Wang Li
Analyst · Jefferies
Good morning and good evening, everyone. Thank you for joining our conference call today. This is my first earnings call as the Chief Executive Officer of the company. I'm going to spend the first part of my speech on reviewing the operational and business update. After that, I'd like to share some of the priorities that I set for my teams for the coming few quarters. Firstly a brief review of the financial performance. For the third quarter of 2020, total revenue was RMB3.77 billion, down 15% year-over-year. The year-over-year decrease was mainly due to structural reform that we are currently undertaking within Momo's core live video business as well as the fact that the financial condition of some of our high paying users deteriorated versus 2019 due to the lingering impact from COVID. Of course, the pressure from those two factors were partially offset by the robust growth from Tantan. Adjusted net income for the quarter was RMB654 million, representing a 17% profit margin. Excluding Tantan's net loss, adjusted income for the core Momo was RMB721 million or a 24% profit margin. In Q3, Tantan continued its strong momentum with total revenue reaching RMB729 million, up 135% on a year-over-year basis, driven by the growth momentum from its live streaming business as well as the gradual recovery of its membership business. Although, Tantan stepped up its marketing spending in Q3 to capitalize on the post-COVID recovery, the strong top line growth still enable us to narrow down the loss on the bottom line. Adjusted net loss from Tantan was 66.87 million for the quarter compared to RMB160 million for the year ago period and and 70.79 million from last quarter. Now a deeper dive into other aspects of the quarter. First, on operating metrics. Number of MAU grew 2.1 million during the quarter to 113.6 million in September. The continuous post COVID recovery trends, together with our product and operational efforts, were the primary driving forces for the quarterly net add on Momo. Total number of paying users across Momo reached 9 million for the quarter, representing a 100,000 net addition from the quarter ago. Now turning to Tantan. Tantan’s paying users for the third quarter totaled 4.1 million, a 200,000 increase from the previous quarter. The net addition was a general reflection of the post-COVID recovery in user engagement, partially offset by the gradual rollout of SVIP in mid-September time frame. The merchandising strategy we adopted has resulted in a slight lift in average subscription price for the SVIP as compared with the previous See Who Likes Me and Flash Chats, which were packaged into SVIP and ceased to be offered as separate value-added services after the introduction of SVIP package. Such a strategy was designed and tested to optimize for total revenue but were negative to the number of paying users when tested and initially launched due to the pricing list element in it. Without the launch of SVIP, the paying user count could have already exceeded the 4.2 million seen in Q1 2020. Wang Yu will have more details for you later in his remarks. Its worth calling out that since mid-Q3, we’ve been seeing an elevating trends in user acquisition costs, specifically with the paid marketing channels, as a result of aggressive marketing investment from some of the online education companies and game publishers. It has caused the net addition in MAU and paying users to be more moderated in Q3 versus Q2 for Momo. And in Tantan’s case, slowed down the recovery process from late August. Now it looks like that the user acquisition environment might remain competitive in Q4 with e-commerce players joining the battle. Our short term tactic here is to focus on ROI and try to be opportunistic in how we approach the marketing campaigns in Q4. If the competition for marketing channels remain challenging in December, the user and paying user growth on Momo may continue to be moderate in Q4. Tantan’s paying user could be under some pressure because it also has the continuous effect from larger scale SVIP rollout in Q4. Despite the short term challenges on the user acquisition side, we still see plenty of opportunities to drive growth through various product and operational efforts across our family apps. This remains the top priority of the company in the foreseeable future. I will elaborate more on our views and plans in this area in latter part of my speech. Now turning to a quick review across our key business lines. Firstly, on live broadcasting. Total revenue from live broadcasting business for the third quarter 2020 was RMB2.37 billion, down 27% from the same period last year and 9% from last quarter. The sequential decrease was largely due to the structural reform that we’ve been undertaking in Momo core’s live streaming business, partially offset by the rapid growth from Tantan’s live streaming service. Wang Yu will share more details in his remarks later, so I will be mainly focusing on the core Momo. Momo core’s live streaming revenues totaled RMB1.98 billion for the third quarter, down 40% from the same period last year and 18% from last quarter. As many of you know since early August, we have been implementing a series of measures in order to revise the long tail -- mid to long tail content ecosystem and to make sure that live streaming will continue to grow steadily, healthily and in a sustainable manner in the new external environment. The structural reform involves a series of product and operational efforts, touching many different areas within the live streaming business. In Q3, we’re mainly focused the efforts on three areas; first, making adjustments to certain interactive features and related operational policies that can be a strong stimulator for top spending, but may not be beneficial for the content ecosystem; second, holding a series of promotional events to revise the mid to long tail content ecosystem; and third, redesigning the KPI system for agencies and broadcasters, as well as reinventing the competition events with a purpose to focus less on meeting revenue targets, but more on content and supporting new talent. The product adjustment was made in early August. As we called out in the last earnings call, such adjustment was expected to cause severe short term pain in revenues, but it is critical in getting rid of the bad apples that are harmful for the long term healthiness of the business. Revenue as expected experienced a pretty significant decline during early August. Toward mid August, we were able to see stabilization and a step up in revenue from the very bottom, which means that the worst of the short term negative impact from the reform was behind us. More importantly, during the past few months, we have been seeing some positive signs for improvement in content ecosystem, such as a decrease in concentration level and an upward trend in the number of internal DAU and their respective viewing time, as well as the total broadcasting time of the professional performers. These are critical metrics for us to gauge the healthiness of the ecosystem. As