Nicholas Woodman
Analyst · Piper Jaffray
Thanks, Jeff. Good afternoon, everybody. I want to start by welcoming all of our new investors and thanking you for making our IPO so successful. We are encouraged that many of you are GoPro users, and your enthusiasm for GoPro extends to including us as personal life capture solution, as well as an investment opportunity. We should all be so lucky enough to invest in the things we love.
Today, I'm going to recap our second quarter performance and discuss some of our key accomplishments. Our CFO, Jack Lazar, will then provide a more detailed update on the financials, as well as guidance for the third quarter. Thereafter, Jack, Tony, Nina and I will take your questions.
We're excited about our second quarter results, which were driven by strong marketing and sales execution during the second quarter, which included Mother's Day and Dads and Grads selling opportunities. Our second quarter revenue of $244.6 million represents a 38% increase year-over-year. This, coupled with our gross margin of 42.2%, resulted in non-GAAP net income of $0.08 per diluted share.
Including second quarter results, GoPro passed another important milestone year. On a trailing 4-quarter basis, for the first time, we generated over $1 billion of revenue. In a few minutes, Jack will drill down on the details of our financial performance.
I'll now highlight some of GoPro's key accomplishments from the most recent quarter. Those of you who saw our IPO roadshow are familiar with our 4 pillars of our mission, which is to enable consumers to capture, manage and create, share and, ultimately, to enjoy GoPro content. This results in a virtuous cycle that has gone on to help make our capture devices among the best-selling in the world, where viral viewership of GoPro-enabled content drives awareness and adoption of GoPro products and services. It is in this context of a virtuous cycle that we will provide our remarks today.
I'll start with our progress in the capture pillar of our business. During the quarter, we saw strong revenue growth with some of our largest retail customers and distributors, and received tremendous marketing support from these customers. In the week leading up to Father's Day, GoPro was featured in national advertising from Best Buy, Sports Authority, Target and Walmart. We were also on Amazon's landing page for cameras and a consumer e-mail campaign for both Apple and Microsoft. GoPro is a global brand with plenty of expansion opportunities worldwide. In Q2, 38% of our revenue came from outside of the Americas, and we continue to explore growth opportunities in Europe, Japan, China and Korea.
Fundamental to GoPro's global retail strategy are the unique point of purchase video displays we install in most locations where our products are sold. These distinctive video-enabled POPs are programmed with seasonal content that appeals to a wide variety of demographics. In Q2, we shipped well over 10,000 linear feet of new POP displays to retail outlets around the world, a strong demonstration of investment in our retail channels.
The Hero 3+ Black, our highest-priced capture device, continued to represent the majority of our revenue in the most recent quarter and increased as a percentage of our overall camera sales.
Additionally, according to the June NPD data, the top 3 camera camcorder units sold in the U.S. were all GoPro products. Sales of GoPro accessories showed continued strength in the second quarter, helped by new products that allow users to enjoy their GoPros in innovative ways and capture even better footage. According to June NPD, GoPro had 6 of the top 10 camera accessories sold in the United States.
In the quarter, we released Gooseneck, a flexible extension arm that facilitates mounting a GoPro in creative new ways. And in June, we released 3-Way, a hugely versatile accessory that functions as a folding extension pole mount, camera grip and a tripod all-in-one. The multipurpose design and appeal of this mount has made it one of our best-selling products already.
In Q2, we also invested in expanding GoPro's business to new vertical markets. For example, the Music Edition of the Hero 3+ Black camera was launched in late March and includes accessories for mounting the camera on musical instruments. A music content-specific version of our POP was enthusiastically embraced by retail partners, such as Guitar Center and Sam Ash.
We also entered the hunting and fishing vertical markets, with retail partners including Academy Sports, Bass Pro shops, Cabela's, Dick's Sporting Goods, Gander Mountain, Walmart and others. Hunting and fishing retailers reach a broad range of consumers, who are not only passionate about their sport, but also participate in adjacent verticals where GoPro has been successful.
In June, GoPro and BMW announced the first-ever commercial integration of a GoPro camera with an automobile's onboard information system, enabling drivers to manage their car-mounted GoPros using console-based controls. Our announcement generated close to 300 million media impressions worldwide, a reflection of global interest in 2 leading passionate base brands working together to bring innovative solutions to consumers.
These projects provide important proof points that GoPro has many significant opportunities to expand our brand and products into new markets.
Next, I'd like to focus on the part of our business dedicated to helping consumers manage and create engaging content from the footage they capture with their GoPros. Our 2 most important existing examples in this area are GoPro Studio and the GoPro App.
GoPro Studio is a free desktop application that allows consumers to create entertaining videos from the photo and video footage they capture with their GoPros. In Q2 alone, GoPro Studio was installed by users more than 850,000 times.
