Jonathan New
Analyst · Michael Kupinski with NOBLE Capital Markets
Thank you, Dmitry. I'd like to share summary financial highlights for the second quarter of 2022. Revenues for Q2 2022 were $2 million compared to $2.2 million for Q2 2021. The $200,000 or 10% quarter-over-quarter decrease reflects $300,000 lower gaming sales and $100,000 increase in Esports revenues primarily from the 24 Hours of Le Mans esport event held in January 2022. Q2 2022 net loss was $7.5 million compared to Q2 2021 net loss of $6 million. The $1.5 million increase in net loss was primarily due to $900,000 increase in Q2 2022 development expenditures, $800,000 increase in sales and marketing spend, $600,000 in foreign currency losses, $200,000 decrease in gross profit, $200,000 increase in interest, $100,000 increase in impairment intangibles and $100,000 in depreciation and amortization. The increases in Q2 2022 expenses were partially offset by a $1.4 million reduction in general and administrative expenses. That was driven primarily by $1.1 million payment made in Q2 2021 for the settlement of certain stock appreciation rights that did not repeat in Q2 2022. Q2 2022 adjusted EBITDA loss was $4.9 million compared to Q2 2021 adjusted EBITDA loss of $3.7 million. The $1.2 million increase in Q2 2022 adjusted EBITDA loss was primarily driven by the same factors as the increased Q2 2022 net loss. Revenues were $5.3 million and $4.7 million for the 6 months ended June 30, 2022, and 2021, respectively. That's an increase of $600,000 or 13% period-over-period. For the 6 months ended June 30, 2022, revenues from our Gaming segment increased $200,000 or 5% to $4.9 million compared to $4.7 million for the 6 months ended June 30, 2021. Revenues from our Esport segment increased by $400,000 for the 6 months ended June 30, 2022, when compared to revenues for the 6 months ended June 30, 2021. The increase in our Gaming segment revenues compared to the 2021 period was primarily due to a $700,000 in higher game sales and an increase of $600,000 in additional revenues earned through the development of simulation platforms using our rFactor 2 platform for third parties. These increases were primarily offset by $1.1 million in retail pricing concessions. The increase in our Esport segment revenues was primarily driven by the 24 Hours of Le Mans Esport event held in January 2022. We see continued revenue from our back catalog, and we also see there is a revenue tail stretching out several years from launch with our back catalog product offerings. The net loss for the six months ended June 30, 2022, was $23.5 million compared to the six months ended June 30, 2021, net loss of $20 million, a $3.5 million increase in net loss was primarily due to $9.4 million increase in goodwill and intangible asset impairment, noncash; a $2 million increase in development expenditures; a $1.5 million increase in sales and marketing spend; a $1.4 million decrease in equity method investment income; a $900,000 increase in foreign currency losses; $600,000 lower gross profit; and $200,000 in higher interest expense. This was offset by $12.7 million of lower general and administrative expenses and $1.4 million of lower equity method income. For the six months ended June 30, 2022, adjusted EBITDA loss was $10.5 million compared to $6.5 million adjusted EBITDA loss for the 6 months ended June 30, 2021. The $4 million increase in adjusted EBITDA loss was primarily driven by the same factors as the increased net loss for the six months ended June 30, 2022, compared to the six months ended June 30, 2021. We expect to experience operating losses for the foreseeable future as we continue to incur expenses to develop new game franchises. The company's existing cash on hand is insufficient to fund its current operations for the next 12 months. We are currently seeking debt and/or equity financing. We also have the ability to modify our product roadmap to decrease the short and/or long-term need for working capital. As Dmitry said, our priority is to continue rolling out fun, well-performing, revenue-generating games for racing fans worldwide while managing our liquidity. Thank you for joining us today. And now let's go to questions. Operator?