Brian Goldner
Analyst · Stephanie Wissink with Jefferies. Please go ahead with your question
Thank you, Debbie. Good morning everyone and thank you for joining us today. 2019 was the pivotal year for Hasbro. We achieved our plan to profitably grow revenues, performing well in a dynamic retail and global trade environment. Hasbro revenues grew 5% absent FX and adjusted operating profit increased 12%. We ended the year with good momentum in many markets and across brands which has carried forward to the start of 2020. We executed throughout the year as a more agile, modern and digitally driven company after re-designing our go-to-market strategy and commercial organization in 2018. The global teams delivered double-digit revenue and point-of-sale growth in pure play e-com. Our channel strategy drove growth for the year including double-digit gains in the value channel, the fan channel and grocery and drug. We advanced our retail strategy and execution for online and omni-channel partners ending with retail inventory of good quality and levels as well as product design specifically for these growing channels. We navigated the challenges and disruptions that arose in the global trade environment, implementing programs to meet revenue and margin goals during the important holiday season. We delivered compelling gaming experiences, led by the work of our teams at Wizards of the Coast, our positive results to date have us on plan to double Wizards of the Coast revenues over five years from 2018 to 2023. MAGIC: THE GATHERING revenues increased more than 30% in the year behind double-digit growth in table top play and a strong first year for MAGIC: THE GATHERING Arena. DUNGEONS & DRAGONS revenues grew for the sixth straight year and we are meaningfully investing in both brands to drive engaging storytelling while developing new digital games with high margin profitable growth longer-term. We look forward to sharing our 2020 new gaming plans for MAGIC and D&D on February 21st. MONOPOLY had double-digit revenue growth and grew in each region with new themes and relevant entertainment tie-ins. We advanced our consumer products licensing business growing revenues double-digits and expanding operating profit margin. We broadened our license brand portfolio and expanded our reach with original live events that drive consumer engagement. The team is actively working to leverage eOne’s brands across global, multi category licensing efforts and are already making great progress. We will share more about our plans at our upcoming Investor Meeting. We leverage and created compelling entertainment to drive creativity across brands. Partner brand portfolio revenues grew 24% for the full year and 50% in the fourth quarter. Disney's Frozen 2 and Descendants 3, Marvel's Avengers and Spider-Man franchises and Star Wars contributed to the gains for the year. We added POWER RANGERS to our Hasbro-owned portfolio, executing the brand across our blueprint in consumer products, entertainment and digital gaming. 2020 will be our first full year globally and we will offer new expressions across product, gaming, story and experience. Transformers had its second highest non-movie year in its history, fuelled by the growth of fan oriented product and Bumblebee Home Entertainment. And on December 30th we closed the acquisition of eOne adding great global brands to our portfolio and tremendous expertise and capabilities across film, TV and music. In addition to eOne's profitable business, we are poised to bring more Hasbro IP to audiences, fans and consumers globally while further developing Hasbro and eOne’s cross platform storytelling. I'm encouraged by the early days of our teams working together, and later this month, we will share more about our new stronger Hasbro. For the full year, the Global Hasbro team delivered on our plan, reinventing our approach to commercial markets. Each major region grew revenues, Absent FX. The entertainment licensing and digital segment increased 22% to $435 million or 9% of revenues behind growth in digital gaming, entertainment and consumer products. The U.S. ended the year with strong fourth quarter performance including high-single digit revenue growth. Amid disruption from tariff uncertainty the U.S. team worked closely with our retailers to preserve orders at risk, ahead of the list for the tariff implementation, which ultimately did not go into effect. Point-of-sale was positive for the quarter, as well as for the full year, absent Toys"R"Us. We increased our investment in supply chain and logistics during the year to ensure revenue continuity, and to meet the increasing just-in-time inventory requirements of our retailers, which will remain a priority of our commercial and supply chain efforts going forward. Our teams, both Hasbro and our third-party providers executed at a high level in the fourth quarter to meet the changing needs of our evolving retailer base. We view these improvements as sustainable in 2020. In Europe, we executed our goal to stabilize revenues and improve profit. Full year revenues grew 4% absent FX and operating profit increased more than 3 times with room for future improvement. We enhanced our digital and online selling capabilities across the region to succeed in an environment where retailers carry less inventory, and new channels are expanding. Amazon is our largest and fastest growing customer in the region. While the European region is not without its challenges, including continued retail disruption in