Jon New
Analyst · Canaccord. Please go ahead
Thank you, Stephen. We're pleased to welcome everyone to our second quarter 2021 earnings conference call. Our second quarter highlights include the acquisition, closing of Studio 397 and the buyout of the remaining minority interest in 704Games during the quarter. Revenues were 2.2 million and 3.9 million for the quarters ended June 30, 2021 and 2020 respectively, a decrease of 1.7 million or 42%. For the three months ended June 30, 2021, revenues from our gaming segment decreased 1.6 million or 41% to 2.2 million from 3.8 million in the prior year period. The decrease in our gaming segment revenues compared to the 2020 period was primarily due to lower sales of our NASCAR console and PC games, and to a lesser extent, a reduction in mobile revenues. Our Esport revenues were zero and 100,000 for the quarters ended June 30, 2021 and 2020 respectively, a decrease of 100,000 from sponsorship revenues received. While we held seven Esport events during the second quarter of 2021, we did not earn any sponsorship revenues from these events as they were primarily marketing. Gross profit was 1.3 million or 60% of revenues and 2.6 million or 67% of revenues for the quarters ended June 30, 2021 and 2020 respectively, a decrease of 1.3 million or 49%. The decrease in gross profit was primarily due to reduction of 1.6 million in games revenue and an increase of 0.3 million in amortization expense, partially offset by the increased percentage of digital sales which have a higher gross margin percentage than the sale of physical units. With lower revenues and higher amortization expense during 2021, our gaming segment gross profit was 1.3 million and 2.6 million for the quarters ended June 30, 2021 and 2020, respectively. Cost relating to prizes, staffing at Esport events resulted in a gross loss of $3,500 and $4,400 in our Esports segment for the quarters ended June 30, 2021, and 2020, respectively. Operating expenses were 7.3 million and 2.5 million for the quarters ended June 30, 2021 and 2020 respectively, an increase of 4.8 million, primarily attributable to a 4.1 million increase in general and administrative expenses incurred in connection with acquisitions and expanding our headcount for planned growth, and 600,000 for increases in our development costs as we expand our portfolio of game offerings. The 4.1 million increase in general and administrative expenses includes 1.6 million of expenses relating to acquisitions, 900,000 increase in salaries and benefits, 700,000 increase in office and insurance costs, 600,000 increase in professional fees, and a 100,000 increase in non-cash stock based compensation expenses. Net loss attributable to Motorsport Games was 5.8 million or $0.50 per share of Class A common stock for the quarter ended June 30, 2021 compared to $78,315 for the second quarter of 2020. Negative adjusted EBITDA was 3.7 million for the quarter ended June 30, 2021 as compared to 400,000 in positive adjusted EBITDA for the quarter ended June 30, 2020. Revenues were 4.7 million and 7.1 million for the six months ended June 30, 2021 and 2020, respectively, a decrease of 2.4 million or 34%. For the six months ended June 30, 2021, revenues from our gaming segment decreased 2.3 million or 33% to 4.7 million from 7 million for the six months ended June 30 2020. The decrease in our gaming segment revenues compared to the 2020 period was primarily due to lower sales of our NASCAR console games and PC games and to a lesser extent a reduction in mobile revenues. Esports segment revenues were $23,919 and $93,165 for the six months ended June 30, 2021 and 2020, respectively. So that's a decrease of 69,000 due to lower sponsorship revenues. We held 11 events during the first six months of 2021. And again, they were primarily marketing efforts. Gross profit was 3 million or 64% of revenue and 4.8 million or 67% of revenues for the six months ended June 30, 2021 and 2020 respectively, a decrease of 1.8 million or 37%. The decrease in gross profit was primarily due to the reduction in gaming revenues, and an increase in amortization expense. This was partially offset by the increased percentage of digital sales which have a higher gross margin than the sale physical units. Our gaming segment gross profit was 3.1 million and 4.9 million for the six months ended June 30, 2021 and 2020 respectively, primarily due to lower gaming revenues, costs relating to prizes, and staffing at Esport events resulted in a gross loss of $46,325 and $149,456 in our Esports segment for the six months ended June 30, 2021, and 2020 respectively. We held 11 events so far this year. Operating expenses were 24.4 million and 4.8 million for the six months ended June 30, 2021, and 2020, respectively. That's an increase of 19.6 million primarily attributable to an increase of 18.2 million in general and administrative expenses, 900,000 increase in development expenses as we expand our game portfolio, and a 400,000 increase in sales and marketing to support a larger product offering. The general and administrative expenses increase of 18.2 million was comprised primarily of 9 million increase in non-cash stock based compensation, 2.9 million increase for IPO related expenses, a 1.9 million increase in costs related to acquisitions, a 1.6 million increase in salaries and benefits to sustain the larger game portfolio, a 1.2 million increase in office and insurance expenses, and a 1.1 million increase in professional fees. Our net loss attributable to Motorsport Games Inc. was 19.6 million, or $1.88 per share of Class A common stock for the six months ended June 30, 2021 versus a net loss attributable to Motorsport Games Inc. of 0.3 million for the six months ended June 30, 2020. Negative adjusted EBITDA was 3.7 million for the quarter ended June 30, 2021 versus positive adjusted EBITDA of 300,000 for the six months ended June 30, 2020. Let's touch on our financial expectations for the balance of the year, given the fourth quarter release of NASCAR 21: Ignition, we expect full year revenues to be approximately 20.5 million and adjusted EBITDA to be approximately negative 10 million. Thank you for joining us today. And now let's go to questions. Operator?