Wang Li
Analyst · Nomura Securities. Please ask your question
[Foreign Language] Thanks. Now let me walk you through the key things that we’ve done, as well as the future directions for our major business lines. [Foreign Language] First of all, on live streaming, revenues achieved another record high at $303 million, the rapid growth of the live streaming business during the past several quarters largely benefited from the strong community atmosphere and user stickiness built upon the social infrastructure that has taken us years to build out. That includes basic social features such as instant messenger, interest groups, posts and [indiscernible], as well as the social relationships people formed on our platform over time. We believe that the strong social attribute is the most important success factor that sets us apart from other live streaming players and will remain as a long-term competitive advantage of Momo’s live streaming business. However, as Tang Yan mentioned earlier, recent industry trends have led us to set new goals and priorities for ourselves. Going forward, we will drive further growth from the live streaming business and increase our market share by expanding to work through different directions. Number one is that, for the showroom business, namely users tipping professional performers, we will be pushing harder to improve content offerings both in terms of quality and in terms of diversity. The other direction that we will be moving toward is that for the large amount of long-tail chat room users who take live streaming simply as a better way to socialize, we will keep rolling out new form of interactions beyond broadcasting the broadcasting model. That is going to involve deeper and broader explorations in the areas of audio and video-based services, as well as social games. [Foreign Language] Now with respect to those two directions, I’m going to talk about the progresses that we’ve made and our next set plans. On the content upgrade part, we held Momo Golden Song Contest Season 2 in the last quarter to promote more singing talents and we sponsor winners from last season to produce singles in professional studios, which are now released on Channel's top online music platforms. In addition, we are also extending from singing to other vertical categories such as dancing and musical instrument performance. What we do is that, we hand pick outstanding talents in those verticals and support them with additional traffic and promotional resources. The goal is to give performers with real entertaining talent, bigger opportunity to stand out, and build our career on our platform. On top of those efforts, we’re also exploring content development opportunities in some of the non-talent show verticals in order to appeal to a broader set of users. [Foreign Language] In the third quarter, we launched an in-house produced variety show called the majority's choice. Through this initial experiment, we have build-up experience in entertaining content production and distribution area. At the same time, a positive data that we have seen around the show also gave us the confidence to take a broader dive into the space next year. We believe that such initiatives will benefit us in multiple assets, including talent and content development, brand building, as well as user acquisition. [Foreign Language] Other than these efforts, we are also working to strengthen our collaborations with professional agencies in building our talent pool and improving the content offerings. Historically, agencies have a limited role in Momo's life streaming ecosystem. We have noticed, since earlier this year that some quality talent agencies and MCNs are becoming increasingly mature in terms of talent management and content development. As a result, we are adjusting our operational policies to better support the high value-added agencies in traffic and other resources, as well as economic incentive. We believe that such adjustment will give the quality agencies bigger room to develop and does better motivate them to help us in developing talent and driving constant quality and diversity. It will also allow them to grow their business in a bigger way within our ecosystem, which in turn will grow ours. [Foreign Language] Now, I'm going to share a few thoughts on our plan to broaden the used cases for live streaming technology beyond the broadcasting model. Generally speaking, many new social experiences that we introduced recently such as Quick Chat, Quick Chat Plus, and Werewolf are all different ways to utilize streaming technology in the social space. Other than these products, as Tang Yan mentioned earlier, in the third quarter, we introduced an audio based live streaming experience called Momo Radio. At this stage, Momo Radio is still a public broadcasting product, but we do have plan to pass and roll out other form as audio based experiences for more general and social purpose. In addition, stating channels, which was introduced earlier this year has also been performing well. We believe that this is a business with a great deal of potentials for us to cultivate, both on the user front and on the monetization side. We are also looking to branch out from dating to introduce other used cases for the group video chat technology. Through these new use cases, which are much lower barrier and better suited for non-showroom users to interact with each other, we can make streaming technology server the core social demand of our users in a much broader sense and thus unleash bigger potential from the live streaming business. [Foreign Language] Moving on to mobile marketing business, the new homepage design of 8.0 has diverted traffic from nearby people to other product modules. At the same time, we have also reduced the number of ad units in the nearby posts from 3 to 1. As nearby people and nearby posts are the two major carriers of the ad impressions. The 8.0-related changes have led to a significant decline in the ad inventory supply resulting in a sequential decrease in mobile marketing revenues during the third quarter. Nevertheless, we believe that the 8.0 upgrade and our future development plans are positive to mobile marketing business over the long run and here is why. Firstly, the new version had led to a substantial increase in the consumption of video-centric entertaining content. As compared with nearby people content based news feeds leaves bigger room to build natives and - native ad creative and thus can carry higher effective CPMs. Currently, the monetization level of our content based news feeds is at a relatively low level. Therefore, we believe there is plenty of room for us to drive the growth by taking up the ad load. Secondly, our efforts to penetrate brand marketers also started to pay off, which to some extent has offset the decrease in the performance-based ad revenue in the third quarter. As brand advertisers tend to utilize many non-fee-based ad inventories such as loading page display, event sponsorships, and product placement into video content, the growth of brand marketing dollars can improve the sell-through of non-fee-based ad inventories and that's brining in incremental revenues. Other than that, brand advertising if done right can also minimize the negative impact on user experience. Thirdly, we are currently exploring new native ad format by leveraging the web celebrities and video content on our platform. For example, in the third quarter, we worked with some of the professional short video creators to shoot a regional short video ad for some brands, because these ads appear as fresh and fun video content and our distributed over the KOLs' own networks, they create a pleasant native ad experience for both the marketers and the users. We’re planning to work more closely with agencies in this area to penetrate deeper into the growing video ad budget by leveraging such distinctive service. [Foreign Language] Overall, we expect mobile marketing revenues to bottom out in the third quarter. Looking out to next year, as the ad products get more matured and quality of ad customers and ad format improves, we will consider gradually increasing the outloads to build mobile marketing to a new driver. [Foreign Language] Now briefly on vast business. During the past year, we have sold virtual gifting to a new driver for the vast business line. As mentioned earlier, from Q4 onwards, we will gradually build more vast elements into some of the new social experiences that we introduced. The monetization feature in Quick Chat Plus is an example of that. We believe that Momo users tend to have a strong willingness to pay for value-added services driven by their mentality in an open social and entertainment environment. We will continue to explore on new paying use cases to drive growth on the vast line. [Foreign Language] Overall speaking, I am happy to see that we have been able to drive continuous top line and brought online growth. Meanwhile, we have also made progresses in experimenting in new territories and further develop our road map into the future. I look forward to sharing more updates with everyone in the next quarter. Now, I’m passing the call over to our CFO, Jonathan for the financials.