Jun Zhu
Analyst · Dick Wei from JPMorgan
[Chinese] Good day, ladies and gentlemen. Thanks for participating in our discussion of The9 second half of the year 2011 results. [Chinese] In the past 2 years, the traditional online game business in China has encountered unprecedented challenges, which leads to a series of adjustments and a wave of change in the industry. This is the call of the far game. Too many of homogeneous online games rush into the market under the flag of self-development. While at the end of the today, the market's demand determine the results and the direction of the industry. 6 years ago, we brought up the idea that either 1 goes forward or he will be left behind in this industry. And the leading position can only be maintained 2 or 3 years at the most. We do not want to clone these classics. We even do not want to recopy the duplicate. [Chinese] We think the past 2 years, we are smoothly undergoing the strategic transition from a domestic online game operator to an international online game developer and operator with diversified platforms. We are not only integrating our resources to strategically emphasize on the layout in some new business territories so as to keep the pace with new trends of Internet platforms, terminals and the media and readily march to the blue ocean of business according to the market demands. We further strengthened our MMORPG, web games and social game pipeline by following our strategy of quality and innovative games. Among our robust game pipeline, Firefall, a revolutionary next-generation triple-A title MMOFPS game will be presented to the worldwide online gaming enthusiasts very soon. [Chinese] Recently, Firefall is in a limited beta testing in North America. Its R&D team is gathering comments and feedbacks from the testing users and actively improving the configure settings of the game to deliver a faster game play experience to users. Users are able to get the beta testing accounts through registration in the official forum. [Chinese] Firefall will adopt for free-to-play model for the whole -- for the worldwide market. That is to say, the game will generate its revenues through the micro transactions of in-game virtual items. Garena has the exclusive license. To these views, this game in Southeast Asia and Taiwan at the cost of USD $23 million, including licensing fee and minimum guarantees. So European-English speaking area are excited to launch Firefall's operation with the U.S. simultaneously. While a small scale alpha testing is going to be conducted in South Korea as of the end of this year. For China market, the schedule is tentatively set for next year. For the other markets, we are still evaluating and trying to get that for the business development with the other candidate in the other market. [Chinese] In the coming year, we will continue to increase our investment in the marketing for Firefall, aiming at enhancing the popularity of the product gradually. The marketing campaigns will be focused on the crossing over with soccer community and participating various game exhibitions, including Pax Premier, game show and other massive game show activities. [Chinese] Firefall is now on track for its synchronous progress worldwide. Aside from Shen Xian Zhuan, one of our domestic proprietary online games started open beta testing already. To date, its performance is in line with our expectation. Recently, we licensed the game to Webo Digital in Taiwan for 3 years.
[Chinese] Another proprietary online game, Era Zero, invested by our company was opened its trial servers to the user on February 10. The open beta testing is expected to be in the third quarter of this year. [Chinese] On the licensing side, PlanetSide 2, developed by Sony Online Entertainment was officially licensed to us in the early January this year. The Chinese name and official website was opened on January 5. The game is now in the preparation of alpha testing in North America.
[Chinese] Let's move to web and social games as well as our Mobile business. [Chinese] Among the web games, our sales developer, propriety web game, Winning Goal, has performed well since its commercial launch in June 2010. There are 56 cooperated servers in domestic and that the revenue stream remains stables. So far, it has been successfully licensed to 12 overseas regions in the countries, including Hong Kong, Singapore, Malaysia, Taiwan, North America, Indonesia, Thailand, Vietnam, Korea, Turkey, Arabia and Japan. On top of that, 3 more proprietary web games are now under development. Of which, Shen Xian Zhuan has been well received by tester engineers from game medias and gained its repetition during the testing. The launch stage for the game is expected to be in the second quarter this year. Meanwhile, we have 11 cooperated web games on our nicely.com [ph] platform.
[Chinese] Turn to our social games, we now have the Winning Goal series and the Q Jiang San Guo under commercialization. We are now cooperating with totally 14 social network websites worldwide, including such top websites as Facebook, Mixi, Ren Ren, Caixin, Tencent Weibo and Sina Weibo, et cetera. Especially Q Jiang San Guo, our proprietary self-developed social game ranks in 5 -- top 5 apps in Caixin, Ren Ren and Sina Weibo. Moreover, we have other 3 self-developed social games under development and 1 licensed game, [indiscernible] under localization. [Chinese] For the mobile percentage, we are now moving to 3 main areas.
[Chinese] First of all, as the social gaming platform for mobile users, The9 Game Zone has been launched for almost one year. As of February this year, the number of its users reach 7.5 million and enabled games increased to 190. Also as the mobile marketing and application promotion platform for advertisers as the mobile ad developers, [indiscernible] SDK has been developing. Our purpose is to gather developers and user basis as many as we can so as to increase the business opportunities.
[Chinese] Second area is the product. It can be described as from 2 aspects, the licensed games and the proprietary games. Under one hand, we've partnered with worldwide developers who published their products in China market. Currently, more than 680 mobile games have been licensed to us. On the other hand, we built up a dedicated in-house development team to develop a proprietary online and social mobile games, including Weibo, San Gou and [indiscernible] which are now available in Apple App Store.
[Chinese] The third area is publishing. We provide a one-stop publishing services for worldwide developers, which include localization, packaging, distribution, marketing and promotion, monetization, consulting, et cetera.
[Chinese] We will keep a close cooperation with major telecom service carriers, device manufacturers and third-party channels to develop the domestic mobile market for the whole year. And the focus on product will be in social and online games. These 2 types of products will be the main focus in our self-development and license.
[Chinese] This concludes our business highlights for the second half of 2011 and the outlook for 2012. And I will hand over to George to cover the financials.