Forrest Li
Analyst · Goldman Sachs
Thanks, Yanjun. Hello, everyone, and thank you as always for joining today's call. Building on our very strong performance in 2018, we have kicked off 2019 on an even stronger note with very healthy growth across our businesses. For Sea as a whole, our adjusted revenue for the quarter was $578.8 million, almost triple that of the same quarter last year. It is mainly attributable to strong revenue growth of both our digital entertainment and the e-commerce businesses. Moreover, we saw significant improvement on the bottom line this quarter. Total adjusted EBITDA was negative $32 million which improved from negative $144.7 million for the first quarter of 2018 and the negative $203.6 million for the fourth quarter of 2018. We believe this is a strong indication of the potential profitability of our group businesses. Let's look first at Garena. Garena had a standout quarter. Adjusted revenue for the digital entertainment business grew 159% year-on-year and 70% quarter-on-quarter to $393.3 million. Adjusted EBITDA increased 311% year-on-year and 115% quarter-on-quarter to $225.8 million. In addition, adjusted EBITDA margin increased to 57.4% from 37.7% for the first quarter of 2018 and 45.5% for the fourth quarter of 2018. The strong results are mainly attributable to the following: First, strong user growth. The number of quarterly active users reached 271.6 million, an increase of 114.4% year-on-year and 25.6% quarter-on-quarter. Second, deepening paying user penetration with sustained strong average revenue per paying user. Our pay ratio reached 7.6% for the first quarter compared to 5.7% for the same period a year ago and 5.5% for the previous quarter. Third, continued outstanding operating and financial performance of our first self-developed game, Free Fire. It contributed significantly to the margin improvement as no developer royalty is payable by us for the title. We are particularly pleased to see that the key metrics for the digital entertainment business showed healthy growth and improvement in the quarter. We believe this is a result of: first, our proven strategy of pushing [Technical Difficulty] Sorry for the interruption. We are pleased -- we are particularly pleased that we see that the key metrics for the digital entertainment business showed healthy growth and improvement in the quarter. We believe this is a result of: first, our proven strategies of pushing further into self-development and new markets globally; second, our relentless efforts to keep bringing new and engaging content to our users; third, our constant focus on enhancing game and monetization features based on a deep understanding of local preferences and conditions; and the last but not least, our strong effort in esports and community building. Free Fire is a great example. This [indiscernible] is our first self-developed title. It recently surpassed 450 million registered users and 50 million peak daily active users in over 130 markets globally, making it one of the most popular mobile games in the world. It was also the second most downloaded mobile game globally across the Apple App Store and the Google Play Store combined in the first quarter according to App Annie. Moreover, we have been working hard to enhance monetization of the game. We've further localized our offerings and pricing to appeal to users of different markets and introduced a new content that incentivizes users to convert to paying users through personalized discounts and rewards. On the esports front, we held the first Free Fire World Cup and recorded over 27 million online views in total. As we speak, we have more than 1 million people globally watching the competitions online at the same time. For the rest of the year and beyond, we will continue to focus on growing this self-developed title of ours into a top-ranking and a long-living global franchise. At the same time, we're highly focused on bringing high-quality games from top global developers to our users, which also further strengthens our game portfolio and pipeline. For example, Speed Drifters, the first game we launched early this year in our right of first refusal arrangement with Tencent, has quickly become one of the best performing games in some of our key markets in terms of both user growth and financial performance. Our effort in this car racing game delivered meaningful contributions to Garena's strong results for the quarter and helped us gain further experience and expertise in more casual genre. This can in turn help us further broaden our game portfolio over the long run. Speed Drifters' success is a great example of why global top IP holders choose to work with Garena because they recognize that we deliver top results. On that note, in April, we announced that Garena is partnering with Tencent and Activision to publish Call of Duty: Mobile in our core markets in Southeast Asia and Taiwan. Call of Duty: Mobile brings the classic characters and gameplay of this much loved FPS series to mobile