Robert A. Lloyd
Analyst · SunTrust Robinson Humphrey
Thanks, Paul. Good morning. Last week, following the release of the NPD data, we issued a press release preannouncing that our first quarter comps were down 12.5% and that our earnings per share were $0.54. While our comps did not meet our expectations, we continue to outperform the market and achieved our bottom line forecast as Paul noted. Today's release provides guidance on the second quarter, which projects a tougher sales environment than we anticipated last quarter. As you know, we are operating in an unprecedented video game market. This console cycle is already 2 years longer than the last console cycle and as you can tell from our precision in forecasting sales, this presents some challenges in predicting current consumer demand. We are not alone in this. Taking the current environment into consideration, we will continue to provide you with quarterly guidance on comps, but we are widening the range to reflect the uncertainty in the category. We believe we will continue to operate in this environment of volatility until the next console cycle arrive. As Paul mentioned earlier, I'd like to give you some color on our sales and comp forecasting methodology. Our forecasts are built from the ground up, developing estimates of hardware and software for each console and handheld product and developing estimates of sales for preowned video game accessories, PC software, digital by type and the mobile business. We consider the following factors in developing our forecasts: titles that we'll be launching in the upcoming quarters, reservation patterns for those titles, trends in reservation pickup rate, growth in the installed base, market and market share trends, baseline sales of the software catalog, recent trends in overall sales, previous year and current year holidays, known promotions and sales history as it affect each of these factors on both a macro and micro basis. The same general process is followed in each country. The challenge, obviously, comes in predicting the impact of consumer demand at this stage of the cycle on each of these factors. We are confident in our ability to execute on our strategic plans, our ability to deliver the earnings to which we have guided and our ability to generate strong cash flow and exercise discipline in our use of that cash. Let me provide some color on our first quarter results. Consolidated global sales were down -- were $2 billion, down 12.2% from last year, with comps down 12.5%. Comps were down 15% in the U.S. and down 1.1% in Europe. As we said going into the quarter, the new title releases of Mass Effect 3 and Prototype 2 in this quarter would not be enough to overcome the strong titles from the first quarter of last year in which we sold more than 500,000 units of 4 different titles. As a result, new software sales declined 20% compared to a 29% decrease in the U.S. market. Overall, we gained 160 basis points of new software share in the quarter. While we were pleased with our share performance on the PS Vita, sales were not enough to overcome the Nintendo 3DS launch from last year. We also outperformed the market in new hardware, as our decline of 19% was less than the U.S. market decline of 28%. As I mentioned, our comps in Europe were down 1.1%. The situation with Game Group is still very uncertain and while we can see a positive impact in certain markets in which we compete with Game, it is difficult to quantify the exact impact their struggles are having or to predict what future operations may look like for Game from country to country. Preowned sales during the quarter were down 1%. The U.S. was up about 1% and overall, we were flat, excluding currency, as Paul noted. Given currency impacts and the decline in traffic overall, we take some positives from our results as this category outperformed our new software results by 19%. Our digital business increased 23% over the first quarter of last year, with strong growth in PC digital. Our digital receipts or non-GAAP revenue totaled $118 million, with GAAP revenues totaling $46 million. Tony will share some of our successes on DLC launched during this past quarter. Consolidated global net earnings were $72.5 million and diluted earnings per share for the quarter were $0.54, in line with our guidance range. During the quarter, we continued to expand gross margins as we shifted sales towards preowned products, grew our digital businesses and expanded our mobile business. The effect of buybacks done during the quarter in excess of those factored into our guidance was less than $0.0025 per share. Gross margins for the quarter were 30%, up 280 basis points from last year. Margins in the preowned business increased 110 basis points during the quarter to 49.1% due primarily to improvements in margins in most countries. This increase, when coupled with the increase in preowned, as a percentage of sales, accounted for 200 basis points of the 280 basis point increase in margin overall. The margin rate in the other category grew 330 basis points from last year and other as a percentage of sales grew to 15.2% of sales. As a result, the other category accounted for 110 basis points of the 280 basis point improvement in overall margin rate. The dollar increase in gross profit for the other category was $7.6 million, with the growth coming from digital and mobile businesses, as well as the sale of products like Skylander toys. Digital gross margin grew 28% to $26.6 million and now accounts for over 20% of the other gross margin dollars. Mobile gross margins were $4.6 million. Total SG&A expense dollars declined slightly from last year, as we focused extensively on controlling our SG&A. As we told you in March, we are through with our heaviest investments and while we will continue to spend wisely to improve our digital, mobile and loyalty offerings, we are focused on making sure that as we increase gross profit in the future, we are positioned to grow operating profit. Depreciation and amortization was also about 4% less than last year. Operating margins improved slightly from last year due to the improvement in gross margin rate despite the deleveraging associated with negative comps. Total company inventory decreased 14.4% as we continue to focus on disciplined purchasing and inventory management. Turnover was down slightly from last year. We ended the quarter with 6,614 stores. We opened 18 and closed 87 in the U.S. and opened 24 and closed 24 internationally. As we indicated in the earnings release, the Board of Directors authorized dividend of $0.15 per share for this quarter to be paid on June 12. We repurchased 5.4 million shares in the first quarter at an average price of $22.70 for a total of $121.5 million. We have $455 million remaining on our current buyback authorization. Since January 2010, our stock and debt buyback have totaled just under $1.3 billion. We have repurchased almost 40 million shares at an average price of $20.70 for a total of over $823 million. Now for the second quarter outlook. We forecast same-store sales to range from down 11% to down 5%. While we have some strong titles during the month of May like Max Payne 3, Diablo III and Ghost Recon, we are cautious in our outlook given the overall traffic declines for the category and we had some titles slip out of the quarter, primarily Guild Wars 2. We expect diluted earnings per share to range from $0.10 to $0.18. We expect the tax rate for the second quarter to be approximately 100 basis points higher than last year when we benefited from the release of accruals for uncertain tax position. We are revising our full year comparable store sales guidance to range from down 5% to flat. This change reflects the top line results of the first quarter, the guidance for the second quarter and the uncertainty surrounding consumer demand. We are reiterating our previously announced full year 2012 earnings per share guidance range from $3.10 to $3.30. The second quarter EPS guidance fits within this range. The second quarter is the smallest quarter of the year and has little weight in terms of the entire year. We have confidence in the back half of the year due to the growth of our initiatives, the launch of the Wii U and the 53rd week. Our mobile business is set to ramp based on our existing buildup of inventory, the growth in the number of stores selling iDevices and tablets and the impact of selling iDevices has on trade volume. We started the quarter with selling iDevices in 460 stores and tablets in 150. We have now rolled iDevices out around the world and have increased the number of stores selling iDevices and tablets, which Tony will talk about. As you model full year revenues, keep in mind the effect of the 53rd week on sales -- it's estimated to be approximately 1.5% -- and the growth of revenues, which are not included in our comp calculation, including Kongregate, Impulse and PowerUp Pro, which are estimated to total 0.5%. Earnings guidance does not include the effect of additional buyback. Now I'll turn it over to Mike for his comments.