Craig Abrahams
Analyst · Morgan Stanley. Please go ahead
Thank you, Robert. Our performance in the quarter was consistent with our outlook from the beginning of the year where we expected the industry to be flat to slightly down. Throughout the quarter, we saw positive year-over-year revenue trends for our casual portfolio, whereas our social casino portfolio fell slightly below our expectations. Our casual portfolio now represents 56.8% of revenue a new record for the company. Coming off strong sequential growth to start the year we saw normalization in Q2. For the quarter, we generated $642.8 million of revenue down 2% sequentially and 2.5% year-over-year. Net income was $75.7 million compared to $36.4 million in Q2 of 2022. Credit adjusted EBITDA was $215 million, down 3.5% sequentially and up 6.7% year-over-year. Our credit adjusted EBITDA margin was 33.4% in the quarter compared to 33.9% in Q1 and 30.5% in Q2 of 2022. We generated record revenues of $165.3 million from our direct-to-consumer platform, up 9.1% sequentially and 7.6% year-over-year. Our direct-to-consumer business now makes up 25.7% of overall revenues. Turning now to our business results for the quarter. Revenue across our casualty games declined 1.4% sequentially, and increased 3.7% year-over-year. This year-over-year growth was driven by strength in Bingo Blitz, Solitaire Grand Harvest and June's Journey. Bingo Blitz revenue was $156.3 million, down 1.8% sequentially and up 6.3% year-over-year. In the quarter, we saw positive results from Gems and canning features released in May. This is a significant economy change for the game, as the focus of gems is to generate revenue through gameplay and answers and the Canon feature is also an example of gameplay enhancer that has resonated well with our players. As part of our global growth plans for Bingo Blitz, the studio achieved a significant milestone by successfully launching its market penetration campaign in Germany. The success of this launch can be attributed to its focus on in-game localization, and a well-executed marketing initiatives featuring Drew Barrymore. Bingo Blitz is the largest title in our portfolio and the number one game in this category, with a strong community of dedicated and loyal players and we are looking forward to the content release slate throughout the back half of the year. Solitaire Grand Harvest revenue was $81.8 million, down 4.2% sequentially off a record Q1 and up 26.2% year-over-year. While we experienced some normalization quarter-over-quarter, we saw sequential stability in the studio's most loyal players. The studio experienced successful feature launches including new seasons of My Farm 2.0. Strong Easter collection monetization and the Special Set campaign addition. Shifting to our social casino theme games. Social Casino Theme Games revenue declined 3% sequentially and 9.9% year-over-year. Slotomania revenue was $144.7 million, down 1.3% sequentially and 9.9% year-over-year. We are encouraged to see Slotomania revenue stabilizing for the third consecutive quarter. Turning to marketing. As part of our digital studio initiative we also introduced an innovative AI-based solution, scaling up user acquisition for World Series of Poker on iOS. This new capability uses the new attribution framework of Apple's ATT, and allows campaign optimization amid the challenging marketing environment. After seeing strong initial success for WSOP, we plan to roll out this new user acquisition solution to additional studios by the end of 2023. Turning now to specific line items in our P&L for the second quarter. Cost of revenue increased 1% year-over-year, and operating expenses decreased 17.4% year-over-year. Profitable performance remains a core tenet for us. As a company, we prioritize profitability and operational efficiencies resulting in industry-leading margins and robust free cash flow. R&D decreased 19.9% year-over-year. The lower R&D expenses were largely driven by the reduction in force that, we announced at the end of the fourth quarter as well as provisions for certain retention bonuses that we had in Q2, 2022. Sales and marketing decreased 7% year-over-year. Savings and sales and marketing expenses were largely driven by the reduction of user acquisition expenses in Redecore and new games. As we noted last quarter, we started to pull back on some of our UA spending in Redecore during the second half of 2022. G&A expenses decreased by 29.6% year-over-year. This was partly due to savings from the reduction in force, and primarily from certain provisions for contingent consideration that we had in Q2 of fiscal year 2022. As of June 30, we had approximately $955.1 million in cash and cash equivalents. Looking at our operational metrics. Average DPU declined 1% year-over-year to $307,000 as we continue to focus on marketing efforts in Tier 1 markets average DAU declined 12.2% year-over-year to $8.6 million. ARPDAU increased 12.2% year-over-year to $0.83. As for our financial guidance for 2023, we expect to end the year at the low end of our full year guidance of revenue and towards the higher end of our guidance for credit adjusted EBITDA. We are revising our capital expenditures guidance, and now expect capital expenditures between $100 million and $105 million, down from $115 million to $120 million previously. In terms of the M&A landscape going forward, we are witnessing an increasingly favorable market. With a strong track record of generating substantial free cash flow, we have the financial capacity to pursue value-enhancing deals. And as Robert mentioned we are committed to focusing on our core strengths and executing value-accretive transactions that will drive long-term value for our shareholders. With that we'd be happy to take your questions.