Evan Spiegel
Analyst · Deutsche Bank. Please go ahead
Good afternoon and thank you for joining our call. As we are rapidly approaching the end of 2017, I thought it might be useful to speak to our progress against the three priorities I shared earlier this year; performance, quality, and automation, and discuss our three new priorities for 2018; user growth, content, and augmented reality. We have been very focused on making progress against performance, quality, and automation this year, and are beginning to see the results of these efforts. Application performance has increased considerably, and we have made meaningful progress against key customer facing metrics. For example, since April, we have reduced the average time it takes for Android users to start our camera application by over 20%. Camera startup time is very important for Snapchat because people use our service to quickly capture moments to share with friends. As part of our quality efforts, we have been building a new world-class device lab for test automation and quality assurance. We've also distributed a wide variety of Android handsets across our engineering organization to ensure that we have ongoing qualitative feedback on Android application performance and design. In Q3 alone, Snapchat was used on over 60,000 different Android model variants. Given the sheer volume of different Android handsets used to access Snapchat, we have had to establish new processes to ensure that our quality efforts can be maintained. This will be an ongoing investment, but I am pleased to say that this quarter, monthly crash rates across both iOS and Android reached an all-time low since we started tracking this metric early last year. Our efforts at automation have gained traction very quickly this year, with 80% of Snap Ad impressions delivered programmatically in Q3, up from zero%, one year ago. The speed of this transition surpassed our expectations, but has dramatically reduced pricing as advertisers move from direct sales to our unreserved auction. This has decreased CPMs more than 60% year-over-year, which has made it harder to grow revenues at the rate we would have liked. I am grateful that this transition is nearly behind us, and look forward to the many advantages our programmatic auction brings to our advertising business in terms of scale and ROI. The number of advertisers spending in our auction grew nearly 5 times from the beginning of the quarter, one of the many early indicators that our self-serve tools are making it easier for more advertisers to reach our audience. I'm excited about the case studies that Imran will share with you a bit later in the call. The substantial decline in average CPMs during our transition to the auction has meant that the majority of our revenue growth has come from a dramatic increase in impressions. This has been a good test for our business, because we are always concerned that an increase in ad load will negatively impact user engagement. Fortunately, we have seen user engagement continue to grow at a meaningful clip, with time spent, frequency of use, and Snap creation all increasing, while Snap Ad impressions have grown over 400% year-over-year. This increase in ad impressions combined with the simultaneous growth in user engagement bodes well for the long-term success of our advertising business. Of course, overall ad load remains very low, and we will continue to monitor user engagement as ad load increases over time. I am proud of our team for executing relentlessly against our priorities in 2017, and I feel that we have built a solid foundation for the future. Looking ahead to 2018, our team is focused on user growth, content, and augmented reality. This quarter, we grew our Daily active users at a lower rate than we would have liked, adding 4.5 million new users. This can be partially attributed to our decision to report our daily active users as an average over the entire quarter, where a strong September was offset by the more modest months of July and August. Ultimately though, we want to drive more user growth in 2018. We are fortunate to grow our business from a position of strength with a young audience in the developed world, the tip of the spear that drives broader adoption trends across the technology ecosystem. For example, we now reach over 70% of the 13 to 34 year-old population in the U.S., France, the U.K., and Australia. However, in order to further scale our user base, we need to accelerate the adoption of our product among Android users, users above the age of 34, and users in the Rest of the World markets. This means that we will have to make some changes to our product and business. To attract more Android users, we are building a new version of our Android application from the ground up that we will launch in select markets before rolling it out widely. This new version of our application leverages everything we have learned about building for Android over the past five years, to provide a more performant product experience that we know our community will appreciate. This effort requires significant engineering resources across all of our engineering teams and will be a huge focus over the coming year. After seeing the results of increasing Android performance over the past few months, with significantly more Android users added than iOS users in September, we wish we had done this sooner. The one thing that we have heard over the years is that Snapchat is difficult to understand or hard to use, and our team has been working on responding to this feedback. As a result, we are currently redesigning our application to make it easier to use. There is a strong likelihood that the redesign of our application will be disruptive to our business in the short term, and we don't yet know how the behavior of our community will change when they begin to use our updated application. We're willing to take that risk for what we believe are substantial long-term benefits to our business. High-speed and affordable wireless connectivity is necessary for the use of our application, and this has proven to be an obstacle for growth in the Rest of World markets. We are taking action both