J. Raines
Analyst · Oppenheimer
Good morning, and thank you for attending GameStop's second quarter earnings call. Joining me today are Tony Bartel, our President; Rob Lloyd, our Chief Financial Officer; Mike Mauler, our Executive Vice President of International; and Mike Hogan, our Senior Vice President of Pre-Owned Merchandising and Marketing. Before we get started, we would like to thank all of our GameStop associates worldwide who strive everyday to deliver the best customer service and innovation in video gaming. The second quarter demonstrated the resilience of the GameStop model. As we projected on our first quarter call, new software sales declined as the new title lineup was lighter than last year's second quarter, and hardware sales also decreased due to weak demand and product shortages. At the same time, our focus on our pre-owned and digital businesses as well as the productivity of our store consolidation methodology yielded positive benefits to our earnings during the quarter. The GameStop model combines leading market share on new software, hardware and digital content with the best value proposition in gaming through the pre-owned business. We added million of customers to our PowerUp Rewards program during the quarter to reach more than 12.5 million members, and they represent over 60% of our transactions in the United States. We now estimate that the PowerUp Rewards customer base represents 25% to 30% of all video game consumption in the United States. Our unique ability to consolidate customer demand into a reduced store footprint while growing new digital businesses is proving to be a very productive business model, and our earnings in the quarter are a clear example of our strategy's effectiveness. In terms of the pre-owned business, we saw strength around the world. Growth in Pre-Owned was 12%, helping to drive overall gross margins to a 5-year high of 31.2%. The strategy we outlined at the beginning of the fiscal year continues to drive growth as we bring the power of in-store merchandising, dedicated leadership and the PowerUp Reward's marketing weapons to the pre-owned business. It is interesting to note that our pre-owned business is accelerating as competitors help us create more awareness among consumers about the value of pre-owned games. We are also seeing that the launch of DLC in our stores is creating opportunities for attaching digital content to used titles. The rate at which we attach DLC with a pre-owned copy of a game is similar to that of a new game. Tony Bartel will provide some color on DLC, as well as how the launch of digital content is driving a new cycle of pre-owned selling and trading. A word on retail competition in the pre-owned business. We have watched all our competitors' new initiatives in the business closely, as we have watched the previous 5 to 6 attempts to enter the business during the last 3 years. We have created significant competitive moats around the pre-owned business, and those moats are: one, proprietary pricing algorithms developed during 15 years of pre-owned merchandising; two, SKU level balancing of inventory across market areas to drive demand and get the right titles in the right stores; three, world-class refurbishment capacity through a 200,000-square-foot, 1,000-employee high-tech facility in Grapevine, Texas, owned and operated by GameStop; four, detailed knowledge of secondhand dealer laws in over 2,000 municipalities to ensure compliance; and five, a rich in-store staffing model that gives consumers efficient trade processing and services. Competitors can seek to understand these competitive moats, but consistent in-store execution proves to be far more difficult. To further our competitive advantage, during the last 2 years, we have added new stealthy weapons to our industry-dominant merchandising on the pre-owned business. PowerUp Rewards brings the power of personal relationships with 12.5 million consumers who receive private communications and offers from GameStop and who are growing in their trading and purchasing activity. We have added unique digital content that can be bought with trades, adding to the ecosystem for gamers. We are even expanding the universe of trade currency by allowing iPod, iPhone and iPads to be traded in many of our stores in a rapidly growing i-devices trade business. As the leader in pre-owned sales, we know that we can never stop innovating and executing at a high level. As we look at pre-owned sales and trades in our stores adjacent to big-box competitors, we do not see any significant impacts. On the international front, we see continued progress, particularly in driving best practice adoption in pre-owned and in cost reduction and consolidation. We saw pre-owned sales and margins expand in all international markets. We have added significant e-commerce capacity across the world, even using our online platforms to enter countries where we do not have brick-and-mortar stores. Mike Mauler will provide more details on our work in the international area. The digital business continues to grow at an accelerated rate. The DLC launches have become a regular part of our GameStop ecosystem as we promote launches in-store, take reserves and fulfill DLC through digital codes. It is becoming clear to us that DLC exhibits the characteristics of a strong business. Consumers are using trades to buy it. It is attaching to used games as well as new, and PowerUp members are frequent buyers. Publishers are learning the power of DLC, and you can expect to see regular DLC launches as part of all large titles in the future. Our Impulse download engine has been integrated into our GameStop.com platform, and you are seeing the unique promotions we are bringing to the PC download business. The Spawn beta test of streaming games is underway. Our casual game site, Kongregate, is growing traffic by over 40%. In summary, the digital initiatives we announced earlier in the year are progressing on schedule and are contributing to profitability, representing approximately 1/3 of margin dollar growth in the second quarter. Tony Bartel will give you greater details in his remarks. Now a word on our real estate transfers. We are seeing that our ability to consolidate stores to yield greater profit contribution is a real source of margin growth. During the second quarter, we closed 46 stores around the world, and the profit enhancement to adjacent stores is ahead of the targets we set at the beginning of the year. We are also seeing that the sales and profit transfer is happening not only at the adjacent store, but there is a large subset of our customers who shop beyond the adjacent stores, sometimes transferring their business to 5 or more stores. We believe we are creating the most unique real estate tool in retailing and are only beginning to discover how we can mine the data produced by the integration of 12.5 million PowerUp Rewards customers' buying habits with our extensive real estate data. That consumer data has become a valuable asset, in many ways, far more valuable than the brick-and-mortar assets we traditionally measure. Going forward, we can be fairly surgical on store openings and closings. In terms of the back half of the year, we see a very strong lineup of new titles. Reserves for back half titles are running significantly ahead of last year as pent-up demand is developing ahead of juggernaut titles like Modern Warfare 3, Battlefield: Bad Company 3, Gears of War 3, Assassin's Creed 3 and Elder Scrolls V: Skyrim and Batman: Arkham City. New hardware and digital content will become holiday items, and PowerUp Rewards will bring us more share of wallet from consumers than ever before. We have reiterated our guidance for yearly earnings. Rob Lloyd will provide more color on our forecast in his remarks. In summary, we are clearly seeing a rapid pace of change in our markets, and there is a lot of transformation going on at GameStop. Let me reiterate that we are committed to our strategy, which is working and built based on a detailed model of technology evolution and consumer chronology. In April, we told you that the strategy includes significant capital and expense investments in digital platforms that are continuing. The strategy also includes, as a foundational element, disciplined capital allocation. We are targeting a return on invested capital of 17% by the year 2014, and you have seen us buy back 18% of our shares in the last 20 months. We currently have an open authorization of $348 million for further buybacks. As we go forward, you can expect us to remain focused on our strategy for multichannel growth with disciplined capital allocation. As a final note, I would like to welcome Shane Kim to our Board of Directors. Shane's extensive experience in the digital gaming landscape as one of the founders of the Xbox platform is a strong addition to our board. I will now turn the call over to Rob.