the content ecosystem gradually improved, in mid-November, we were able to see another meaningful step up in daily revenue during the non-event days. It give us the confidence that our live streaming business has entered into a virtuous cycle of gradual revenue recovery supported by a sustainable content ecosystem. The other important task of ours in recent couple of months is to make sure we have a secured supply of high growth in broadcasters. For the mid to high grossing performers and the performers with high potential to become future stars, the platform usually secure these core performers with the exclusive contracts called golden broadcaster contracts. These golden broadcasters represent 70% of Momo’s live broadcasting revenues, making them the key to ensure the stableness of our content supply. In mid-September, we kicked off the golden broadcasters contract renewal process. The goal is to lock down the big majority of golden broadcasters whose contracts are to expire within one to two years by offering a new incentive program. Up to last week, we’ve already secured a big majority of the targeted performers by multiple year exclusive contracts. At the same time, I am happy that the team are able to optimize the cost structure so that the incremental costs of the new program is quite manageable. Jon will have more details about this in his remarks. Overall, we are well poised for continuous content improvement in Q4. Our goal is to exit this year with solid progress in reshaping the long tail content ecosystem, so that we can focus on driving revenue growth next year and take the live streaming business back to the growth track in 2021. Now turning to VAS. Revenue from value added services reached RMB1.33 billion, up 25% year-over-year. Again, I’ll be focusing on Momo’s VAS business and leave content part to Wang Yu a bit later. Revenue from VAS on an ex-Tantan basis reached RMB999 million for the third quarter of 2020, up 32% year-on-year. On a sequential basis, VAS revenues on the core grew 14%, driven by the continuous recovery of user engagements, as well as the growth momentum from some of the key paying experiences with VAS. During the third quarter, the audio and video social entertainment experiences continued to generate robust growth for VAS, driven by innovative product and operational ideas from the team. The new experience we brought into the chat room last quarter, such as Friends Trade continue to generate momentum. At the same time, we’re also grew exceptionally well after we revamped the experience last quarter, making it the biggest sequential growth driver for Q3. As the overall traffic and user engagement continues to recover, in Q3, we also introduced a bunch of new gifting experiences into the traditional gifting categories, such as interest groups and greetings. As a result, revenues from this bucket grew pretty robustly as well. The growth that we had with Werewolf and interest groups shows that even for some of the very mature and established use cases, as long as we continue to innovate on consumer and paying experiences, there is always going to be opportunity to drive growth. We will continue to go down this path in Q4. Now quickly on the new bucket. In Q3, [person] matchmaking continue to see gradual improvement, both in terms of user engagement and revenue. In addition, we are also working on a number of other new experiences for the projects in the new bucket. For the projects in the new bucket, the near term focus will be on improving user experience and retention. We will push the revenue button at some later stage when we deem fit. Now, briefly on other business lines. Mobile marketing revenue was RMB50.42 million, down from RMB81.89 million the same period last year. The decrease was a reflection of both macro condition and our strategy to underweight the line in terms of resource allocation this year. Mobile gaming business continued to trend down in Q3 due to its immateriality, we won’t be commenting too much on it until we have anything new here. These are the business updates. Now, I’d like to close my speech today by laying out three priorities for the company in the coming few quarters. My biggest priority is to take the core business back on to the growth track. I have full confidence here because of the fundamentals of Momo as a social platform are very solid, as you can see from the steady pace of user and paying user growth after COVID. The solid fundamentals of the platform provide a firm foundation for continuous revenue growth on top of it. The healthy and steady growth of vast business stands as the proof of that. The challenges that we’ve been seeing this year was largely due to the lingering economic impact from COVID, as well as the structural reform within live streaming business. The worst impact from those two factors are already behind us. Q4 will still be a transition period where we largely focus on the reform. Next year, we’re going to be fully geared toward revenue growth. One of the key directions here is to more strategically manage the traffic allocation across different monetization efforts on the core. In late Q3, we did a reorganization by putting live streaming business under commercial product team who is now overseeing all the monetization efforts of the company, including live streaming, VAS, mobile marketing and gaming. Such an adjustment paves the road for us to maximize the efficiency in monetizing the traffic across the various business lines. We’re going to break the barrier between live streaming and VAS and be recommending different experiences to users purely based on the individual preference, which will lead to higher propensity to pay and better ROI utilizing the traffic for monetization. My next priority is to drive higher level of collaborations between Momo and Tantan, especially on the marketing front. There’s still a great deal of opportunities to improve the top of the funnel efforts, as well as the conversion methodologies and seen a lot of synergies that we can drive by enabling closer collaborations between the core and Tantan. Seeing results here is a top priority for me in the coming few quarters. Third area of focus is to build new drivers for the next five to 10 years. It’s now very clear that Momo is going to be a healthy and steady growing cash flow business for the company. As Tantan with revenue becoming increasingly sizable and bottom line continuing to improve, it’s going to be the new engine for the coming three to five years. However, beyond Momo and Tantan, we are still seeing opportunities in the social space that, if captured, will become future drivers for a longer term horizon. Innovation is deeply rooted in Momo’s DNA. Over the past two years, we have learned lessons but also accumulated some valuable experience in building new applications. This is an area where I’d like to see us move a little bit faster in the coming few years. These are the things I’d like to cover on this call. Now, here is Wang Yu to talk about Tantan’s product and business development. Mr. Wang, please.