Jen-Hsun Huang - NVIDIA Corp.
Analyst · B. Riley
Yeah, I appreciate it. NVIDIA RTX is the biggest computer graphics invention in the last 15 years. It took us a decade to do. We literally worked on it continuously for one decade. And to put it into perspective, it's basically film rendering, cinematic rendering except it's in real time. It merges the style of computer graphics, rasterization, and light simulation, what people call ray tracing as well as deep learning and AI, merged it into one unified framework, so that we can achieve cinematic rendering in real time. What it currently takes is a server about a few hours, depending on the scene, it might take as long as a full day, take a few hours to render one frame. So it takes a server, one node of a server, several hours to render one frame. And in order to render 30 frames per second, just imagine the number of servers you need. If you take several hours per frame and you need to render 30 frames per second in order to be real-time, it basically takes a high-performance computer, a supercomputer, a render farm, that's why they call it a render farm, it's a full datacenter designed just for rendering. And now we've created NVIDIA RTX which makes it possible to do in real time. We demonstrated RTX on four Quadro GV100s. It takes four of our latest generation Volta Tensor Core GPUs to be able to render 30 frames per second, the Star Wars cinematic that people enjoyed. And so the amount that we saved, we basically took an entire datacenter and reduced it into one node. And we're now doing it in real time. And so the amount of money that we can save, people who create movies, people who do commercials, people who use film rendering to create the game content, almost every single game is done that way. There's quite a bit of offline rendering to create the imagery and the textures and the lighting. And then there are of course, architectural design and car design, the number of applications, the number of industries that are built on top of modern computer graphics is really quite large. And I'm certain that NVIDIA RTX is going to impact every single one of them. And so that's our starting point, is to dramatically reduce the cost of film rendering, dramatically reduce the time that it takes to do it and hopefully, more GPU servers will be purchased. And of course, better content will be created. Long-term, we've also now plotted the path towards doing it in real time. And someday, we will be able to put RTX into a GeForce gaming card and the transformation to the revolution to the gaming industry will be quite extraordinary. So we're super excited about RTX.