million profit. Then separately for Sohu Media Portal, we strengthened our position as a mainstream media platform, with high quality original content and various events. And also there is impact for Sohu Video, with the unique and high quality dramas and other shows, we actively searched for diversified monetization sources. And with improved monetization capabilities and strict budget control, Sohu Video was able to further trim its losses in 2019. And for Sogou; search revenue grew faster than the industry average and the revenues from Sogou's recommendation services that leveraged it's Mobile Keyboard, continues to experience robust growth. In 2019, Changyou's online games performed well, and it took a number of steps to enhance its capacity to create new, high-quality games. So before I go into more details of our key financial results, please be reminded that since Changyou's cinema advertising business ceased operations, the results that we will discuss today, only cover continuing operations and exclude the cinema advertising business. So let me look at -- let me go through the fourth quarter 2019 financial results. Total revenues of $490 million, up 5% year-over-year and 2% quarter-over-quarter. On a non-GAAP constant currency basis, total revenues would have been $8 million higher than our reported revenues, which would be -- instead of 5%, it would be 7% improvement year-over-year. Net add of brand advertising revenues, $42 million for the quarter, down 27% year-over-year and 10% quarter-over-quarter. Search and search related advertising revenues, $275 million down 1% year-over-year and 5% quarter-over-quarter. Online game revenues, $132 million up 40% year-over-year and 22% quarter-over-quarter. Excluding an impairment charge of approximately $23 million that we recognized this quarter for an investment unrelated to the company's core businesses, non-GAAP net income attributable to Sohu.com Ltd. was $7 million, which compares with the net loss of $51 million a year ago, Q4 2018. And also compared with third quarter 2019, which is a loss of $17 million in the third quarter 2019. So if we don't consider profit and loss contribution from Sogou and Changyou, excluding the impairment charge, non-GAAP net loss attributable Sohu.com Ltd. was $46 million in Q4 compared with a net loss of $75 million a year ago, in the fourth quarter of 2018, so an improvement of $29 million. And also in Q3, the loss was $53 million, so that is an improvement of $7 million. Now let's look at the full year 2019; total revenues $1.85 billion, up 2% compared with 2018. Brand advertising was $175 million, down 25% compared with 2018. Search and search related advertising revenues $1.07 billion, up 5% compared with 2018. Online game revenue, $441 million, up 13% compared with 2018. Non-GAAP net loss attributable to Sohu Ltd. was a loss of $93 million, that compared with a net loss of $207 million in 2018, cut by more than half. Excluding the profit-loss generated by Sogou and Changyou, the non-GAAP net loss attributable to Sohu.com Ltd. was $246 million compared with a net loss of $326 million in 2018, so a $80 million improvement. So now let me look at -- go through some of the key businesses. First of all, the Media Portal and video businesses; the 2019 -- for Media Portal business we are committed to strengthening our brand influence, by generating integrating and distributing news and premium content, while continuing with -- we continue to attract the focus on hot events. We also proactively produced high quality original content through a series of large events. For the fourth quarter of 2019, we successfully hosted 2019 Finance Annual Conference, AI Conference, Sohu Fashion Awards and others. All these events helped consolidate our competitiveness and enhance the credibility of Sohu media, by reflecting the average unit value of Sohu. Further, we constantly upgraded our products, optimizing the algorithm, and improve the overall quality of the content, which continue to help draw users to our platform and keep them engaged. For Sohu Video, we will continue to push twin engine strategy with long-form and short form content, both original content and short form user generated content, UGC. On the other hand, for the long clip -- long form, we actively enhanced our production strategy with differentiated content, especially related to either romance and criminal themed dramas, and culturally theme reality shows. On the other hand, we continue to improve our feature and social interactions around short-form videos, basically and sort of network of short video clips and the live broadcasting. By encouraging users to post videos and share comments in communities and share their interests. So what we do, is consistently upgrading products recommendation algorithms, basically recommending those -- recommendation algorithm for short videos and also the social network sharing videos and communities, and relogs [ph] and live broadcasting. So these are the initiatives that have successfully increased our user base and overall user environment. So based on the twin-engine strategy, we successfully carried our diversified marketing in the monetizing initiatives and provided advertisers those new advanced solutions embedded in various online and offline brands, for example, the original drama, [indiscernible] Season 2, work with advertisers hosting offline events to further boost advertising efficiency, and embedded advertising in that popular drama. And -- so overall in 2019 with our consistent effort and strict budget controls, Sohu Video was able to further narrow it's losses. In the fourth quarter of 2019, the operating loss was $18 million, which is 40% improvement, compared with the same quarter of 2018. Q3 operating loss for video was $94 million, which is a 33% improvement compared with 2018. So now, if we look at the current quarter of 2020, as we all know that the novel coronavirus broke out and it has inevitably influenced the entire country and the world, our media portal and video businesses were no exception. So as the leading mainstream media platform, we try to live upto the responsibility by releasing real-time special events and launching live broadcast across our core products, including the Sohu News and Sohu Video apps. The news and broadcasters distributed the latest news and information about the epidemic in real-time, we also invited many well-known medical experts and expressed their views and their advice on prevention and encouraged our viewers to comment interactively. To date, we have completed around 200 live broadcasts and press conferences related to the epidemic. And with the outbreak of the novel coronavirus, the overall economic environment and the advertising business, in particular, are experiencing an extremely difficult time. At the same time, we noticed some advertisers actively adjusting their marketing promotion strategies. So we are closely collaborating together with advertisers to go through this challenging time and minimize the inactive users [ph]. Basically, our user bases actually grow and for our news media, but definitely there are advertising business is hit negatively. So next, turning to Sogou. Sogou maintained a steady progress in 2019 driven by the dedication to continuously drive organic traffic growth and unlock the monetization potential. During 2019, Sogou Search remained China's second largest search engine, and the search revenue continues to grow faster than the industry average. Sogou consistently improves colleagues search and services, strengths into their content and service ecosystem. Sogou's mobile keyboard increased it's user base to 464 million DAUs, with 54% more daily voice request on average year-over-year. The revenue from Sogou's recommendation service that leverage the mobile keyboard continue to experience robust growth. Further in 2019, Sogou made great advances across it's core language-sensed AI technologies and the smart hardware business, maintain a healthy momentum. Lastly, it for Changyou. In 2019 Changyou took a number of steps to enhance it's capacity to create new high quality games focusing on it's go of developing top games, prioritize research and develop R&D for mobile game development and continue to work hard on strengthening their existing gaming portfolio. For PC games, the new expansion pack for TLBB PC launched the during the fourth quarter performed well, and it's revenue rose slightly on a sequential basis, which is better than previously expected. The fourth quarter 2018 revenue from Legacy TLBB Mobile increased significantly on a sequential basis. This was mainly attributable to newly introduced content and the promotional events during the fourth quarter. Looking ahead, Changyou will continue to execute these core strategy building top games as future focus will continue to be MMORPG mobile games. They will also seek to make breakthroughs in developed casual and strategic games. So, now let me turn to Joanna who will walk through our financial results. Joanna?