internally and externally to improve connectivity for our community. Internally, we are focused on product improvements like our new streaming architecture for Story playback. This updated architecture means that we no longer have to download an entire video file before we initiate playback, which ultimately results in a better user experience and more efficient use of the network. Externally, we are exploring partnerships with select wireless carriers who can help us to provide our service at a lower cost to our community. Content is becoming an increasingly important part of our business, as many of our early investments and partnerships have begun to bear fruit. It has been nearly three years since we launched Publisher Stories, and I have been so excited to see the tremendous progress we have made together with our partners. Additionally, Our Story has grown from a one-off event-based product to an always-on content experience, discoverable first in Stories and now in Search and Maps. Our coverage of the recent hurricanes in the United States demonstrated the breadth of the Snapchat content experience, with unique perspectives across Publisher Stories, Shows, Our Stories, and the Snap Maps. Over 3,500 hours of storm-related Snaps were submitted to Our Story, providing an intimate and near real-time perspective of those devastating events. We heard that many users that had evacuated the area were able to keep an eye on their neighborhoods using Snap Maps. Professional journalism continues to play an important role on Snapchat, and provides important context to user-submitted Snaps. Stay Tuned, a twice-daily show produced by NBC, reached over 12 million, 13 to 24 year-old viewers in the United States in September, making it one of the most popular news shows for young people in the country, almost overnight. As part of the redesign I mentioned earlier, we are going to make it easier to discover the vast quantity of content on our platform that goes undiscovered or unseen every day. We think that there is a big opportunity to surface some of this content in a personalized and more relevant way, while still maintaining the exploratory nature of our service. We are developing a new solution that provides each of our 178 million daily active users with their own stories experience, leveraging the tremendous benefits of machine learning without compromising the editorial integrity of the Stories platform that we have worked so hard to build. As part of our efforts around Search and Maps, we now index millions of stories every day, meaning we have the long tail of content necessary to provide a truly personal experience. We hope that showing the right stories to the right audience will help grow engagement and monetization for our partners and for Snapchat. While we have made significant progress in our work to empower the creation of user-generated content from friends, and premium content from publishers, we have historically neglected the creator community on Snapchat that creates and distributes public stories for the broader Snapchat audience. In 2018, we are going to build more distribution and monetization opportunities for these creators in an effort to empower our creative community to express themselves to a larger audience and build a business with their creativity. Developing this ecosystem will allow artists to transition more easily from communicating with friends to creating stories for a broader audience, monetizing their stories, and potentially using our professional tools to create premium content. Snapchat has likely become the world's most-used camera, with more than 3.5 billion Snaps created every day, up more than 40% year-over-year. According to InfoTrends, this is now greater than the average number of photographs taken every day this year across all phones, tablets, and digital cameras combined, excluding Snapchat. The strength of our close friend network that drives high frequency engagement means that our community opens our application an average of 25 times per day, creating numerous opportunities to inspire creativity. Augmented reality is one of the many ways that we inspire our community to create Snaps. With the tap of a finger, lenses transform the world around you and make even the most boring of situations infinitely more snappable. In September, we released 3D Bitmojis, which have increased the use of world lenses by more than 20%. In October, we collaborated with Jeff Koons to place installations of his iconic sculptures in locations around the world, and more recently, we've helped the NBA create unique characters to bring team spirit to their arenas around the United States. With all of the excitement and creativity inspired by each new lens on Snapchat, we are working hard to democratize lens creation so that anyone anywhere can create and publish their own lenses. We have been testing our Lens Studio product with a select group of advertising and creative partners, who have already created amazing lenses with our tools. We'll be investing in improving our own platform and tools, as well as making our Lens Studio more widely available to empower the creativity of our community, much in the way that we have with our Geofilters product. With over 5 million Geofilters submitted in the past two years, we can't wait to see all of the lenses created by our community. Context Cards represent the next generation of our augmented reality products, with information and actions overlaid on the content that our community is watching. We will be building on top of the Context Cards framework with additional partners as we learn more from our community about how they want to use this new product. With all of the snaps and stories viewed on our service every day, Context Cards provide a unique opportunity to translate what you see on the screen into action, whether online or in the world around you. 2018 promises to be a productive and exciting year for Snap, with many changes coming to our products and platform. We will be hard at work delivering on our priorities; user growth, content, and augmented reality. With that, I will turn the call over to Imran to discuss our business.