for the first time. We'll share more information on this game in due course. Looking to the rest of the year, I believe Garena is in a strong position with an excellent slate of games as well as lots of opportunities for growth for the top games in our portfolio and the pipeline. Last quarter, we've provided adjusted revenue guidance for our digital entertainment business of $1.2 billion to $1.3 billion for the full year of 2019. This represents 81.5% to 96.7% growth year-on-year, which is a highly ambitious goal for the size of our business by any measure. Still we are confident that we are well placed to meet or even beat this ambitious target. We may choose to revise our full year digital entertainment guidance upwards next quarter when we have more data. Now we turn to Shopee. At the end of 2018, we outlined some very clear objectives for 2019 to continue to capture the growth opportunity ahead, ramp up our monetization efforts and do so with growing efficiency. And I'm pleased to say that in the first quarter, we have delivered across all three fronts. In terms of continuing growth, despite Q1 being a traditionally low season, we recorded a very strong GMV of $3.5 billion compared to the same period a year ago that represents close to 82% growth. We also recorded strong order numbers of 204 million, an increase of 83% year-on-year. Moreover in Q1, Shopee was the number one app by downloads in the shopping category across Southeast Asia and Taiwan according to App Annie. As the market leader, we believe Shopee is capturing an outsized proportion of the market growth. Turning to monetization. We are making excellent progress with our efforts to grow Shopee's revenue. In the first quarter, adjusted revenue increased 342% year-on-year to $149.2 million. Of this, $102 million was of marketplace revenue which was up 353% year-on-year and 16% quarter-on-quarter. This reflects the development in each of our marketplace revenue streams, transaction-based fees, advertising and value-added services. The increase in revenue is a result of our platform growth as well as the increasing value of our services to better meet the evolving needs of our users. And finally, let's look at our growth efficiency. Sales and marketing expenses as a percentage of GMV declined once again to 4.2% in the first quarter. Moreover, sales and marketing expenses in absolute dollar terms declined quarter-on-quarter for the first time in Q1 even as we continued to experience strong growth across the platform. As we have noted in previous quarters, we are benefiting from ever-improving economics of scale as we extend our leadership position. All of the above is well reflected in our solid bottom line performance. Adjusted EBITDA for e-commerce improved by more than $42 million quarter-on-quarter to negative $235.3 million compared to negative $277.5 million in Q4. I'm also pleased to note that in Taiwan, Shopee was EBITDA positive before allocating headquarter cost for this quarter. Therefore, we believe Shopee's off to a great start this year, and we'll continue to focus on successfully executing our stated strategies for e-commerce. In summary, while we are very encouraged by our results for the first quarter, we believe we still have a lot of work ahead to further enrich and enhance our services to users. And we continue to see significant opportunities to capture an outsized share of the biggest growth opportunities in our region's digital economy. Therefore, while our strong results for the first quarter demonstrated our potential profitability, we will continue to focus on investing prudently and efficiently in growth. Moreover, when we make such investment decisions, we will continue to prioritize sustainable growth and the long-term market leadership considerations as opposed to short-term profitability. This is because, particularly for the e-commerce business, we believe scale and a strong market leadership will translate into long-term profitability. Finally, please allow me to take this opportunity to say a few words about our company's 10th anniversary which we celebrated just on May 8. On behalf of the entire Sea team, I would like to thank our customers, investors, partners and friends for all your support and contributions to this young company's growth over the last decade. We began with very humble roots in a shop house in Singapore. We started each of our core businesses with no previous experience and had to compete head on with many much larger established, bigger and better-funded players. Our team persevered with passion and conviction. We pursued our own path, and we have become the market leader in the areas we chose to focus on. Looking to the decades ahead, we will continue to be humble to serve our customers, investors and partners to the very best of our ability, and we'll strive always to deliver beyond expectations. And I hope we can continue to count on your valued support in the years to come. With that, I will invite Tony to share more about the financials.