Thanks, Collin. Next I'd like to provide a short business update and then review a few items in our Q3 financial results. In our online games business, we've been transitioning with particular focus on web games and mobile games after that. Why web games? Well, let me share with you some market information. In Taiwan, web games have nearly tripled since 2009. By the end of this year, web games are expected to represent nearly 70% of all games revenues on the market. Driving this market shift is the popularity of play on online social networks and through tablets and smartphones which require light content. So, to keep our content relevant, we really need to have web games. Another benefit to adding web games is that it will refresh our content. Most of our revenues are generated by casual games that are more than three years old. Fresh, new content will help attract and retain users. We saw this start to happen in the third quarter. We launched one web game in 3Q which drove sequential increases in our total player registrations and in active players in the period. Let me now turn to our cloud business GigaCloud. As we have stated previously, we see strong growth opportunities in Southeast Asia for our SME cloud services, services such as hosted voice-over-IP and cloud faxing reduce costs, increase flexibility and drive SME productivity. They're popular and widely available in the US. However, in Taiwan and Asia, cloud services for SMEs are a largely untapped opportunity and lag the US in adoption. There are over 1 million SMEs in Taiwan and strong growth of cloud services regionally is forecast driven by SME need. GigaCloud is not a licensed product; it's self-developed. Our initial offerings will include a hosted PBX or phone system and hosted fax and cell phone service and office security camera and cloud storage. Basically, GigaCloud will enable subscribers to outsource their key IT and communications needs. It's a simple, efficient way for SMEs to upgrade their business and save money. We've made rapid progress developing the products and are currently doing our final internal testing. We plan to demo GigaCloud in mid-December and are on track for service launch in March 2013. Now let me briefly go over our 3Q results. Total revenues in Q3 were $7.2 million, in line with our forecast. During the quarter we concluded the disposal of a majority ownership interest in operations in Southeast Asia. The decrease in contributions from those operations was more than offset by game licensing revenues. The primary revenue contributor in the third quarter continued to be our online games business FunTown. FunTown's revenues were led by contributions from three areas, three games, Tales Runner, A.V.A. and Mahjong. The revenue mix of games operated by FunTown was approximately 54% casual games and 46% MMOs. During the period we launched our first web game. This strengthened user engagement in the period. Total new registrations grew 46% quarter over quarter and total active players grew 6% quarter over quarter. The game also had a positive effect on our ARPU which grew to $31.01 for all games in Q3 from $30.32 in Q2. Turning now to our costs, in Q3, operating expenses were in line with our expectations, decreasing to $5.8 million from $6.4 million quarter over quarter and from $7.6 million last year. The decreases reflected the impact of productivity initiatives that we began to implement at the start of this year. Operating expenses have trended down as we have reshaped our business model focused on bringing expenses for R&D, sales and marketing and G&A into alignment with our revenues. Operating cash inflow in Q3 was about $550,000 compared to regular operating cash expenditures in previous quarter of about $1.3 million. Non-operating income in the quarter was $6.8 million, and that included the following. First there was a gain on marketable securities of about $4.2 million that was related to sales of portions of our interests in game development studios. And two, there was also a gain on the disposal of investments of approximately $1.7 million, and that reflected our disposal of a remaining interest in our gambling operations. Net income then was $5.9 million in the third quarter. Finally, let me review our cash and our balance sheet. Cash, cash equivalents, restricted cash and marketable securities current increased approximately $3.5 million quarter over quarter to $98.4 million as of September 30. This was comprised of $63.4 million in cash, $34.2 million in marketable securities current, and about $740,000 in restricted cash. Short-term debt decreased approximately $1.7 million quarter over quarter to approximately $7.7 million. So, looking ahead, we remain focused on managing our cost structure and we will continue implementing initiatives to drive the revenue and profitability. We are well-positioned to grow Giga and we have sufficient financial resources to fund our business initiatives. That's our 3Q review and our business update for today. Thanks. Normally in our release or in our prepared comments, we would also give guidance on the fourth quarter. However, in light of the announcement we've made today about Collin joining us and the potential for changes in some initiatives, we need some additional time and we'll provide guidance later. For now, we can say that in Q4 we will benefit from moving our headquarters together with FunTown, which we recently did, and we'll also have a tax refund in Q4, approximately $0.5 million. So, tentatively, we see cash flow being about neutral in Q4. Before we proceed to Q&A now, a quick reminder, we recognize that you may have a lot of questions about future plans, but we appreciate your understanding that we will not be able to address those questions at this time. And as is standard protocol, we ask that you please limit yourself to one question and then we'll move on to the next caller. Operator, okay, we can begin the Q&A.