Tang Yan
Analyst · Morgan Stanley. Please ask your question
[Foreign Language] Good morning and good evening, everyone. Thanks for joining our conference call today. From a high level, Q3 2016 was a remarkable quarter for us, with achievements on product innovations, business operations, as well as financial results. Total revenues for the quarter reached $167 million, up 319% year-over-year. With the strong operating leverage in our business model, the following top-line performance has brought significant bottom-line expansion. For the third quarter of 2016, non-GAAP net income reached $49.5 million, growing more than 11-fold from the year-ago period. [Foreign Language] Now, quickly, on the operating metrics, total MAUs on the Momo platform reached 77.4 million for the quarter, compared with 73 million a year ago, and 74.8 million for the previous quarter. The total MAUs we are disclosing here does not include the active users on our stand-alone live-streaming application Hani, which achieved close to 1 million MAUs in September. As most of the live broadcasting activities happen within the Momo application, instead of on Hani, we will not be separately disclosing the user metrics for Hani until it reaches the next milestone. Neither are we going to count it into the platform MAU that we disclose on a quarterly basis. [Foreign Language] For those investors who are relatively new to our story, I wanted to take a few minutes on this call to share some of my strategic thinking about Momo. [Foreign Language] User growth stays on top of our agenda. I believe the most effective way to keep expanding our user base is through continuous product innovations, and expanding the core use cases. During the past five years, Momo has evolved from a simple location-based feature that helps people discover new relationships to a platform that accommodates a variety of different social and entertainment use cases, including one-to-one communications, group chatting, postings in various formats, and most recently, live broadcasting and short videos. It is fair to say that Momo was built through a series of efforts to add on new features and functionalities in order to push the boundaries of our core use cases and satisfy new user demand. That is still going to be the direction that we head down in the future. My long-term vision for Momo is for it to play an important role in China’s social and entertainment industry. We will continue to branch out from our core strengths, and explore in different territories in order to get there. [Foreign Language] More specifically, our near to mid-term product initiatives will revolve around the convergence of video and social activities. Enabled by technological transitions, we believe video is fundamentally changing the way people, especially young people, socialize and have fun via the Internet. The success that we have accomplished in the live broadcasting space positions us well to keep pushing deeper into other territories in the video, social, and the broader entertainment industries. By deeply integrating video elements into every major social scenarios on Momo and providing more entertaining content to our users, we could substantially broaden the core use cases on Momo and raise the ceilings of our total addressable audience. [Foreign Language] With that, I’m going to dig deeper into the quarter, and review the progress we have made against that strategic framework. In August, we launched a major update version, Momo 7.0. As mentioned earlier, the whole 7 series was centered on the integration of video into other core product modules on Momo. In the 7.0 version, we introduced our interactive short video service called Shike, or Moments, in English. The service enabled our customers to create short video stories of up to 10 seconds, and add speakers, emoticons, on-screen messages, as well as doodles. This service aims at providing the young people on our platform with richer and three-dimensional self-expression tools, and delivering a more interesting video and social experience. The viewers are able to interact with the video creator by leaving messages, liking the content, or sending virtual gifts. The video stories remain viewable for up to 24 hours, by the author’s followers and nearby people. In a subsequent update, on September 30th, we injected augmented reality elements into the feature and added more fun lenses, supported by face-recognition technology. In that same upgraded version, we also launched a brand new stream of feeds aggregating all of the video stories posted by nearby people. With these two updates, the number of daily uploads and the videos viewed has grown substantially for Moments, during the month of October. More importantly, we’re happy to see that more and more users on our platform are realizing that video, as compared to text and picture-based content, provides a much more compelling and immersive social experience. In the next few updates, we will consider digging Shike out from the secondary page and presenting it at a more prominent location within our app. And by doing that, we are promoting a new, and in a lot of ways, more effective way to interact and socialize on Momo. At the same time, we are also providing a powerful tool for the top broadcasters on our platform to expand and engage with their fan base. Operational-wise, we are systematically building out a motivation and recommendation mechanism to drive more quality content into the system. As mentioned earlier, video is the core to our mission. It will enable us to break the boundaries of our existing offerings and build Momo into a bigger platform for users to socialize and have fun in a broader sense. [Foreign Language] For the live broadcasting service, we are also taking strides to make our product and service better. During the quarter, we have refined our traffic dispatching mechanism in order to drive a more scalable and healthy revenue distribution model among the broadcasters. As a result of that effort, the revenue concentration in the very top-tier performers kept going down, while an increasing number of talented