Brian Goldner
Analyst · Piper Jaffray. Please proceed with your questions
Thank you, Debbie. Good morning everyone, and thank you for joining us today. The Hasbro team delivered a tremendous third quarter, the highest revenue and earnings quarter in Hasbro’s history. Revenues grew 14% behind innovative products and engaging storytelling, increasing across all major operating segments and geographies. Operating profit increased faster than revenues, up 19% and we continued investing to profitably grow for years to come. Our financial position is strong, and we returned $112 million in cash to shareholders during the quarter. As we develop Hasbro into a global play and entertainment company, we have built robust brand building capabilities, including storytelling that supports an expansive brand portfolio. Today, we're garnering a greater share of life than ever before by reaching broader demographics, play experiences, and geographies. Our innovation, marketing, and investments are informed by the global consumer insights we are uncovering as we engage with consumers and audiences across touch points and mediums. The investments we have made in our digital expertise enable our global teams to develop immersive brand experiences, which in turn elevate our connection with consumers and fans. This has far reaching implications in how we develop brands, engage with consumers, tell stories, and spend our marketing dollars. Our digital expertise is differentiating our brands. Thus far in 2016, videos Hasbro curated or created, along with user generated content, garnered nearly 5 billion views. Third quarter revenues grew at a double digit pace in both the US and Canada and international segments. Developed economies, including the US, Canada, UK, France, and Italy, each grew revenues double digits. Emerging markets increased 16% with strong growth in Latin America including Brazil as well as in Asia, including China. The industry also continued to grow, up 6% through August according to industry and company estimates, and Hasbro is gaining share. Importantly, we gained share in emerging markets such as Brazil and Russia as well as developed economies including the US, UK, Spain, Italy and Australia. Global point of sale increased slightly in the quarter, overcoming difficult entertainment comparisons at retail, including a later set date for Star Wars this year and post movie declines for Jurassic World. Girls and games POS increased, while Boys and Preschool declined. We are seeing strong POS as we start the fourth quarter. In respect to Hasbro’s third quarter revenues, Hasbro franchise brands increased 2%. This growth was lead by Magic The Gathering, Nerf, Transformers, and Play-Doh. Nerf grew for the 15th consecutive quarter, while Play-Doh extended its growth streak to 20 straight quarters. In addition, Transformers and Magic The Gathering revenues increased. Transformers, Robots in Disguise animation, as well as streaming content from Machinima is supporting product lines which have strong initial consumer reaction. Importantly, Transformers has good momentum heading into 2017, which marks the first of 3 years with planned major theatrical entertainment. We have momentum in our gaming portfolio, with growth in several brands driving the 13% increase in the category. Magic The Gathering, Duel Masters, Pie Face, Simon and Bop-It were among the brands posting positive gains. Despite most of Magic’s revenue not being included in our POS reports, POS for the games category grew. Hasbro's gaming portfolio is unmatched and we are cultivating gaming experiences across a multitude of platforms, including face to face gaming, off the board gaming, and digital gaming experiences, notably in Mobile. One of our newest games, Speak Out, has generated more than 100 million online views. Consumer takeaway has been extremely strong and we are working to catch up to demand. Within our mobile gaming portfolio, Backflip Studios is scheduled to unveil an all-new mobile game, DragonVale World, during the fourth quarter. This marks the first major release for this gaming property since Hasbro took a 70% stake in the studio. Backflip has also unveiled several new mobile games this year based on Hasbro brands, including Transformers, Earth Wars, and just last week My Little Pony Puzzle Party. The My Little Pony franchise continued to drive brand awareness through the strategic use of entertainment, pop culture events, and consumer products expansion. In a very competitive small doll segment, our holiday items and new launches are beginning to drive POS gains in many markets around the world. In 2017, the My Little Pony movie will bring global audiences to all new worlds, with both the core cast of characters, along with all new characters. In addition to our franchise brand and gaming portfolio, innovative new offerings at a variety of price points delivered growth for Baby Alive, Furby, and FurReal Friends. Within our partner brands portfolio, revenues increased 19%, driven by positive contributions from Hasbro's shipments of Disney Princess and Disney's Frozen, DreamWorks’ Trolls and Yo-Kai Watch. For the full year, we now expect partner brand revenues to approach 30% of total Hasbro revenue. Hasbro's line of Disney Princess and Disney Frozen is off to a strong start, behind a favorable reception to our core Shemar fashion doll assortment. Overall, the brands are ahead of our plans for the year, and we recently expanded our offering with new holiday items, as well as new items in support of entertainment for Elena of Avalor and Moana. Star Wars continues to be a top global property with strong consumer and retail support around the world. Rogue One, a Star Wars story product, was on shelves September 30, which was several weeks later than last year's on-shelf date of September the 4th. This shift most notably impacted our US POS results. Our expectation remains that our 2016 Star Wars' revenue may match the level we achieved in 2015. In addition, Yo-Kai Watch and DreamWorks’ Trolls contributed to our partner brand portfolio gains this quarter. Yo-Kai Watch is now available in global markets, including strong initial performances in several countries. Our DreamWorks Trolls line hit shelves in the third quarter. Working closely with DreamWorks throughout the development of the movie, we have a robust offering of dolls, plush games, and more in support of the global movie premieres over the next several weeks. In closing, we've made great strides throughout 2016, including the third quarter, which historically is the largest revenue quarter of our year. Hasbro and our retailers are well positioned to deliver on what we expect to be a strong holiday season for Hasbro brands. Our initiatives are resonating with consumers and we have good retailer support. In addition, inventory available at retail and at Hasbro is improved from this time last year. We are very well positioned heading into 2017 when the entertainment lineup from Hasbro and our partners is among the best we have ever experienced. I'll now turn the call over to Deb. Deb?