Onward Choi
Analyst · Credit Suisse
Thank you, Brandi. Before I begin, please note that for the purposes of this discussions, all percentages are based on Renminbi. We made exciting progress in the second quarter to expand and diversify our portfolio of internet games, products and services. Through the introductions of new games, applications and online services, as well as enhancements to our existing offerings, we are reaching a growing community of traditional online and mobile users. Our strong results for the quarter were driven once again by our popular self-developed games and advertising services. Our total revenues increased by 20.4% year-over-year, and 6.9% sequentially to RMB 2.4 billion. Led by a number of advancements with our self-developed games, including new game launches, expansion packs and upgrades to attract current and new users, revenues from our online games segment increased by 18.2% year-over-year. This year, we have already introduced several new games that diversify and expand our portfolio. Most recently, in April, we introduced our 3D realtime strategy game, Heroes of Three Kingdoms. We plan to launch a major marketing campaign for this game in the third quarter. We are very excited about this game and believe this is an opportunity for Heroes of Three Kingdoms to set a new benchmark for success among China's realtime strategy games market. In August, we also launched our next-generation 3D MMORPG, Dragon Sword. We look forward to growing Dragon Sword's user base and introducing players to this thrilling gaming experience. We are also excited to have introduced 2 comprehensive upgrades of the popular predecessor games Ghost II in April, followed by Fantasy Westward Journey II in July. These compelling new additions are already demonstrating early success as goes to reach record high PCUs in April and achieve record revenue for the quarter. With Fantasy Westward Journey II, we are pleased to announce that we introduced an accompanying mobile versions, along with these thrilling updated game versions. Now our users can enjoy one of our most popular and longest running games on both their PCs and mobile devices. The trend in mobile games is progressing, and our extensive R&D capabilities make NetEase well-positioned to broaden our user base by introducing new mobile games as well as mobile versions of some of our most popular self-developed titles. In line with this strategy, we plan to introduce several mobile games in the coming months. We see mobile games as an excellent opportunities to complement our traditional online games and are excited to provide this new offering to our exciting and new users. In addition to our mobile and new game introductions, during the second quarter, we released expansion packs for Tianxia III, Westward Journey Online II and Westward Journey Online III. Fantasy Westward Journey and Westward Journey Online III deliver solid performances following the price adjustment that were implemented in February for these games, as well as the launch of an item-based versions of Westward Journey Online III in May. During the same quarter, the performance of Westward Journey Online II also remained steady, and Kung Fu Master delivered an excellent performance supported by a major marketing campaign that we initiated at the end of March. In the third quarter, we plan to introduce new game titles and contents. These initiatives are well underway, as we have already released new expansion packs for Legend of Fairy and New Fly for Fun in mid-July. Expansion packs for Westward Journey Online II and Westward Journey Online III are both coming this quarter. We are currently targeting September for these releases, and we expect the expansion pack for Westward Journey Online II to be one of the most important upgrades for this game since the initial launch of this popular title. We are also making good progress on our new game development assets. We are currently on track to introduce our 2.5D MMORPG Legend of Tibet later this year, followed by a first-person shooter game, which will mark our first game in this genre. Turning to our advertising services. Revenues for this segment also performed well, led by automobile, Internet services and fast-moving consumer goods sectors. For the quarter, our advertising services grew by 64.5% sequentially due to the season increase in advertising spending in the second quarter, and 33.3% year-over-year. Our comprehensive web portal services also grew during the same quarter as we continue to improve product integrations and marketing services innovations for our traditional and mobile Internet offerings. As of June 30, 2013, we have over 570 million email users, and the number of enterprise email users continues to grow at a healthy pace. Looking at our mobile applications, we continue to reach a broad audience and view up our volume [ph] of popular applications. At the end of June, our leading mobile news applications reached 120 million installations and 40 million daily active users. I'm also pleased to announce that during the second quarter, we secured an exclusive strategic cooperations with Air China to offer our newest applications, with in-flight's Wi-Fi service to reach an even greater audience. Our new applications are also resonating well with users. For example, our NetEase Cloud Music application, which we've released in late April, has been well-received by users. Momentum for Youdao Cloudnote has also been strong, reaching 50 million users at the end of the quarter. And Youdao Dictionary now has 350 million cumulative users, of which 180 million are from mobile devices. This growth was supported by the mobile versions we released in May, which continues to stimulate the number of daily active users for Youdao Dictionary. Our wide community is growing, and we are reaching more and more users with our extensive portfolio of online products and services. Our momentum is strong and we will continue to extend these offerings to Chinese audiences, while also exploring international opportunities to bring our content-rich games overseas. At the same time, we remain focused on growing our robust game portfolio and service offering for traditional online and mobile users by bringing our loyal community compelling content across our growing business. This concludes William's updates. Now, I will provide a review