performers are able to build a sizable audience, as well as meaningful income on our platform. Other than the improvements in traffic allocation algorithm, we’ve also rolled out a number of new features and gamifications to drive better user experience and monetization efficiency. Just a few examples here. During the quarter, we introduced [indiscernible], or connected channels to iOS users. With this function, broadcasters can invite other users into their channel, and the viewers can see two broadcasters interacting with each other. This feature opens up the opportunities to bring more interactive gamifications into our live-streaming service. Other than this, we’ve also introduced some interesting interactive virtual gifts on the back of the face recognition and AR technology. For example, for only RMB9.9, the users can send animated cat ears and attach them to the broadcaster’s head, which offers a fun, interactive experience between the broadcaster and the viewer. In addition, we have also refined the ranking system by adding the hourly meters board in order to better motivate the performers. These product initiatives have contributed significantly to the growth in engagements, as well as monetization of our live-streaming business. [Foreign Language] Now, moving on to business review. [Foreign Language] Live broadcasting business, our number-one revenue engine, continued to gain traction in the third quarter, with total revenues reaching $108.6 million, up 88%, from the previous quarter. Now, I am going to quickly run through the underlying drivers and how we are managing the growth of this business. In September, live broadcasting service covered around 20% of the DA user platform, up from 13% three months ago. We believe this conversion ratio still has potential to go further up, due to the high compatibility between the mentality of Momo users and live broadcasting. In order to drive the conversion ratio higher, there are a number of things that we are working hard on. Other than the product and operational efforts that I mentioned earlier, we are also focused on improving the technologies to reduce the latency in loading, and more importantly, building an ecosystem to motivate the top performers and agencies to broaden the content variety and improve content quality. At the same time, we are also testing different algorithms to service more live-streaming content onto the nearby people list in order to speed up the conversion process. We are taking this initiative carefully to make sure we get the algorithm right to have a positive impact on both live broadcasting business, as well as the overall user experience with the nearby people list, which is currently the biggest use case on our platform. As a supplement to these endeavors, we are also working with the telecom carriers to reduce the fees for our users to stream live video content on Momo. We recently partnered with UNICOM and rolled out a data package specifically for consuming video content on Momo. This package substantially reduces the cost for the subscribers to stream live content on our platform. Both UNICOM and we are happy with the initial feedback from the market. We plan to deepen these type of collaborations with UNICOM, and potentially, with other operators, to further drive the penetration rate of video conferencing consumption on Momo. [Foreign Language] Once we board the users to live broadcasting service, we have plenty of operational efforts that have been proven effective by other industry players to drive the paying ratio and average revenues per paying user, or ARPPUs. We are tactfully controlling the gas pedal in order to balance user experience while continuing to drive monetization. [Foreign Language] Now, moving on to mobile marketing business, during the third quarter, our mobile marketing business continued to generate healthy growth. During the past several quarters, effective CPM, or eCPM, has been a key driving force for our online marking business. We have already tested a few campaigns with the new video app format, as well as the in-feed ad unit for brand marketers. Based on the positive feedback, we received from these piloted campaigns, we believe eCPMs will continue to be a meaningful driver for our future growth in the online marketing sector. In addition, we are also seeing emerging marketing demand from individuals and businesses in connection with the live video opportunities. We are currently exploring various ideas and formats in this pioneering space, and will keep you posted on our progresses. [Foreign Language] Moving on to mobile gaming, mobile gaming is an important way for young people to socialize and have fun via the Internet, and is also a crucial piece in our strategy. Where we are today in mobile gaming is far from where we can be and where we need to be in this space. During the past couple of quarters, we have been scaling back from the jointly operating and publishing model and refocusing on self-developed or tailor-made games that are deeply connected to the social and LBS attributes of the Momo platform. Although that could cause the near-term revenue growth to slow down, we believe that from a long-term strategic level, it is the right direction for us to move toward. [Foreign Language] Now, briefly on our membership business. During the third quarter, membership business continued to generate healthy growth, driven by both the number of members and the ARPU. However, as more and more people start to pay for value-added services through our live broadcasting and short video services, we will consider not to roll out new privileges too aggressively, and instead, leave some of the special features to non-paying users. We believe that is helpful to enhance the overall user experience on our platform. [Foreign Language] Overall, I am very satisfied with the progresses that we made in nearly all major aspects of business execution during the third quarter. We will continue to deliver to our shareholders against our strategic priorities. With that, I would like to turn the call over to Jonathan for a financial review. John, please go ahead.