Colette M. Kress
Analyst · Matt Ramsay. He's with Canaccord Genuity
Thank you. Good afternoon, everyone, and welcome to NVIDIA's Conference Call for the Fourth Quarter of Fiscal 2015. With us on the call today from NVIDIA is Jen-Hsun Huang, President and Chief Executive Officer. I'd also like to introduce Arnab Chanda, who joined us last week, as the Head of Investor Relations. Arnab and Raj will closely work to support the investment community. I'd like to remind you, today's call is being webcast live on NVIDIA's Investor Relations website. It is also being recorded. You can hear a replay by telephone until February 18, 2015. The webcast will be available for replay up until the next quarter's conference call to discuss Q1 financial results. The content of today's call is NVIDIA's property. It cannot be reproduced or transcribed without our written prior consent. During the course of this call, we may make forward-looking statements based on our current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Form 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All of our statements are based as of today, February 11, 2015, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You may find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let's start. We achieved record revenue for the fourth quarter and the full year, with impressive growth in each of our markets' specialized platforms. NVIDIA's strategy of creating an ecosystem in gaming, enterprise graphics, accelerated computing and automotive continues to make excellent headway. Our gaming platforms grew more than 30% year-on-year and accelerated in the fourth quarter, driven by our 10th-generation Maxwell processors and the vibrant gaming market. Launched in September, our GeForce GTX 980 and 970 GPUs continue to be enthusiastically received. The Maxwell architecture provides new capabilities such as real-time, dynamic, global illumination, which simulates the true interaction of light with the environment and is the most energy-efficient GPU architecture ever created. We added to our lineup the GTX 960, which brings Maxwell to $199, what we see as the gaming market sweet spot. Powered by 1,024 CUDA Cores, it plays even some of the most demanding titles on 60 frames per second on full HD displays and it leaves plenty of headroom for over-clockers. The GTX 960 will let gamers enjoy the latest games at quality and performance greater than even the best gaming consoles at half the price. There are now more than 50 million PCs with GeForce Experience, our application for the gaming ecosystem that optimizes the user settings for each title and enables players to record and share their victories. In the month of November alone, GeForce Experience users downloaded our drivers over 30 million times. GeForce Experience brings the simplicity and the community benefits of the console to the PC. NVIDIA powered the holiday season's 2 best-reviewed Android tablets, the Google Nexus 9 and our own SHIELD Tablet, which are based on our Tegra K1 processor. More than a dozen media outlets recommended SHIELD in their holiday gift giving guides. Over the course of the quarter, SHIELD, which has pioneered a premium gaming experience for tablets, became one of the very first devices to be upgraded to the Google's latest OS, Android 5.0 Lollipop. The NVIDIA GRID graphics virtualization platform continues to gain momentum. More than 300 companies worldwide tested the product in recent months and experienced the benefits of GPU-accelerated virtualization. They range from large institutions such as the University of Southern California, leading manufacturers such as Airbus and Lockheed Martin and defense proprietors like Raytheon. Enterprise virtualization leaders continue to deploy GRID. Just last week, VMware rolled out the latest version of its vSphere virtualization software, including full support for our GRID vGPU graphics virtualization technology. Quadro professional graphics continue to maintain market leadership. Refreshed in Q3, the lineup is now being shipped in all major OEMs. For the sixth year in a row, every film nominated for an Academy Award for special effects was made using Quadro. Our accelerated computing platform performed very strongly. Tesla's revenue growth from a year ago exceeded 50%, as HPC customers and cloud service providers continue to deploy large GPU-powered systems. These provide deep learning capabilities that help enable our amazing capabilities, like voice recognition and natural language processing. Using Tesla, our customers have seen dramatic benefits in application performance, radically reducing run times. During the quarter, we introduced the Tesla K80 Dual-GPU, our new flagship Tesla offering. It provides nearly twice the performance and double the memory bandwidth of its predecessor, the Tesla K40. A single server with Tesla K80 delivers the same performance as 8 servers with our old Fermi generation GPU accelerators for a range of applications. A powerful endorsement of Tesla came just ahead of the recent Supercomputing 2014 Show. The U.S. Department of Energy announced that its next generation of supercomputers will utilize Tesla GPU accelerators in conjunction with our powerful new NVIDIA NVLink high-speed interconnect technology. These systems will be deployed at Oak Ridge and Lawrence Livermore National Laboratory. We'll be at least 3x faster than today's most powerful systems. These supercomputers will serve scientists across our nation in every field of science to accelerate their research for the next 20 years. Finally, NVIDIA's automotive platforms remain on a sharp upward trajectory, registering better than 80% growth on the year. More than 7.5 million cars with our technology are now on the road, up from 4.7 million a year ago. At CES, we announced NVIDIA Drive, a computing platform for next-generation advanced driver assistant systems and digital cockpits. NVIDIA Drive makes driving safer and more enjoyable by introducing surround vision and auto valet capabilities. Its cockpit computing platform includes 3D navigation systems, natural speech and image processing capabilities, dramatically transforming the automotive user interface. NVIDIA Drive is the first car computing platform, utilizing advances in deep learning. Drive will leverage our dramatic advances in deep learning for