Okay. Thanks for the question. And for the first question about the fulfillment about the warehouse, I think like this is aligned with like what we see the value proposition of Shopee even from the day we started this as a platform. I think like at the beginning, like 2, 3 years ago, I started Shopee because we realize there's a huge opportunity to resolving the pain point of a lot of sellers on social platform and I want to, like, do the business through the mobile platform. So back then, there's no such great platform to fulfill the need of the sellers effectively focused on like social and mobile. So that's how we got Shopee started.
I think as I just mentioned when I answered an earlier question, so like when the whole platform grows and our seller base is growing at a very fast rate as well, and we see there's a tremendous, like, increasing need for sellers, especially the smaller -- smaller sellers, when they grow their business, they need a lot of support and to do a business better. I think this is to help them on those needs. It's highly aligned with our interest because at the end of the day, if all the sellers on our platform grow very well and the whole platform, Shopee platform will grow very well. So we continually communicate with the sellers, identify their needs.
But at the same time, like, we'll see -- so we will think about what is the priority, what is the most demanding requirement at this moment. And now we will say like we think our capability like at a certain extent, we're going to help them. I think like this is a -- warehousing is one of them. And they do -- as I mentioned, a lot of sellers initially they started from their house. They put everything in their house. But like moving forward, they do need a warehouse and also they need to increase the efficiency of their delivery.
So that's the angle when we look at this space. But at the same time, we're very cautious on the -- in terms of the investment, in terms of the spending. So at this moment, it's still very, very small. And it's much -- like most of the -- like almost all -- I think all the warehouse like we have is by leasing, right, and so we're not going to put tremendous capital commitment on that part. I think I would leave Alan to answer your second question, and I would jump into the third question first. And regarding your -- like our prospect in terms of like our game pipeline, definitely, I think like game development, self-development capabilities is very, very critical for us. And so we have that ambition to be like a world-class, like premium, like a game developer rather than just being a game operator. So that's the thing, like this effort has been started like 4 years ago.
Like in 2013, and we start with set up the studios in Shanghai. But today, we have like about 200 top-tier game designers in that studio. And the Free Fire is just a good example, I think it'll take time to reach today's level. So we can develop the game, well accepted and the -- work like the work, like a gamer community. So it's very encouraging. I think like this also proves like after a couple of years accumulation of knowledge and know-how. And we start on the right track and we start to get the know-how in terms of the key factors, the key themes of the game development. And we feel very encouraged and we are continually strengthening these capabilities.
Potentially, we may continually like adding the top-tier game developers in our studio. And there's -- if like we see good opportunities like our peers, we may, like we may set up like a new studios, right, to try and find the talent, right, in different market. And also, like, we may also possibly like just invest or acquire something like a proven game studios as well to continually strengthen our self-development capability. At the same time, I think like we're also very excited about like working with the top-tier game developers from all over the world to make sure to bring their best games, key games to gamers in our region.
So in my view, I think this will be a very -- I think this is kind of like a very balanced approach. Initial -- like ultimately, I would say I would feel very happy if the split is about 50-50, like so probably half of the revenue from our self-developed games and half from like the games we partnered with like other top-tier game developer in the world.