Eric He
Analyst · Morgan Stanley
Thank you, David. Good morning everyone. Before I get into discussing our financial performance, I would like to first talk about our online game broadcasting business and the general industry which has attracted significant attention since Amazon's recent acquisition of Twitch. After that, we will move on to discussing our financial results and outlook. In the third quarter, our online game broadcasting revenue grew substantially to RMB46 million, up from only RMB17 million a year ago, demonstrating the strong interest from Chinese viewers of such video content. Furthermore, recent acquisitions in the game broadcasting space in the U.S. has solidified the legitimacy and potential of this emerging content genre as well as the future growth prospects of this sector. On the flipside though, all this attention has attracted many other interested party, and with it, increased competition. Recently we have noticed more capital flowing into this sector in China, which has been used for higher sponsorship dollars for professional game teams, as well as providing enhanced video resolutions on their streaming broadcasts. Considering YY's market-leading position in this space, we acknowledge that this increased competition will both temporarily slow our revenue growth projection for online game and broadcasting, as well as increasing expenses for both bandwidth expenditure and sponsorship opportunity over the short term. Over long term though, we believe that we will maintain our sizable lead in this marketplace given our large user footprint and see rationalized return as the sector grows. Now moving on to our quarterly financial details. Before I get started presenting our financial numbers, I would like to clarify that all the financial numbers we are presenting today is all in renminbi amount and percentage changes are year-over-year comparison, unless otherwise noted. First of all, I would like to highlight that, in the third quarter, we were once again able to achieve result that exceeded our expectations on the top line. Moreover, we also saw net income attributable to YY increase by 122% due to expanding scale and leverage of YY business operation. Net revenues for the third quarter 2014 increased by 105% to RMB1 billion. This increase was primarily driven by the increase in IVAS revenues. IVAS revenues increased by 115% to RMB948 million. The overall increase primarily reflected an increase in number of paying users and an increase in ARPU. Let's look at each of our IVAS business line more specifically. Revenue from online music and entertainment increased by 133% to RMB534 million. This increase primarily reflected a 53% increase in the number of paying users to 1.2 million and 53% increase in ARPU to RMB453 during the third quarter 2014. Revenue from online games increased by 52% to RMB235 million. This increase primarily reflected the increase in ARPU of 40% to RMB485. Also the number of online games increased to RMB183 as of September 30th, 2014, from RMB111 last year. Revenue from others increased by 207% to RMB179 million. This includes revenue from online dating, which more than doubled to RMB64 million quarter over quarter, revenue from online game broadcasting which increased by 173% to RMB46 million, and revenue from membership program which increased by 46% to RMB54 million. Online advertising revenue were RMB52 million in the third quarter 2014, compared to RMB45 million in the corresponding period 2013. Cost of revenue increased to RMB483 million. This was primarily attributable to an increase in revenue-sharing fee and content cost, which increased to RMB301 million this quarter from RMB134 million last year. This increase included revenue-sharing fee and content costs to performers, channel owners and content providers was primarily due to higher level of user engagement and spending and increasing categories of emerging new business volumes. In addition, bandwidth costs increased to RMB88 million, representing 9% of the revenue, down from 11% of revenue in the same period last year, as we continued to manage our bandwidth costs through better allocation of bandwidth resources and infrastructure improvements. Gross profit increased by 117% to RMB570 million. Gross margin was 52%, compared with 49% in the corresponding period of 2013. The increase in gross margin was mainly attributable to increased operating leverage and one-off costs related to Happy Boy shows incurred in the corresponding period last year. For Q4 we have regular seasonality adjustment that includes several yearend events and accruals which will impact our margins. Additionally, due to the increased competition in our online game broadcasting business, we will see bandwidth costs increase slightly, allowing us to offer similar high-quality video resolution as other industry participants. All said, we expect our Q4 non-GAAP operating margin to be in line with current market consensus. Our non-GAAP operating income increased 96% to RMB345 million. Non-GAAP operating margin remained steady at 35% as compared to 36% in the corresponding period last year, primarily driven by increased sales and marketing expense this year. GAAP net income attributable to YY increased 122% to RMB286 million from RMB129 million. GAAP net margin increased to 29% from 27% in the same quarter last year. Non-GAAP net income attributable to YY increased by 89% to RMB322 million, while non-GAAP net margin decreased to 32% from 35% in the same quarter last year, primarily impacted by increased sales and marketing expenses and lower foreign exchange gain in 2014. Diluted net income per ADS increased to RMB4.77 or $0.78, from RMB2.17 in the same quarter last year. Non-GAAP diluted net income per ADS increased to RMB5.37 or $0.87, from RMB2.87 in the corresponding period 2013. For the fourth quarter of 2014, we currently expect our net revenue to be between RMB1.08 billion and RMB1.1 billion, representing a year-over-year growth of approximately 76% to 80%. This concludes our prepared remarks for today. Operator, we are now ready to take questions.