voice, language and image recognition to enable surrounding and situational awareness in cars. We believe deep learning is the key enabling technology to continue advancements and autonomous driving capabilities. At the heart of NVIDIA Drive is the recent announcement of Tegra X1, a 256-core super chip with over 1 teraflops of floating-point processing power built on the same Maxwell architecture. Rolled out only months earlier for high-level gaming, Tegra X1 provides the computational horsepower, computer vision and graphic capabilities for cars that can see and learn. Now let's take a more detailed look at the financials. Fourth quarter revenue increased 9% year-over-year to a record $1.25 billion. Growth was driven by strength in gaming, data center, cloud and auto. Fourth quarter revenue was up 2% sequentially. The GPU business grew 8%, helped by Maxwell GPUs and the seasonal increase in consumer PCs. Overall, Tegra processor sales decreased 33%, as growth in our automotive and SHIELD devices was more than offset by lower revenue from smartphone and tablets. Fiscal 2015 revenue grew 13% to a record $4.68 billion. In our GPU business, revenue grew 13% in Q4 from a year earlier. Revenue from our PC gaming platforms rose 38% due to the popularity of our high-end Maxwell-based GTX GPUs. Tesla GPUs [ph] for accelerated computing increased strongly, driven by large project wins with cloud service providers. Tegra processors declined 15% from -- in Q4 from a year ago, as smartphone and tablet designs reached the end of their product life cycle. This was partially offset by the increased revenue from auto infotainment systems, which more than doubled, and from SHIELD devices. Moving to gross margins. GAAP gross margin was 55.9%, above our outlook for the quarter and up 70 basis points from last quarter. Non-GAAP gross margin was 56.2%, also above our outlook and was up 70 basis points sequentially. Strength in margins from gaming and accelerated computing was partially offset by those from Tegra processors and certain inventory provisions for prior Tegra architectures. For fiscal 2015, GAAP gross margin was 55.5%, and non-GAAP gross margin was 55.8%. These full year record levels were led by the strength of our high-end GPUs for gaming and accelerated computing. GAAP operating expenses for the fourth quarter were $468 million. Non-GAAP operating expenses were $420 million, in line with our outlook and inclusive of legal fees associated with our litigation against Samsung and Qualcomm. For fiscal 2015, GAAP operating expenses were $1.84 billion, and non-GAAP operating expenses were $1.66 billion. The low single digit growth from the previous year represents discipline from our continued management of our investments in both R&D and capital expenditures to enhance return on invested capital. The U.S. Federal R&D tax credit was reinstated for calendar 2014. For the full year, the GAAP effective tax rate was 16.5%; non-GAAP was 16.9%, incorporating the U.S. Federal R&D tax credit. For the fourth quarter, GAAP net income was $193 million, up 31%, driven by increased operating profit from strong revenue and margins. GAAP earnings per diluted share of $0.35 increased 40% from a year ago quarter, reflecting net income growth and share repurchases. For the full year, GAAP net income was $631 million, up 43%, and GAAP earnings per diluted share were up 51% from a year earlier. Now turning to some key balance sheet items. During the full fiscal year of 2015, we paid $186 million in cash dividends and repurchased 44.4 million shares for $814 million. As a result, we returned to shareholders $1 billion during fiscal 2015. Since restarting our capital return program in the fourth quarter of fiscal 2013, we have returned approximately $2.22 billion to shareholders. This represents 111% of our cumulative free cash flow for fiscal year 2013 through '15, reflecting the acceleration of our capital return program from cash generated in prior years. In November of 2014, we announced our ongoing commitment to deliver shareholder value through capital return, with the intention to return approximately $600 million to shareholders through ongoing quarterly cash dividends and share repurchases in fiscal 2016. Accounts receivable at the end of the quarter were $474 million, down from $563 million in the prior quarter. Inventory at the end of the quarter was 483 million, up from 408 million in the prior quarter. This sequential increase included the ramping of our new Maxwell-based GPUs and Tegra-based SOCs and SHIELD devices. Cash flow from operating activities was $443 million, up from the $216 million in the prior quarter, reflecting higher net income and the annual payment from Intel. Free cash flow was $412 million in the fourth quarter. Depreciation and amortization expense amounted to $54 million. Capital expenditures were $31 million. Now turning to the outlook for the first quarter of fiscal 2016. We expect revenue for the first quarter of 2016 to be $1.16 billion, plus or minus 2%. Growth year-over-year is expected from our key platforms, gaming, data center and cloud and automotive. Our GAAP and non-GAAP gross margins are expected to be 56.2% and 56.5%, respectively, plus or minus 50 basis points. The gross margin outlook is slightly higher than our Q4 performance, driven by our gaming and accelerated computing platforms. GAAP operating expenses are expected to be approximately $478 million, with non-GAAP operating expenses of approximately $425 million, inclusive of legal fees associated with our litigation against Samsung and Qualcomm. Excluding these legal fees, we expect to maintain our operating expense levels near Q4 levels. GAAP and non-GAAP tax rates for the first quarter of fiscal 2016 are expected to be 20%, plus or minus 1%, excluding the benefit of the U.S. Federal R&D tax credit, which expired December of 2014. In summary, we are pleased with our record revenue for the quarter and the full year, which reflects strength across our platforms and businesses. Profitability as measured by earnings per diluted share increased 51% in fiscal 2015, as our revenue and gross margin growth continued to outpace our investment. This concludes our remarks, and we will now turn it back to the operator for questions. Please be sure to limit your questions to one with one follow-up. Operator? [qa/>