Craig Abrahams
Analyst · Goldman Sachs. You may proceed
Thank you Robert. We posted financial results that were better than implied Q4 guidance this past quarter and made significant strategic decisions to position the company for future success. We made several strategic decisions in 2022 to position the company for continued success after recognizing that the industry landscape was evolving and impacting our portfolio. We are prioritizing our investment decisions to align the company's expense profile with revenue trends. At every level of the organization, we are actively managing costs and streamlining the company, while still making key investments such as our digital studio initiative that will support our next phase of growth for Playtika. We have shifted our strategy for new game development and we'll focus the new game evaluation process out of the creative team in our Wooga studio. While we saw that our new games received positive feedback from our players and achieved strong retention numbers, the marketing environment and increasing CPIs for new games made it challenging for us to scale these games profitably. Based on the current marketing environment, we made the decision to temporarily suspend our new game development pipeline until the ROI for new games is economically viable. Complementing this strategic shift, we are leveraging our mobile gaming and regional expertise to make strategic investments in high-growth potential studios. This past quarter, we announced our investment in Ace Games, the developer of Fiona's Farm. Our investment in Ace Games is a great example of how we will continue to seek exposure to games with high growth potential and access to world-class product teams. With our existing portfolio of industry-leading titles, we continue to focus our marketing efforts on higher-quality traffic sources and generating ROI driven by our scale and AI technology. Our marketing strategy of combining our UA efforts with off-line campaigns is a competitive advantage for Playtika, and we'll continue to maintain our focus on Tier 1 markets and shifting more of our UA spending to our growth titles. Turning now to our business results for the quarter. Going forward, we'll be providing revenue detail for our top three highest grossing games. Revenue across our casual team games grew 2.7% versus a year ago. Bingo Blitz revenue was $155.1 million, up 18.4% year-over-year driven by several in-game live ops celebrations around the game's 12-year anniversary and other special themes throughout the quarter, including unique mini games. We introduced a new team gameplay mechanism where our players can now work together to complete missions that earn the virtual rewards in the game. We made technology improvements in the game through our Play Now initiative, which significantly decreased the waiting time to start a new Bingo round by 65% on average. We saw that this did not only improve the overall experience for our players, but encouraged them to play more. Solitaire Grand Harvest revenue was $72.8 million, up 18.7% year-over-year. We are excited by the momentum in the studio. The strong combination of albums and collections events around Halloween, Christmas and New Year's Eve all contributed to the studio success this quarter. It was a record quarter for Solitaire for both revenue and paying users. In addition the studio broke the $1 million daily revenue mark for the first time. Social casino team games revenue for the fourth quarter was down 8.6% versus a year ago. This was driven primarily by lower results in Slotomania. Slotomania revenue was $149.2 million down 9% year-over-year. As previously discussed, Slotomania is a strategic priority for the company and we are focused on stabilizing the game. We saw improvements in KPIs in the past quarter driven by the launch of major features such as new piggy cards and new jackpot mechanisms and improvements to Slotomania clan. We are shifting the focus back to the core of the game with better slot style content and optimizing the game economy. We will continue to provide updates on our progress. Before we turn to an overview of our consolidated results, I'll spend some time talking about the presentation of adjusted EBITDA going forward. This will be the last quarter where we discuss retention plan adjusted EBITDA, which we previously referred to as adjusted EBITDA, and with add backs for our long-term cash compensation plan and M&A-related retention payments. Going forward we will refer to our credit adjusted EBITDA when discussing the historical performance and in giving guidance. As a reminder, the Playtika 2021 to 2024 retention plan ends after 2024. For the year, we achieved results within our financial guidance range. We generated $2.616 billion of revenue up 1.3% year-over-year, $275.3 million of net income down 10.8% year-over-year and $919 million of retention plan adjusted EBITDA down 6.5% year-over-year. In the fourth quarter revenue was $631.2 million down 2.7% year-over-year. Net income was $87.5 million down 14.5% and retention plan adjusted EBITDA was $228.9 million up 7.7% year-over-year. Our retention plan adjusted EBITDA margin was 35.1% for the year and 36.3% for Q4. Credit adjusted EBITDA for the year was $805.1 million, a decrease of 5.1% year-over-year. For the fourth quarter, credit adjusted EBITDA was $202.6 million, an increase of 15% from the fourth quarter of 2021. Our credit adjusted EBITDA margin was 30.8% for the year and 32.1% for Q4. For the year, we generated $383.7 million in free cash flow, defined as cash flow from operations minus capital expenditures. We spent $110 million in capital expenditures, which includes purchase of property and equipment capitalization of internal use software and purchases of software for internal uses below our 2022 guidance of $125 million to $130 million. We successfully executed our tender offer in Q4 returning $600 million to shareholders and retiring over 51.8 million shares. Recognizing the macro headwinds facing the industry, we slowed the pace of hiring earlier in the year and we ran the business with a focus on cost discipline across the entire organization. We are highly committed to ensuring that our expense profile is aligned with our growth outlook. We're starting to see positive impact of these strategic decisions in our financial results. Turning now to specific line items for the fourth quarter. Cost of revenue declined 1.1% year-over-year and operating expenses declined by 9.1% year-over-year. Our credit adjusted EBITDA margin increased sequentially every quarter this year starting in the first quarter. While we experienced revenue headwinds throughout most of the year, our focus on efficiencies enabled us to achieve these results. R&D was stable increasing by 0.9%. Sales and marketing declined by 17.7%. The decline in sales and marketing expenses were driven by timing of some of our off-line campaigns, the strategic decisions that we made this year regarding our new games pipeline and the reduction in marketing expenses in Redecor. Q4 of 2021 outsized spending for offline campaigns. G&A expenses declined by 7.3%. This was primarily driven by decreases in share-based compensation and our long-term cash compensation plan. GAAP net income was $87.5 million. As of December 31, we had approximately $768.7 million in cash and cash equivalents. Our effective tax rate for the year was 23.7%. Looking at our operational metrics, average DPU increased 0.6% year-over-year to $313,000. Average DAU declined 14.6% year-over-year to $8.8 million. ARPDAU increased 14.7% year-over-year to $0.78. Turning to marketing. As mentioned, we had less production costs this quarter for off-line campaigns and production versus the prior year and less UA spend due to shifts in marketing strategy. Turning now to more detail behind our efficiency initiatives. In December, we announced an initiative to reduce our workforce globally. While it was a very difficult decision, it was necessary as we look to operate more efficiently. We expect that, all of the impacted employees will no longer be on our head count by the end of the second quarter. We expect the year-over-year impact to credit adjusted EBITDA from the reduction in force to be approximately $33 million. Turning now to our guidance and financial outlook for 2023, I'll begin with our revenue expectations. We expect to deliver full year revenue between $2.57 billion and $2.62 billion compared to $2.616 billion in 2022. We expect to generate credit adjusted EBITDA between $805 million and $830 million, compared to $805.1 million in 2022. We expect to deploy $115 million to $120 million in capital expenditures. As we look at the outlook for our business in 2023, we are confident in our roadmap in each of our studios. We will continue to prioritize and invest in our strongest franchises across our full game portfolio to build on momentum they've achieved. Finally, this year will be another year where we'll continue to be focused on cost discipline, prioritizing our investment decisions on high ROI projects, while navigating a difficult macroeconomic environment for mobile gaming that we will expect to improve in 2024 and beyond. With that, we'd be happy to take your questions.