The GoPro App allows users to connect their GoPros using their smartphone for camera control, as well as for copying photos and video from their GoPro to a mobile device for storage and for sharing to social platforms, such as Facebook, Instagram, Twitter, YouTube and others. The GoPro App was downloaded more than 1.6 million times during Q2, and cumulative downloads are now above 8 million. Earlier this week, we released an update to our Android and iOS GoPro App that enables users to stream playlists of GoPro content across multiple platforms.
Also in Q2, the Society of Motion Picture and Television Engineers recognized GoPro's VC-5 compression format for setting a new standard for performance and quality in video editing. Our standard is now available for license and utilization throughout the professional film and television industries. Congratulations to the GoPro engineering team for adding this honor to their technical Emmy Award that they already won earlier this year.
Now I'd like to discuss the share pillar of our business. Once users have captured interesting footage and used GoPro Studio or the GoPro App to create compelling pieces of content, they're ready to share their content on social networks. By sharing engaging personal experiences with friends, family and the public, our users realize the promise of why they purchased a GoPro in the first place: to express themselves in an engaging way.
Our YouTube metrics provide a reflection of the dramatic growth in sharing and viewing of GoPro content. In Q2, the number of published GoPro videos was up over 160% versus the prior year period, our viewership was up 200% and our minutes watched increased almost 275%. GoPro now has more than 2 million followers on YouTube and more than 1 million Twitter followers. On Instagram, we now have over 2 million followers, who cumulatively have tagged over 6 million photos with the GoPro brand. This week, GoPro launched a channel on Pinterest, a social network with more than 60 million users and a strong female demographic.
In May, we hosted our GoPro Athlete Summit on the North Shore of Oahu in Hawaii, an event designed to expand the ability of our sponsored athletes to produce and share amazing GoPro content. More than 90 athletes attended, including Olympic medal winning skier, Julia Mancuso; Olympic snowboarder, Shaun White and professional skateboarder, Ryan Sheckler. The 2-day event generated more than 1,300 social media posts from athletes and over 2 million likes on Facebook.
According to a study we commissioned, the social media reach of GoPro sponsored athletes now exceeds 45 million people. These content-creation relationships with world-class athletes, coupled with our inspired user base, leads to incredible personal and branded expression that is uniquely GoPro and is leading to a powerful and differentiated media network opportunity for our business.
In May, GoPro was honored with 4 Webby Awards, including Best Photography and Graphics, Best Use of Video and Best Overall Social Presence, once again, reinforcing how consumers have embraced GoPro for capturing, managing and creating and sharing compelling personal content.
And finally, I'll discuss the enjoy pillar of our business, which reflects our commitment to make inspiring GoPro content conveniently available on leading distribution platforms to consumers around the world. GoPro content includes best of aspirational content produced by consumers and professionals, sponsored athletes and our own internal GoPro productions team. The aggregation and redistribution of best of GoPro content not only entertains, educates and inspires consumers to adopt GoPro into their own lives, but it also represents a meaningful media opportunity for GoPro.
Our production team oversees 2 types of content: user-generated and originally produced GoPro content. When securing user-generated content, we search for the very best GoPro footage to license and refinish it for redistribution on the GoPro network, a series of GoPro channel instances. Examples of this include The Pelican Learns To Fly video, which generated more than 3.5 million views on YouTube; and Hovercraft Deer Rescue, which generated more than 4 million views.
Another way we secure premium quality content is to produce it, using our incredibly talented internal team we refer to as GoPro Original Productions. This team produces some of the most inspiring GoPro content, including The Longest Jump video, which captured almost 4 million views on YouTube in just 1 week. GoPro Original Productions is also responsible for our product launch videos, which, on average, generate more than 20 million views per episode.
In 2014, we've expanded these 2 content development efforts to ramp up production of GoPro videos. And we are continuing to invest heavily in developing a library that helps further capitalize on GoPro's growing media opportunity. Once compelling GoPro content has been produced, our programming teams drive distribution through a growing network of partners, including YouTube, Virgin America Airlines, Xbox 360 and Xbox One. In April, we launched the GoPro Channel app for Xbox 360, which provides an interactive living room viewing experience of great GoPro programming and gives consumers the ability to learn what GoPro products were used to create the videos and then purchase them directly through their Xbox. And last week, we strengthened our partnership with Microsoft through the introduction of the GoPro Channel app on Xbox One. In addition to our official network partnerships, GoPro commands an extraordinary profile among web and mainstream media outlets which routinely redistribute our content, further accelerating GoPro's virtuous cycle.
So that's a summary of our second quarter in GoPro's business. Overall, we're fired up about our results and accomplishments for the second quarter and we're excited about upcoming opportunities. We're passionately focused on delivering exciting new products and services for our users and strong results for our shareholders, and we appreciate your interest as we charge ahead.
With that, I'll turn it over to our CFO, Jack Lazar, for a deep dive into our financials.