Ashley Wu
Analyst · Yiwen Zhang from China Renaissance
Thank you, Mr. Dong, and hello, everyone. Following Mr. Dong's remarks, I'll start with some updates on our content enrichment and diversification initiatives. In the fourth quarter of 2022, we broadcasted over 70 third-party professional e-sports tournaments, and the total viewership of those events reached approximately 360 million. The largest viewership during the quarter was for LoL Worlds 2022, Honor of Kings International Championship, Demacia Cup and CFS Grand Finals. While the time zone differences between China and the U.S. for Worlds 2022 had some impact on the live broadcast views, the overall viewing data of our core users remained stable. Wild Rift League Season 2 also gained a lot of traction. In particular, with our deepened cooperation with the LoL Wild Rift game on tournament viewing, we introduced interactive prediction features and a 4K-HDR viewing experience for those matches. These innovative features also make it easier for users to switch between the in-game streaming channel and our platform. The licensed tournament content supply in Q4 was not as high as in previous quarters, mainly due to event seasonality and certain disruptions from the COVID-19 resurgence. As such, we added more self-produced programs during the period. In the fourth quarter, we broadcasted over 45 Huya-organized e-sports tournaments and entertainment PGC shows, generating total viewership of approximately 150 million. In addition to fan-favorites such as PeaceKeeper Elite All Star Annual Invitational and Thunder series of Honor of Kings, we held the Huya platform qualifier for the Demacia Cup, which gained great traction with our users. The commentary programs hosted by well-known streamers and former professional players for both Worlds 2022 and HoK International Championship, also helped promote the popularity of those events. Additionally, during the quarter, we launched two seasons of the dating variety show Heartbeat 72 Hours, further enriching the pan-entertainment content on our platform. Under our strict screening process for content procurement and production, we had over 30% fewer total licensed and self-produced events and programs in 2022, compared with the previous year. Our total viewing data, however, remained steady. Although our Q4 tournament licensing costs were significantly higher due to Worlds 2022, which was a major contributor to our gross loss for the quarter, we will stay true to our focus of covering key events that are popular among users, while striving to achieve better ROIs. As we disclosed in January, we entered into an amended licensing agreement for a series of League of Legends matches. We believe this will effectively lower our overall tournament licensing costs in 2023. In the fourth quarter, we also continued to optimize broadcaster-related costs and bandwidth usage. We became more efficient with our operating expenses in Q4, reducing our total operating expenses by 35% year-over-year and 10% quarter-over-quarter. Our savings were primarily driven by lower expenses associated with sales and marketing channels and personnel. In our overseas business, we further narrowed our operating loss, thanks to our strategy to concentrate on key markets and promote greater localization. We plan to continue strengthening our prudent cost and expense control strategy as we move forward. Next, moving on to our Q4 financial details. Our total net revenues were RMB2.1 billion for Q4, a decline from RMB2.81 billion for the same period last year. Live streaming revenues were RMB1.98 billion for Q4, compared with RMB2.61 billion for the same period last year. The decrease was primarily due to lower average spending per paying user and a decreased number of paying users on Huya Live, as the challenging macro and regulatory environment adversely affected paying users' sentiment. Advertising and other revenues were RMB127 million for Q4, compared with RMB196 million for the same period last year. This was primarily due to soft demand for advertising services resulting from the challenging macro environment, as well as lower content sub-licensing revenues. I also would like to point out that following our amended licensing agreement for League of Legends matches in January, we no longer own the sub-licensing rights for LPL matches during the 2023 to 2025 period. Since the sub-licensing of the LPL matches was a primary contributor to our content sub-licensing revenues in 2022, we expect the content sub-licensing revenues to decline significantly in 2023. Cost of revenues decreased by 15% year-over-year to RMB2.39 billion for Q4, primarily due to decreased revenue sharing fees and content costs, as well as bandwidth costs. Revenue sharing fees and content costs decreased by 12% year-over-year to RMB2.17 billion for Q4, primarily due to the decrease in revenue sharing fees associated with the decline in live streaming revenues. This is partially offset by the increase in spending on e-sports content, which was mainly related to the higher content cost booked for LoL Worlds 2022 in Q4 2022. Bandwidth costs decreased by 46% year-over-year to RMB100 million for Q4. This was primarily due to improved bandwidth cost management and continued technology enhancement efforts, as well as less bandwidth usage as a result of strategic adjustments in our overseas business to stay focused on key markets. Gross loss was RMB284 million for Q4, primarily due to lower revenues and increased content costs related to e-sports content, particularly Worlds 2022. Gross margin was negative 13.5% for Q4. Excluding share-based compensation expenses, non-GAAP gross loss was RMB278 million, and non-GAAP gross margin was negative 13.2% for Q4. Research and development expenses decreased by 13% year-over-year to RMB144 million for Q4, primarily due to decreased personnel-related expenses and share-based compensation expenses. Sales and marketing expenses decreased by 48% year-over-year to RMB113 million for Q4, primarily due to decreased marketing and promotion fees, as well as personnel-related expenses. General and administrative expenses decreased by 13% year-over-year to RMB79 million for Q4, primarily due to decreased share-based compensation expenses. Other income was RMB44 million for Q4, compared with RMB56 million for the same period of 2021, primarily due to lower tax refunds and government subsidies. As a result, operating loss was RMB577 million for Q4, compared with RMB457 million for the same period of 2021. Interest and short-term investments income were RMB102 million for Q4, compared with RMB62 million for the same period of 2021, primarily due to increased interest rates. Net loss attributable to HUYA Inc. was RMB524 million for Q4, compared with RMB313 million for the same period of 2021. Non-GAAP net loss attributable to HUYA Inc. was RMB440 million for Q4, compared with RMB242 million for the same period of 2021. Non-GAAP net loss margin was 20.9% for Q4. Diluted net loss per ADS was RMB2.16 for Q4. Non-GAAP diluted net loss per ADS was RMB1.81 for Q4. As of December 31, 2022, the Company had cash and cash equivalents, short-term deposits, short-term investments and long-term deposits of RMB10.7 billion, compared with RMB11 billion as of September 30, 2022. Moving on to our full year 2022 results. Total net revenues for 2022 decreased to RMB9.22 billion, from RMB11.35 billion for the prior year. Live streaming revenues were RMB8.2 billion for 2022, compared with RMB10.19 billion for the prior year. Advertising and other revenues were RMB1.02 billion for 2022, compared with RMB1.17 billion for the prior year. Non-GAAP gross profit was RMB643 million, and non-GAAP gross margin was 7% for 2022. Non-GAAP net loss attributable to HUYA Inc. was RMB281 million and non-GAAP net loss margin was 3.1% for 2022. Non-GAAP diluted net loss per ADS was RMB1.17 for 2022. To be mindful of the length of our earnings call, for additional details on our full year 2022 financial results, I encourage listeners to refer to our earnings press release issued earlier today. With that, I would now like to open the call to your questions.