David Baszucki
Analyst · David Karnovsky with JPMorgan. Please go ahead
Thank you, Stefanie, and welcome Roblox investors, Roblox community. Some quick bullets before we dive into your Q&A. We had a wonderful October, as we mentioned in our letter, $701 million bookings in Q3, up 10% year-on-year. And on a currency-adjusted basis, up 15%. Also, we've shared October 27 day numbers so you can do compares to last year, and the first 27 days of October on a bookings basis were up 13% on an adjusted basis. I want to really highlight to the Roblox community on the revenue side, where in Q3, we showed up 2% at $517 million that we follow GAAP accounting principles, and we defer revenue over the life of our payers. And in our letter, we highlighted we've increased that lifetime from 25 to 28 months. That is a very, very good thing that relates to the retention of our player bases. And we would ultimately want that number to be as large as possible, the more we retain our customer and user base. Without that increase, our Q3 revenue GAAP accounting would have been $628 million, $111 million larger. So actually, watch us continue to try to increase that lifetime to increase retention. On a DAU basis in Q3, our DAUs were at $58.8 million, which is a 24% year-on-year growth rate. And highlighting October, those numbers in the first 27 days were $57.8 million, up 14% year-over-year. I want to note, we still have difficult compares relative to opportunistic regions from last year. But you're seeing our core and strategic users with the bookings start to lap COVID. Our developer community, once again, number of developers with experiences gathering over a 100,000 hours, up 54% and number of developers with experiences with over 1 million hours, up 47%. A couple of things for our large Roblox and investor community, I really want to highlight. As you look at our business, we run the business internally as 30 separate cohorts. That's five age ranges. We look at gender, and we also look at the region around the world and we have a lot of headroom in many of these cohorts, and I'm going to comment on that a bit. I also want to comment that we run the company as seven product groups and we have product groups directly responsible both for retention or frequency, for engagement and for monetization. I'm going to highlight a few of those numbers as well. Before we even went public, we've been sharing with all of you our vision of building a platform that optimistically brings people together around the world of all ages and for a wide ranges of uses, including playing, learning and working together. And I'll highlight a few of those as well. Around the world, in the U.S. and Canada we're showing 17% DAU growth in what has historically been our most early and saturated region just showing the amount of headroom we have in our core market there. In Europe, our DAUs are up 30% year-on-year. In APAC, our DAUs are up 40% year-on-year. Talking about aging up, highlighting that our over 13 segment grew 34% and now accounts for 54% of our DAUs and also 17 through 24 is our fastest-growing cohort growing at 41% year-on-year. There is a lot of room for us in both our 17 through 24 cohort as well as our 24 and up cohort is -- and that is why, once again, we ask all of our investors to look at us as a wide range of businesses across all of these cohorts based on age and region. I also want to share some of the drivers of our business that highlight our optimism around Roblox' ultimate evolution to be a utility that is used very frequently. We started to share some signal on frequency, which is the ratio of our DAUs to MAUs. And I want to highlight that relative to September 2019, our frequency is 20% higher, and our frequency is at or above levels we saw in '20 and '21 during peak COVID. The other thing I want to share, the same with engagement, our engagement levels, which are hours relative to DAUs are now nearly 20% higher than pre-COVID September 2019, slightly below peak COVID times, but in a great direction. And then finally, just highlighting the extent to which our brand experiences has started to grow and expand. We're participating with Elton John in a new persistent world called Elton John Presents: Beyond the Yellow Brick Road that premiered last Thursday on November 3. I think it's just showing the extent to which Roblox brands have become really ubiquitous in the music and brand industry. Finally, we shared a lot around our product progression during Roblox Investor Day. We thank you all for participating. I want to highlight just on one small detail and that is we have started rolling out early versions of our immersive ad product, and we are casting now with some publishers and brands. And we will keep iterating on that. With that, I will ask Mike Guthrie, if he wants to add any other comments. And if so, welcome, Mike. If not, we'll go straight to Q&A.