Jun Zhu
Analyst · Bank of China
[Interpreted] Good day, ladies and gentlemen. Thanks for participating in our discussion of The9's second half of the year 2013 results. Let’s discuss the latest projects of our company before covering the financials. Multi-screen era has begun in the recent two years, internet applications started to expand from PC to other platforms such as mobile and TV. In order to expand our user base with our years of effort in R&D, The9 has entered into the hardware area. On March 18 this year, ZTE9, the joint venture of The9 and ZTE, held a press conference for our Fun Box, the home entertainment set-top box. In early 2013, The9 and ZTE formed a joint venture ZTE9, which is engaged in home entertainment smart TV business. Based on our statistics and estimation, up to the end of 2013 ZTE9 has occupied over 90% of the China telecom IPTV market share. Our IPTV game platform and products has covered over 48 million users with over 20 million active users and more than 200 TV games. We plan to build up a platform within the next two years, which combines network, mobile and television. Our target is to capture 90% of the smart TV household users in China. Why do we cooperate with ZTE? The cooperation with ZTE fully leverage ZTE's powerful hardware R&D and manufacturing capability and experience. We can spend less time with hardware development and manufacturing so that we can catch up and surpass our industry peers. Why did ZTE9 accept Guangdong Guandeng's [ph] strategic investment? ZTE9 can leverage Guangdong Guandeng's [ph] strong distribution trend. In February this year, Guangdong Gong-tu Guandeng [ph] Investment Limited Company, a wholly-owned subsidiary of Guangdong Guandeng [ph], made a strategic investment in ZTE9. ZTE9 and Guangdong Guandeng [ph] intend to establish joint venture to provide games, read deals [ph], online reading, karaoke and other value-added services to 30 million television users in Guangdong. ZTE9 in that provides top-quality set-top box and value-added services to more users of Guangdong Guandeng [ph]. Why did The9 entered into this business one year ago? The9 has entered into the IPTV market for many years. We do not only provide games to the TV operators, China telecom IPTV and Guangdong Guandeng [ph] TV -- digital TV, but also operate the gaming platform of the TV operators. Through this cooperation, we want more users to enjoy the interactive smart TV, retain the users, and take a proactive role in other future business models in smart TV. In addition, the website [ph] R&D team invested by The9 is a very valuable team of MMORPG development. The valuable experience of game development can secure our future TV game content development. Why did ZTE9 chose NVIDIA chip? We want our Fun Box to operate traditional TV set-top boxes towards gaming platform. Inside a TV set-top box, the chip is the most important part. The hardware performance, future upgrade plans and timetable of the chip and also the timetable open to Android developers are very important to our Fun Box future, positioning and business model. If we do not have such support from NVIDIA chip, Fun Box will be difficult to compete with the future platform competitors including Xbox, Sony's PS4. We believe an open platform will win the battle against console closed platform. Unlike other set-top box in the market, the future of Fun Box will be [indiscernible] to TV games, including game content and control like game pads and no control [ph]. Of course we'll also take care of other consoles. The TV game market in China will have significant growth in the coming two years. It is expected that the smart TV [indiscernible] will reach 35 million [ph] in 2014. Based on The9's [indiscernible] resources especially being a well-known public company, The9 is actively exploring the opportunities to expand the Fun Box platform. We hope that through The9 as a public company in the U.S. capital market, we can have more U.S. and global investor and enjoy the future growth of the huge home entertainment market in China. To have better cost control for the development of our Fun Box gaming platform, we are considering different means to realize our investments soon in our game development, which got good market feedback. Recently we have signed a non-binding letter of intent with a company to dispose of two web games for consideration of RMB200 million. A press release will be issued in the event that parties entered into any definitive agreement with respect to the business disposal. Now let's discuss the progress of our new games. First of all is Firefall. Website [ph] closely monitors the community feedback of Firefall and continues to optimize the game platform, as well as to release upgrade patches that improve the core game play. Website [ph] keeps on these innovation features to Firefall, building rich content to the MMORPG and progressing to the success of game operation and commercialization. We have gone through different beta tests and the results have been very satisfactory. Firefall will be ready for commercialization in Europe and the U.S. very shortly. We are also preparing to launch the game in China and other parts of the world. QiJi Online [ph] is a web game developed based on the Flash 3D engine which The9 showcased in [indiscernible]. In the second half of 2013, the game went through internal closed beta tests and two commercial platform tests. We received very positive feedback which signals to have [ph] great market potential. In May this year we will release 2D series in different platforms and we will start the cross-platform development and cross-marketing. As of now we have completed cross-platform functions between PC and mobile. So we talked about our official licensed NBA Title. This NBA is a sports web game based on NBA content. With the official NBA license, we developed an open game play which maximize the NBA elements into the game and the players can experience the most brand-new NBA atmosphere. All [indiscernible] used in the game are real players' pictures and all [indiscernible] are in one-to-one installation [ph]. In addition, rich game content and powerful 3D engines will bring exceptional game experience to players. In February 2014, this NBA launched its user beta tests on the Tencent platform. Based on the test data, this NBA far exceeds the average rating of all web games in terms of new active users, retention rate and play ratio. Among these, retention rate, play time and play ratio all ranked the highest level on the Tencent platform. After optimization, we expect to launch this NBA in Q2, bringing extraordinary brand-new basketball web game experience to players. Among all the console platforms including Playstation, Xbox, NBA Title has been ranked very high for all different gaming platforms. So together with our [indiscernible] development, we already own lots of content including like NBA or large-scale MMO FPS [ph] game. So all this will be very [indiscernible] to our Fun Box gaming platform. This concludes our business highlights for the second half of 2013 and the outlook for the 2014. Now I'll hand over to our CFO to cover the financials.