of our 2013 second quarter financial results. I will primarily focus on the discussions of margins and expense fluctuations, along with net profits. Total sales tax for the second quarter of 2013 were RMB 149.3 million or USD 24.3 million. Compared to RMB 105.4 million and RMB 41.8 million, for the preceding quarter, and the second quarter of 2012 prospectively. The increase in sales tax was mainly due to a change in the tax rules in China, which resulted in our online game revenues becoming subject to value-added tax instead of business tax, with the full quarter effect beginning in the second quarter of 2013. The increase in value-added tax was substantially offset by reductions in business tax on intra-group revenues, which were previously recorded in our cost of revenues. This change in the tax rules in China did not have a significant impact on gross profit of our online game services business segments. As a result, the increase in gross profit margin was attributable to the lower net revenue due to the increased value-added tax in sales tax. Gross profit for the second quarter of 2013 was RMB 1.7 billion or USD 276.6 million compared to RMB 1.5 billion and RMB 1.3 billion for the preceding quarter and the second quarter of 2012, respectively. The increase in gross profit was primarily attributable to an increase in gross profit from advertising and online games businesses, which was partially offset by the gross loss from our email, Wireless and Value-Added Services and Others business segments. The quarter-over-quarter and year-over-year increases in online game revenues were primarily driven by increased revenues from our self-developed games, Fantasy Westward Journey, Kung Fu Master, Ghost II and Westward Journey Online III, which were partially offset by a decline in revenue from World of Warcraft, a game license from Blizzard Entertainment. The increase in advertising services revenues was primarily due to the rise in demand for advertising services, mainly from the automobile, Internet services and fast-moving consumer goods sectors. Gross profit margins for the online game business for the second quarter of 2013 was 80.9% compared to 77.8% and 73.3% for the preceding quarter, and the second quarter of 2012 respectively. The increase in gross profit margin was mainly due to the changes in tax rules, which I previously mentioned. Gross profit margin for the Advertising business for the second quarter of 2013 was 55.5% compared to 29% and 33% for the preceding quarter and the second quarter of 2012 respectively. The increase in gross profit margin was primarily due to economies of scale, as our advertising revenue increased in the second quarter without a corresponding increase in advertising-related costs. Gross loss margins for the email, Wireless Value-Added Services and others business for the second quarter of 2013 was 21% compared to 13.1% and 11.6% for the preceding quarter and the second quarter of 2012, respectively. The increase in gross loss margins was mainly due to increased operating costs related to our mobile applications, such as NetEase Cloud Music and EaseRead. Total operating expenses for the second quarter of 2013 were RMB 626 million, or USD 102 million compared to RMB 455.6 million and RMB 437.7 million for the preceding quarter and the second quarter of 2012, respectively. The increase in operating expenses was mainly due to increased salary and marketing promotional activities in the second quarter of 2013, mainly resulting from promotional activities that were conducted for Ghost II, Blizzard Entertainment's World of Warcraft, Heroes of Tang Dynasty II, Kung Fu Master, and NetEase's portal business, as well as increased research and development costs for our game pipeline. We recorded a net income tax charge of RMB 131.8 million or USD 21.5 million for the second quarter of 2013 compared with RMB 142.9 million and RMB 149.5 million for the preceding quarter and the second quarter of 2012 respectively. The effective tax rate for the second quarter of 2013 was 10.8% compared to 11.8% and 14.8% for the preceding quarter and the second quarter of 2012, respectively. During the second quarter of 2013, we recognized RMB 47.1 million in tax credits related to certain incentives for a deduction in research and development expenses, agreed on by tax authorities during the annual tax filing of our PRC entities. The company's various principal subsidiaries renewed their qualifications as High and New Technology Enterprises in 2011, and enjoyed the preferential enterprise income tax rate of 15% from 2011 to 2013, subject to annual review by the relevant tax authorities in China. During the second quarter of 2013, we've reported a net foreign exchange gain of RMB 5.6 million or USD 0.9 million compared to a net foreign exchange loss of RMB 9.3 million and RMB 36 million for the preceding quarter and the second quarter of 2012, respectively. The quarter-over-quarter and year-over-year changes in foreign exchange gains and losses were mainly due to the unrealized exchange gains and losses arising from the -- from our foreign exchange -- foreign currency denominated bank deposit and short-term loan balances as of June 30, 2013, as the exchange rate of the euro and U.S. dollars against the RMB fluctuated over the period. Net profit for the second quarter of 2013 totaled RMB 1.1 billion, or USD 178.4 million compared to RMB 1.1 billion and RMB 875.3 million for the preceding quarter and the second quarters of 2012, respectively. We reported basic and diluted earnings per ADS of USD 1.37 each for the second quarter of 2013. The company reported basic and diluted earnings per ADS of USD 1.34 and USD 1.33, respectively, for the preceding quarter, and reported basic and diluted earnings per ADS of USD 1.09 and USD 1.08, respectively for the second quarter of 2012. As of June 30, 2013, our total cash, time deposits and short-term investments were RMB 17.4 billion or USD 2.8 billion compared to RMB 16.3 billion, as of December 31, 2012. Cash flow generated from operating activities was RMB 1 billion or USD 171.1 million for the second quarter of 2013 compared to RMB 1.5 billion and RMB 880.9 million for the preceding quarter and the second quarter of 2012 respectively. Thank you for your attention. We would now like to open the call to your questions. Operator, please go ahead.