Robert Lloyd
Analyst · CL King & Associates
Thank you, Paul. Good morning, everyone. I'd like to start today with a brief discussion about our capital allocation fund. During the fourth quarter, we repurchased 5.4 million shares for a total of $112 million under the share buyback authorization from September 2010. We had approximately $138 million remaining on that authorization when we replaced it with the new $500 million authorization for stock and debt buybacks, which we announced on February 4. Since February 4, we've purchased 5.9 million shares at an average of $19.88 for a total of $118 million. In the last 15 months, we've purchased 29.1 million shares or 17.7% of our starting outstanding shares for a total of $579 million, and we repurchased $200 million in debt. We intend to execute the remainder of the current authorization over the next 18 months. Now I'll briefly recap our fourth quarter and fiscal 2010 year-end results, which set records in many areas. Then I'll provide our initial outlook for the first quarter and fiscal 2011. Total sales increased 4.8% over the fourth quarter of '09 to $3.69 billion on the strength of Kinect and new titles like Call of Duty: Black Ops and Assassin's Creed: Brotherhood. Comparable store sales for the quarter were 2.6%, with U.S. comps plus 3.7% and international comps slightly positive at 0.4%, our first quarter of positive international comps since the fourth quarter of 2008. We've also had four straight quarters of positive comps in the U.S. GameStop increased its fourth quarter new software market share in the U.S. by 200 basis points over Q4 2009. This is evidence that the PowerUp Rewards program and e-commerce enhancements improved our competitive position during the holiday season. Pre-owned product sales increased 3.7% to a record $805 million, including 5% growth in the U.S. These results reflected strength post-holiday as consumers return with gift cards to buy pre-owned. Pre-owned margins were 44.2% due to the increased promotional activity in the U.S. during the holiday season. Tightened expense controls, coupled with leverage from the positive comp, resulted in a decrease in SG&A as a percent of sales from 13.7% last year to 13.1% in the fourth quarter of 2010. Net earnings increased 10.1% to $237.8 million and diluted earnings for the quarter were $1.56, an increase of 20.9% over the prior year quarter and in line with reiterated guidance communicated on January 6. Looking at select financials for full year 2010, total sales increased 4.4% (sic) [4.3%] to a record $9.47 billion, while comparable store sales increased 1.1% including a positive 3.8% in the U.S. Net earnings were also a record $408 million, up 8.1% over 2009, and diluted earnings per share increased 17.8% to $2.65, including debt retirement costs of $0.02 per share. New software sales increased 6.4% year-over-year as we continued to gain market share, including share gains of 400 basis points in the U.S. Pre-owned sales increased 3.2% as consumers clearly opted for new products as evidenced by the sales of Kinect, new software during the year and the 9.9% increase in the Other category, which includes accessories and PC software. While we missed our forecast for Pre-owned growth in 2010, it should be noted that Pre-owned sales and gross profit hit a record high. New hardware sales decreased 2.1% during 2010, declining less than our initial expectations due to strong sales of Microsoft Kinect and Xbox 360. One very bright spot during 2010 was the 61% increase in the purchase of our digital product offerings by consumers in our stores and on our web properties. We categorized digital sales in two buckets, console digital and PC digital. Console digital includes DLC, points, time and subscription cards for consoles services like Xbox LIVE. PC digital includes Kongregate, PC downloads from our e-commerce sites and timecards for other online gaming sites such as FarmVille and Nexon. We believe our digital sales put us among the top producers of digital revenue in the North American game market. We will provide further commentary on the financial impact of digital on our future next week at our Investor Day. Gross margins were flat with 2009. Pre-owned margins were 46.2%, in the range of our guidance for the year. SG&A as a percent of sales remained flat with 2009 at 18% as we invested heavily in strategic initiatives including PowerUp, digital and e-commerce while we achieved cost savings in other key areas. The effective tax rate for the year declined from 36.2% in '09 to 34.5% in 2010 due to the accounting for uncertain tax positions and the expiration of audit statutes. We ended 2010 with over $700 million in cash. Total company inventory levels increased 15% on a per-store basis year-over-year. This change is due to efforts to improve in-stock positions in the U.S., primarily on hardware and hot titles. In addition, inventory to support Kinect and Move has added to our inventory levels. As you may recall, hardware was in incredibly short supply in early 2010, and our inventory levels back then were abnormally low. That is less of a factor this year, and we are adequately stocked (not overstocked) as we move through the first quarter. Inventory turnover was comparable at 5.19 in 2009 and 5.14 in 2010. Our AP leverage declined from 91% to 82% due to earlier and larger purchases of hardware. 2010 CapEx totaled $198 million, primarily used for technology initiatives including the rollout of PowerUp loyalty, in-store DLC and e-commerce upgrades. We also opened 359 stores and closed 139 stores. With fewer openings and more closings than planned, our net store growth was 27% less than our initial plans. We ended the year with 107 additional stores in the U.S. and 113 international. Now for the 2011 financial outlook. We are confident in our ability to deliver a year of revenue and EPS growth. Full year 2011 revenues are projected to grow between 6% and 8%, with comparable store sales ranging from plus 3.5% to 5.5%. This revenue increase is due to the benefits we are seeing from previous investments in PowerUp Rewards, e-commerce, DLC and digital. We also expect consumer purchases of our digital product offerings to increase in 2011 by a growth rate similar to 2010. We will speak more about our strategic investments on our Investor Day on April 1. Earnings per share for the full year are projected to range from $2.82 to $2.92, representing an EPS growth rate of 6% to 11% based on 2010 EPS of $2.67, which excludes debt retirement costs. Gross margin dollars are expected to increase 5% to 7%, with a slight decline in gross margin rate due to the up-front costs associated with the continued growth in PowerUp Rewards. PowerUp drives sales and gross profit dollars, but the cost of signing new members impacts margin rate in the short run. Operating margins are expected to decline by 40 to 60 basis points due to the gross margin impact from loyalty and increased SG&A expenses to support our strategic initiatives. As we mentioned in the release, we expect to invest an additional $26 million or approximately $0.12 per share in these initiatives. Given the success we had in 2010 as a result of our past investments, we believe these continued investments will pay off in the future. For 2011, GameStop's capital expenditure budget is $170 million, a 14% decrease from 2010. This includes $70 million related to new store openings and remodels, while $100 million will be used for technology systems in support digital initiatives, global distribution and loyalty program support. Capital expenditures for stores are planned to decline 20% from 2010. We expect to generate approximately $600 million in cash flow from operations, resulting in approximately $430 million in free cash flow. For the first quarter of fiscal 2011, we expect comparable store sales to range from plus 4% to plus 6%. Diluted earnings per share expected to range from $0.53 to $0.55, a 10% to 14% increase compared to $0.48 in the prior year quarter. Now I'll turn it over to Tony for his comments.