Brian Goldner
Analyst · Barclays. Please go ahead with your questions
Thank you, Debbie. Good morning everyone and thank you for joining us today. First quarter’s revenue operating profit and net earnings growth reflected a commitment to our strategy and the inherent benefits of focusing on Hasbro’s franchise brands, key strategic partner brands and our ability to execute around the blueprint. The global Hasbro teams continue to perform at a very high level, delivering innovative brand experiences informed by global consumer insights and supported by compelling story telling. We are building deep and relevant brand connections with consumers across broad demographics and geographies. First quarter revenues grew 16% and 20% absent FX, driven by Hasbro franchise brands, partner brands and strength across geographies. Hasbro’s global teams delivered an extremely strong quarter with double digit revenue and operating profit growth in the U.S. and Canada and international segments. Internationally, we grew revenues despite the foreign exchange environment with strong gains in many developed economies. When adjusted for foreign exchange, we posted double digit revenue growth in all major geographic regions. Emerging market revenues increased 6% absent FX, and we continue to expect these markets to grow revenues double digits absent FX for 2016. While consumer demand remains robust, we are beginning to see an impact on some retailers from the ongoing economic challenges. Global point of sale increased 27% in the quarter behind double digit growth in all major regions, North America, Europe, Latin America and Asia Pacific; and double digit growth in both toys and games. In the U.S. point of sale increased double digits in all categories boys, girls, games and preschool with growth in franchise and partner brands. In addition, according to NPD through the first two months of the year, we continued to gain share in nearly every major market. Overall, franchise brand revenues grew in the quarter. In total, toy and game revenues for franchise brands increased 9%, absent FX, increasing 12% in the U.S. and Canada segment and 6% in the international segment. The first quarter had several unique and expected comparison challenges within the franchise brands which don’t change our positive outlook for the full year. Q1 was a tough comparison within the entertainment and licensing category. Franchise brand revenues in the segment declined this year versus last year when we recorded revenue from multiyear digital streaming deal. The agreement includes MY LITTLE PONY, LITTLEST PET SHOP and TRANSFORMERS programming. The segment also had tough comparisons in consumer products and film revenues related to the 2014 Transformers movie recorded last year. TRANSFORMERS toy and game revenues were also down versus a very strong first quarter of last year when it benefitted from the movie. Franchise brand POS in the quarter was up high-single-digits globally and double-digits in the U.S. more than overcoming the negative TRANSFORMERS comparison. Within our franchise brands, NERF & PLAY-DOH continued to deliver strong growth. New innovations from NERF including mod Modulus and Rival are performing well and 2016 marks their first full year in the market. PLAY-DOH continues to drive growth in play sets and compounds. This year, we are launching an entirely new system of play with PLAY-DOH Town that is now available in the U.S. and rolling out internationally throughout 2016. MY LITTLE PONY grew in the U.S. and Canada segment and absent FX in the international segment. We continue to deliver innovative new product, strong licensing programs and compelling entertainment, including the sixth season of MY LITTLE PONY: Friendship is Magic, which began airing March 26th. In addition, the launch of the new EQUESTRIA GIRLS Mini Dolls! segment is off to a strong start. We are working through some retail inventory within EQUESTRIA GIRLS, but we are optimistic about the initial consumer reaction to our new offering and the overall outlook for MY LITTLE PONY globally. As I mentioned, TRANSFORMERS revenue represented the most significant decline within our franchise brands for the quarter. New entertainment began late in the first quarter of this year with the second season of TRANSFORMERS: Robots in Disguise on Cartoon Network in the U.S. and currently rolling out internationally. Machinima and Hasbro are unveiling all new entertainment targeting the older TRANSFORMERS band later this year. We are also actively developing the next chapter of the TRANSFORMERS theatrical stories. In February, Paramount Pictures dated TRANSFORMERS 5 for release on June 23, 2017 with two additional TRANSFORMERS films planned for June of 2018 and 2019. We have global teams of talented individuals working on this multi-year theatrical entertainment and innovation slate. Overall games revenue was down slightly in the quarter and flat absent FX. PIE FACE continues to be in high demand. We also saw growth in our digital gaming licensing including YAHTZEE, which is being driven by our mobile gaming license with Scopely. DUEL MASTERS, a Japanese trading card game also contributed to growth in the quarter. We are investing to build great gaming experiences in both face-to-face and digital play environments. Our outlook for MAGIC: THE GATHERING remains positive. The lease schedule fluctuates and revenue timing is story driven, but it is effectively driving engagement with players. We shipped the first set in the Shadows over Innistrad block on April 8th versus a first quarter release last year. It is off to a fabulous start with pre-release attendance of 20% and this validates our change to a two-set block. MAGIC recently achieved the milestone of 1 million active players in our organized play system. We also have 65,000 players who play in premier events streamed to esports audiences. This is an area we’re going to investing in to both grow, the number of events and the player base. The team at Wizards of the Coast is doing great work to foster both analog and digital play for the MAGIC community. We’re very pleased to have Chris Cocks from Microsoft joining us as President of Wizards of the Coast. As we announced last week, Greg Leeds is leaving Hasbro. We are grateful for his contributions and wish him the best in his new endeavors. The first quarter also benefited from the strength of our partner brands. Retail and consumer demand for STAR WARS remained very high and at this early stage of the year, we continue to believe 2016 revenues could be in line with last year. STAR WARS: THE FORCE AWAKENS was recently release in Home Entertainment and Rogue One: A Star Wars Story is scheduled for release on December 16th. The first quarter also marked the on shelf date for Hasbro’s line of DISNEY PRINCESS and DISNEY FROZEN fashion dolls and small dolls. Initial consumer reaction has been very positive and our approach of offering the entire range of DISNEY PRINCESS is resonating. New content and the all new characters of Moana and Elena of Avalor will further support our innovative products this year. In addition, Marvel’s Captain America: Civil War will be in theatres on May 6th. We have a robust line and strong planned retail promotional activity supporting this film. The first quarter was a good start to the year, but we know, there is a lot of the year left to deliver. For 2016 and beyond, we have an innovative line of both Hasbro brands and partner brands, and we are investing to deliver the best experiences to retailers and consumers globally. This includes continued strategic investment and further development of our capabilities around the brand blueprint including in storytelling digital gaming and our consumer products licensing efforts. I’ll now turn the call over to Deb. Deb?