Thank you, Robert, and good morning. I'm going to start with the financial highlights for the quarter, and then I'll take a step back and walk through the key themes that matter for how to interpret our performance and the business. In the first quarter, we delivered total revenue of $744.7 million, up 9.7% sequentially and 5.5% year-over-year. Adjusted EBITDA was $125.2 million, representing a margin of 16.8% Importantly, the core business, excluding SuperPlay, continues to generate meaningful adjusted EBITDA and cash flow, and the consolidated margins reflect the planned investment cadence at SuperPlay. We expect SuperPlay to start driving positive adjusted EBITDA in Q2. Net loss was negative $57.5 million and adjusted net income was $13.6 million. Our adjusted net income excludes the GAAP impact of incremental contingent consideration, which increased this quarter as SuperPlay is tracking ahead of the performance assumptions underlying our last reported results. Our DTC business set another record in the first quarter. We delivered DTC revenue of $291.8 million, up 16.7% sequentially and 62.8% year-over-year. The headline is simple. SuperPlay is scaling and the core is generating meaningful adjusted EBITDA and cash flow. With that context, there are three points that matter for how to think about our results in the business. First, the core is durable, and we're focused on games at scale. In mobile gaming, the portfolio naturally concentrates around the titles with scale and community, and that shows up in our market position. Across our largest franchises, we hold the #1 or top 3 position in multiple core categories, and that's the backbone of our strategy, focusing capital on games that can be winners in their respective genres. In tabletop games, we occupy all 3 top positions with Disney Solitaire, Solitaire Grand Harvest and Domino Dreams. Within solitaire specifically, Disney Solitaire and Solitaire Grand Harvest together represent category-leading scale, giving us a leading position in the sub-genre. Across our casual franchises, we hold leadership positions in large, enduring categories. June's Journey is the #1 title in hidden object. Bingo Blitz is the #1 bingo game and Dice Dreams is a top-3 coin looter game. In poker, WSOP is the #1 poker title. Slotomania remains a core legacy title, providing scale and stability as we focus incremental capital on titles with winners-take-most dynamic. Second, Q1 margins reflect SuperPlay investment cadence, not structural pressure. Our in-app purchase business model is well established and repeatable. We acquire players, convert them to payers and scale live games supported by a durable community. When that community is in place, these titles generate cash over a long period of time. And that's the playbook we've successfully repeated for 15 years. SuperPlay is in a rapidly scaling phase, and our marketing spend is intentionally weighted toward the first half of the year. As a result, the near-term margin and consolidated adjusted EBITDA in Q1 reflects timing, not the long-term earnings and cash flow potential of the studio. Third, AI is a tailwind for scaled operators. Investors have asked whether AI changes the competitive dynamics in mobile gaming. Our view is that it's a tailwind. Content creation has never been the barrier to entry in our industry. The hard part has always been building and operating a live game at scale. Live ops cadence, retention and monetization system and the communities that keep players engaged over time, AI is helping accelerate how we build and run those systems. If targeting and optimization improve, companies with scale, data and operating discipline should benefit, but it doesn't change the fundamentals. You still need product market fit and you still need to allocate user acquisition dollars. AI will let strong operators do more with the same or fewer resources, and we intend to be one of them. Now let's turn to the portfolio, starting with performance in our top 3 revenue titles for the quarter, Bingo Blitz, Disney Solitaire and June's Journey. Bingo Blitz delivered $153.7 million of revenue this quarter, down 3% sequentially and 5.4% year-over-year. Importantly, we believe this does not reflect a change in the underlying strength of the franchise. Bingo Blitz remains the #1 Bingo title worldwide across iOS and Google Play and continues to operate as a category leader in a winner-take-most market. While the quarter reflected a slower start to the year, the underlying economics remain resilient due to the strong growth of Bingo Blitz's DTC business. As we've noted before, DTC is a meaningful lever for Bingo's economics, and that mix shift continues to support the financial profile of the franchise. Disney Solitaire generated $123.3 million in revenue, up 72.1% sequentially. The key takeaway is the speed and consistency of that scale. Disney Solitaire is growing faster than any title in our history. The combination of a proven scaling engine and Disney's brand reach expands the top of the funnel meaningfully. Based on what we're seeing today, we believe the franchise still has room to grow from here. June's Journey delivered $76.0 million in revenue, up 8.7% sequentially and 10.4% year-over-year. It was the best quarter for the studio since Q2 of 2024. More importantly, this is a clear category winner. The leadership matters because it gives the franchise room to keep monetizing, not just sustaining as we keep tightening live ops and expanding mix levers like DTC where appropriate. And that's why we're excited about the runway. We see June's Journey as a title that can become a $1 million a day game over time, given its leadership position, durability and the monetization potential that still sits in this franchise. Let's turn to specific line items in our P&L. Cost of revenue was $192.2 million, down 2.6% year-over-year. Lower platform fees from the continued growth of our DTC business provided a benefit, which was partially offset by royalty expenses. R&D was $98 million, down 5.6% year-over-year, driven by lower head count and reduced outsourcing spend as we streamlined our cost structure, partially offset by severance related to workforce reduction. Sales and marketing was $360.6 million, up 32.7% year-over-year, driven primarily by incremental performance marketing spend for our SuperPlay games. As we move through the year, we expect spending to normalize from the Q1 peak and step down sequentially, consistent with the cadence we discussed in prior periods. G&A was $143.5 million, up 120.1% year-over-year, driven primarily by the GAAP impact of incremental contingent consideration. Excluding that item, G&A would have been $48.5 million, reflecting lower share-based compensation versus the comparable period. As a reminder, contingent consideration expense from this past quarter is a noncash fair value adjustment that runs through GAAP results. It can fluctuate from quarter-to-quarter and is excluded from adjusted EBITDA and adjusted net income. Average daily paying users reached 387,000, up 8.4% sequentially and down 0.8% year-over-year. Average daily active users reached 8.6 million, up 8.9% sequentially and down 4.4% year-over-year. Monthly active users totaled 30.1 million, underscoring the scale of our global player community. ARPDAU increased 1.1% sequentially and 8% year-over-year. Turning to the balance sheet. As of March 31, we had approximately $779.2 million in cash, cash equivalents and short-term investments. Since then, we paid $461 million to the former shareholders of SuperPlay as an earn-out payment. We remain focused on maximizing cash flow and preserving liquidity, and we've taken actions to prioritize balance sheet flexibility, including suspending our quarterly dividend. From here, we are actively evaluating options to further strengthen our capital structure and extend our maturity runway. Addressing our maturity profile and ensuring ample liquidity is a top priority for management, and we're working deliberately towards the best long-term solution. Finally, guidance. We're raising our revenue outlook for the year from $2.7 billion to $2.8 billion to $2.75 billion to $2.85 billion. SuperPlay is performing ahead of plan, and we're also seeing better-than-expected performance in the core portfolio. On adjusted EBITDA, we're raising our adjusted EBITDA range from $730 million to $770 million to $750 million to $790 million. At the same time, we want to be clear about how we're managing this. We're not optimizing the business to harvest near-term adjusted EBITDA at the expense of long-term value. We're managing performance carefully and intentionally to preserve the option to reinvest incremental dollars in the business in the second half, whether that's user acquisition or R&D, while still maintaining discipline on margins and cash generation. Said differently, our updated guidance ranges reflect strong execution, but they also reflect a deliberate choice to keep flexibility. If the opportunities are there, we want the ability to press our advantage and invest rather than lock ourselves into a single maximize EBITDA path. We entered 2026 with momentum in the business, and the first quarter gave us more reasons for conviction. We'd be happy to take your questions.