several countries, which contributed to a softer toy and game market. We grew revenue in Germany, Russia and Iberia, as well as a modest increase in the U.K. despite a down market. Point-of-sale declines moderated for the region during the fourth quarter, but POF was down Absent Toys"R"Us for the full year. Several brand launches occurred later here, or will happen in 2020, such as NERF Ultra and new PLAY-DOH offerings. Latin America revenues were up slightly Absent FX behind gains in Mexico, which offset disruptive unrest in several countries in the region. Asia Pacific revenue increased 7% Absent FX led by growth in Japan, China, India and Korea where the fan economy is an important growth driver. Our brand successes were led by innovation, new platforms and compelling stories. In addition to those I've already highlighted, PLAY-DOH revenues were up, driven by our popular kitchen creation play items and the rollout of five new compounds in the U.S. which will be distributed and marketed globally in 2020. Hasbro's robust product line across price points for Disney's Frozen 2 had a tremendous holiday and momentum continues into the year with the new home entertainment window beginning today. In partnership with The Walt Disney Company, the team created a highly innovative line to capture the imagination of our consumers with strength across price points. According to NPD, Hasbro's fourth quarter 2019 sales across the G5 markets were the highest in the brand's history in the product categories where we have rights. Star Wars benefited from the year end theatrical release of Star Wars, The Rise of Skywalker and the Mandalorian airing on Disney Plus. The Mandalorian Black Series figure was one of the top sellers in the fourth quarter and Hasbro leveraged the global phenomenon of the child, affectionately called Baby Yoda to drive pre-order sales across several new products which shipped this year. Through new story and characters, young fans are increasingly engaging with Star Wars in major markets around the world. Finally, Hasbro's product for the Marvel franchises including the Avengers and Spider-Man had an outstanding year behind an extremely robust entertainment slate. BEYBLADE leveraged new product, entertainment and digital integration for another year of revenue growth with good momentum to start the year. For NERF, a very successful fortnight line and a promising start with NERF Ultra in the U.S. helped us gain share globally in the blaster’s category in 2019 according to NPD. Performance improved throughout the year, and the revenue in POS declines were modest in the fourth quarter. We will launch Ultra globally, and have additional break frame product launching this year. We believe in the growth opportunity for this brand across product and experiences. Our total games category grew 6% for the year, fuelled by growth in MAGIC: THE GATHERING and MONOPOLY. Higher revenues from DUNGEONS & DRAGONS and several classic game titles did not offset declines in our Hasbro gaming portfolio, including the contribution of new game launches and difficult comparisons to the prior year PIE FACE and SPEAK OUT sales. The team acted nimbly, reorienting marketing and retail campaigns mid-year to gain incremental space at retail for the holiday, and we'll continue to drive our original product and impactful marketing across the business. In closing, on the strength and diversity of our portfolio, we setup plan to profitably grow last year and we delivered on that plan, including revenue and operating profit gains for the full year in the fourth quarter. As we look to 2020, we are excited about the brand and entertainment opportunities the team is executing, to deliver continued revenue and profit improvement. In early 2018, we set a target that said if certain things broke right Hasbro's 2020 business without eOne, to look much like 2017 in terms of revenue and operating profit margin. We've made tremendous progress and expect to continue to deliver profitable growth, but there are a few key factors, which have changed over the period for Hasbro's business pre eOne. These include an approximate negative $160 million impact from foreign exchange, a decline in U.S. retail inventories alone of close to $200 million when you include the Toys“R”Us exit and the toy and game industry that has not yet returned to growth. What will stand out in the market this year are excellent brands across gaming, toys and consumer products with innovative product lines, and an increasing array of compelling stories. With 2019’s good performance, and investments in future growth drivers as a backdrop, over the past year, we took major steps to create the Hasbro of the future. We have built profitable revenue streams across consumer products, including toys and games, in-gaming led by our efforts at Wizards of the Coast and in entertainment, which we bolstered with the acquisition of eOne and are making great progress to achieve the synergies we outlined around our combination. On February 21st, we’ll speak in more detail about the opportunity for Hasbro, executing at evolve Blueprint strategy. As we focus unlocking the value of from the eOne acquisition and de-levering over the coming years, we remain committed to investing in our business for growth and maintaining our dividend. The board has declared our next quarterly dividend of $0.68 per share to be paid in May. I would like to now turn the call over to Deb to speak to the financial performance and strength of Hasbro. Deb?