Robert Lloyd
Analyst · Robert Baird
Thank you, Paul. It's great to have you back. Good afternoon, everyone. I'd like to start with a brief overview of the third quarter and guidance for the fourth quarter. Overall, the majority of our product categories performed well during the third quarter. However, our results were impacted by two primary factors. The first was Assassin's Creed moved out of our third quarter and into our fourth quarter after we gave guidance. The second was that the AAA titles launched during the quarter like Destiny and Super Smash Brothers faced a very tough comparison to the powerful AAA titles in Q3 of last year including GTA V, Pokémon X/Y, Battlefield 4 and Assassin's Creed IV: Black Flag. Our consolidated sales were $2.09 billion, down 0.7% from the prior year quarter, with a comp decrease of 2.3%. Consolidated net earnings for the third quarter excluding divestiture costs related to Spain were $64.3 million, decrease of 6.3% from last year. Adjusted diluted earnings per share for the quarter were $0.57. We estimate that the impact of the movement of Assassin's Creed had a comp impact of over 2% and an EPS impact of at least $0.05 given the sales we had in the first five days after launch. We are forecasting same-store sales for the fourth quarter ranging from negative 5% to plus 2%, given that we're copy the launch of do the next-gen console from last November. We expect the full year comps to comment plus 2% to plus 4%. We expect diluted earnings per share to range from $2.08 to $2.24 for the fourth quarter, an increase from $1.89 last year. We're revising our previous full year 2014 earnings per share guidance of $3.40 to $3.70 to a new range of $3.40 to $3.55, excluding divestiture cost, up from $2.99 last year. The decline in prior-gen software sales due to the transition to next-gen console has been steeper than expected and titles that moved out of 2014 will both have an impact on our results this year. We're closely monitoring -- we're also closely monitoring the West Coast port situation. Turning back to a more detailed review of the third quarter. International comps were plus 3.1%, with a positive comp of 8.4% in Australia and New Zealand, the U.S. comp was down 4.8%. New hardware sales increased 147.4% based on the continued strength of the next-gen console adoption. The adoption rate continues to grow on a monthly basis as we measure sales compared to the same point in the last cycle. We outperformed the U.S. market, leading to a hardware share gain of 390 basis points. The primary reason for the decline in new software sales to 34.4% was the comparison of this quarter's hit titles to those of the third quarter of last year as I mentioned earlier. We achieved over 47% software market share in the quarter, our second highest quarterly share ever behind only last year's third quarter. Pre-owned sales increased 2.6% compared to the prior year quarter. The U.S. was up 2.2% and international was up 5.2% or 9.8%, excluding FX impact. This marks the third consecutive quarter that pre-owned business has grown and we expect this trend to continue wrap 2015 as value oriented consumers find great deals in Xbox 360s and PlayStation 3s and in pre-owned in next-gen console and software. Our digital receipts were 210 million, a 52% increase over the third quarter of last year, with over 80% growth in international, driven by console digital sales associated with Destiny and FIFA. Globally, we attach DLC subscriptions to over 30% of Destiny sales during its launch. GAAP revenues totaled 54.9 million, and increased 19%. We are on track to achieve a 15% increase in digital receipts for the full year to over 830 million. Our mobile revenues increased 125% from the third quarter of last year to 126 million, primarily from the 85 million delivered by our Technology Brands businesses. Since the end of last year we've added 190 Technology Brand stores. Through three quarters these businesses have contributed 216 million in topline and approximately 23 million in operating profit, with an operating margin over 11% for the third quarter. Overall, consolidated gross margins for the quarter were 29.7%, an increase of 130 basis points from 28.4% in the third quarter of last year. The increase was primarily due to the addition of the Technology Brands businesses. Gross margins on hardware were 10.8% and gross margins on software were 23.2% this quarter, both rates are in line with guidance we gave earlier this year. Gross margins on pre-owned improved over 300 basis points over the prior year quarter to 47.6%, as we were less promotional compared to last year when we were driving trades towards next-gen consoles. We continue to monitor our stores and have not seen an impact on pre-owned trades or sales due to other retail competition. Digital gross profit grew 10.3% to 35.2 million and the digital margin rate was 64%. Mobile gross margins are 40.1%, were driven by the growth in tech brand. The continued success of the next program from AT&T was having a dramatic impact on margins in our Spring Mobile business. SG&A expenses were 23.6% of sales this quarter compared to 21.3% of sales in the third quarter of last year. Total SG&A expense dollars increased 45.8 million, due primarily to addition of Technology Brands, which accounted for 33.9 million of the increase. In addition, we had charges of 6.9 million included in SG&A related to the shutdown of Spain. The total charge for the sell and shutdown of our business in Spain was 13.9 million. The 6.9 million in SG&A was for severance and leases liabilities and another 7 million was in cost to sales for inventory write-downs. We sold 45 stores to GAME Digital plc and closed another 56. Our focus was on a smooth transition for customers, honoring commitments to our landlords and vendors and treating our associates as fairly as possible. While we no longer operate stores in Spain, we are in the process of shutting down our office and distribution center and we expect that we will have a approximately 1 million in cost in the fourth quarter. We expect to fully complete the process, including the financial impact by the end of our fiscal year. Following the exit, we can concentrate our international efforts in markets with leading performance and opportunities for growth. We ended the quarter with 6,664 stores. 4,183 U.S. video game stores, 2,073 international video game stores and 408 Technology Brand stores, which include 311 AT&T branded stores operated by Spring Mobile, 51 Cricket stores and 46 Simply Mac stores. We opened five video game stores and closed 19 in the U.S. and opened 11 and closed 120 internationally, which includes the changes in Spain. We added 55 tech brand stores through acquisitions and opened 34 more. During the third quarter we repurchased 144 million of our stock with 3.6 million shares at an average price of $40.25. Year-to-date, we've repurchased 6.8 million shares at an average of 39.90 for a total of 271.7 million. Our guidance for the year was to buyback between 250 million and 300 million. Life to date we've repurchased 67.4 million shares at an average price of $24.36 for a total of 1.64 billion. We've reduced our outstanding share count to less than 110 million and as a result $0.01 per share is not equivalent to only 1.1 million in net income. As we indicated last week through an 8-K, our Board of Directors approved a new $500 million share repurchase plan and authorized the fourth quarter dividend of $0.33 per share to be paid on December 16th. Now, I will provide a little more color on the fourth quarter outlook. We've launched most of the AAA titles for the fourth quarter and as I mentioned earlier we expect diluted earnings per share to range from $2.08 to $2.24, which represents growth of between 10% and 18.5% from last year's fourth quarter. We are using weighted average fully diluted shares outstanding of 110 million following buybacks through the third quarter. The full year 2014 earnings per share guidance of $3.40 to $3.55 uses weighted average fully diluted shares outstanding of 113.5 million following buyback through the third quarter. Full year EPS growth is forecast range from 13.5% to 18.5%. We expect Technology Brands to contribute another strong number in operating earnings in the fourth quarter, bringing the first full year of tech brands contribution to over 5% of our projected operating earnings. We expect to end the year with approximately 500 tech brand stores. The projected 2015 operating profit on that year ending store count is in excess of 50 million and we expect to grow the tech brand store count by another 300 stores next year. We are very pleased with how these new businesses have added to our revenues and profit in the year since we acquired them. We are positioned as the leader of the next-gen console business as we approach the holidays and 2015. The titles that moved out of 2014 and our new Technology Brands businesses step us nicely as we move into 2015. Now, I will turn it over to Tony for his comments.