Chaoyang Zhang
Analyst · Eddie Leung from Merrill Lynch
Thank you, Eric. And thanks to everyone for joining our call. We ended 2017 with an eventful quarter. After 14 years of great effort, our search subsidiary, Sogou, finally completed a successful U.S. IPO in November. The IPO has strengthened Sogou's brand and the balance sheet, and should help us to further expand our market share in China's search industry while developing advanced AI technology capabilities. For Sohu Media Portal, we have built a stronger product development team and seen encouraging user metrics for Sohu News App. For Sohu Video, 2017 was a transformative year, when we shifted our focus to original content and began to significantly cut spending on traditional TV dramas programs. The initiative should generate meaningful cost savings and narrow the losses in our video businesses in 2018 this year. On the online game side, 2017 Changyou benefited from the launch of mobile game, Legacy TLBB, and achieved solid year-over-year growth in revenue and adjusted net profit. At the same time, the business has not stopped its effort in developing multiple new mobile games and diversifying its game portfolio. Before I give more details about our key businesses, let me summarize the overall financial results for the fourth quarter. Total revenues, $510 million, up 24% year-over-year and down 1% quarter-over-quarter. Net Brand Advertising revenues, $72 million, down 27% year-over-year and 4% quarter-over-quarter. Search and search-related advertising revenues, $247 million, up 62% year-over-year and 10% quarter-over-quarter. Online game revenues, $109 million, up 15% year-over-year and down 17% quarter-over-quarter. For the whole year of 2017, total revenues reached $1.86 billion, up 13% compared with '16. Net Brand Advertising revenues, $314 million, down 30% compared with 2016. Search and search-related advertising revenues, $801 million, up 34% compared with 2016. Online game revenues, $450 million, up 14% compared with 2016. Now let me go through some of our key businesses. First, the Media Portal business. In 2017, competition in the online media industry among the various mobile new applications and other distribution platforms got intense. All major players invested heavily in content and promotions to acquire new users. With so many choices for users, the bar is being raised as users want to immediately get them stories that are interesting to them, as soon as we opened the app. To remain as top-tier player, we must continuously refine our flagship mobile product, Sohu News App, and expand its penetration as fast as we can. To do that, in the fourth quarter, we added a few new key technology leaders to our product team. So that has been able to significantly enhance the algorithm of the recommendation stream and the app -- understand our user much better -- users' profiles, importantly what they like to read or watch. We've seen some initial success with this enhancement and we've seen the channel of recommended stream, News APP, the reading page view grow by 80%. So we intend to quickly apply this new algorithm to all our main channels. Over the past few months, we've also made important progress on development of new advertising system. The new system can help advertisers easily produce and distribute their ad materials across our mobile and PC products. More importantly, this system will help us to better match ads with users, precision targeting. We've been encouraged to see that click-through rates of ads have been improving a lot recently. Financially, revenue was soft in 2017, as the contribution from large advertisers was not at settlement for us, not satisfying. But as I mentioned earlier, we have been seeing some encouraging signs and we're mapping out a more effective promotion plan for Sohu News App. With upward trajectory that we're seeing in our user base and with page view, I'm confident that the revenue for Sohu Media Portal will return to growth in 2018, this year. Moving over to Sohu Video. In 2017, we adjusted our content acquisition strategy and shifted majority of our resources to in-house developed dramas. For projects, we are not pursuing some of the most expensive IP names, instead we're looking for high-quality stories that can capture our audience attention. And we're looking to groom young actors and talent who are willing to sign talent management contracts with Sohu. These moves are helping us to build a solid pipeline of original dramas, while keeping costs within a reasonable budget. In fourth quarter 2017, we collectively launched 6 original dramas. One of the most popular one is Your Highness, [Foreign Language], a story that was inspired by our most popular mobile game, Legacy TLBB. The show quickly became a trending topic in China's social networks. And it became especially among young audiences, who like the so called ACGN, animation, comics, games and novel culture. Animation, comics, games and novel culture [Foreign Language]. We'll continue to utilize social networks to promote our new shows. For 2018, we plan to launch over 20 original dramas, including some highly anticipated ones such as Medical Examiner Season 2 and Liar Hunter x and The Big Bug, the [indiscernible] and many more like [indiscernible], etcetera. In 2017, benefiting from our original shows, we saw steady -- in the last year, we saw steady growth in our subscription base, the business in terms of playing -- paying users and the revenues. Our advertising sales team is also working closely with content team to offer clients more ad formats, such as product placements and to bring incremental revenues. For 2018, with substantial cost savings from traditional TV dramas and with new revenue initiatives, we expect the overall loss in our Sohu Video business to narrow. Next moving to Sogou. In 2017, Sogou's core search and input method products continued to gain user traction. By December, its mobile search traffic grew 31% year-over-year. According to iResearch Sogou's search market share by mobile queries increased to 18.2%, up 3 percentage points from March 2017. In December, daily active users for Sogou Mobile Keyboard input method reached 330 million, up 46% from a year ago. Driven by solid mobile search traffic and improved monetization, Sogou delivered strong financial performance. In the fourth quarter, total revenues $270 million -- $280 million increase of 62% year-over-year. Non-GAAP net income was $38 million, up 80% year-over-year. Lastly, for Changyou, in March 2017, a successful launch of the hit mobile game, Legacy TLBB provided new growth momentum for Changyou. For the full year, Changyou's total revenue reached $580 million, a 10% increase year-over-year. Excluding some onetime items, non-GAAP net income for 2017 was $187 million, an increase of 22% from the previous year, 2016. While we see the problem of user attention of existing games -- user attrition of the existing games, we are exploring ways to expand the life cycles of them. In the meantime, we are committed to developing more high-quality mobile games. MMORPG games will continue to be our strategic focus. Advanced casual games and SLG games also be added in our pipeline of -- and to diversify our portfolios. Now let me turn to Joanna, who will walk you through financial results. Joanna?