John S. Riccitiello
Analyst · BMO Capital Markets
Thanks, Rob, and good afternoon. I'd like to start with a short review of our recent history before addressing our FY '12 performance, our FY '13 guidance and turning the call over to Ken Barker. For those on the call, I might suggest you take a look at the slides we've posted on our website. They'll help you track this a little bit better, particularly the last few years review I'm about to do now. As all of you know, these past few years have been very dynamic for companies competing in the fast-changing game industry. 4 years ago, we set out to turn around our core console game business while transforming EA from a packaged goods company to a truly global digital pure play. Throughout this time, we never lost our ambition to position EA as a global leader in digital in the same way we led the packaged goods market during the PS2 era. 4 years ago, our strategies could be described as essentially defensive, mostly about our turnaround and getting a start in digital. At the time, we had 3 strategies: fewer, better and bigger console games; getting started in digital; managing costs. The numbers show we've done these things very well. On our last earnings call, we introduced a significant change in our strategies, a shift to offense, one that will complete our transformation into a digital pure play company, one that will move us from being a top 5 global competitor in digital gaming to becoming the global leader. Today, our 3 strategies are brands, platform, talent. By brands, we mean that we have the strongest brand portfolio in the game industry. We will project that portfolio across all relevant digital business models and channels while continuing to invest to grow the power of our brands. Leading the way for EA are blockbusters like Battlefield, Need for Speed, FIFA, Plants vs. Zombies, Bejeweled, Star Wars, Madden, The Sims, Dragon Age, SimCity, Mass Effect and Medal of Honor. We strongly believe this brand collection is unmatched by any competitor in our industry. By platform, we mean we are building the underlying technology that enables us to project our brands across all digital channels and business models, seamlessly, direct to consumer, and do so in ways that vastly enhances the consumer experience. Technologies like our Nucleus system with nearly 0.25 billion registered users, ensure we can recognize and serve content to our players no matter where they are, on a social network or a console. These investments enabled us to launch Origin, our direct-to-consumer service for downloading games and connecting players with other gamers and friends. Origin is now the #2 direct-to-consumer game service with more than 11 million registered users. And we built EA Play4Free, a proprietary platform that is modeled on the Asian companies like Tencent and Nexon. EA Play4Free now hosts a number of EA brands including Need for Speed and Battlefield and has become one of our fastest-growing businesses. We will be adding more brands to this platform in the coming years. Our third strategic initiative is talent. This is an unusual strategy for a game company. For most, talent is a consideration. For us, it is a core strategy. Streaming into EA today is an incredible torrent of new talent. People who add to our capabilities and make us more like Google, Facebook and yes, Zynga. This talent is creating and maintaining our most sophisticated online services. In some cases, it is veteran EA talent that is learning new skills. In other cases, it is new talent coming from key tech companies and great universities. 2 great examples of the new talent are 2 leaders now on my executive team. Kristian Segerstrale, the founder of Playfish, is now EA's EVP Digital. He is assembling a team of quantitative analysts, technologists and Internet marketers who will profoundly change the way we acquire, engage and monetize consumer game play. Rajat Taneja, recently from Microsoft, is now EA's CTO. Rajat's team is building a deep infrastructure for creating and playing our games on every device. You will be hearing more about these projects from both Kristian and Rajat at EA's E3 investor breakfast. We're also doubling down on our creative talent, the creative teams that build our games. People who add a special magic that differentiates great entertainment from just ordinary games, great games so emotionally engaging that consumers identify with the heroes and have fierce debates over the endings. Storylines that create controversy because the audience, our players, care. Talent that creates games and build brands that will win the test of time. We don't see any competitor doing both the tech and art in the way our people do. So those are our 3 strategies: brands, platform, talent, all designed to help us accelerate our transformation to being the leading pure play digital gaming company. And over the last few years, we've shown great progress towards this goal. Let me call out a few of these milestones. In fiscal '09, we published 67 packaged goods products, each, generally speaking, a stand-alone game. In fiscal '12, we published 25 major branded online game services, each online multiplayer experience with ongoing monetization. We have increased our database of Nucleus registered users from 27 million to 220 million. We built a $1.2 billion digital business, establishing EA as one of the top 5 largest global digital game companies. In doing this, we delivered a revenue CAGR of 47% from fiscal '10 to fiscal '12, and most of this growth was organic. We developed the strongest brand portfolio in digital interactive entertainment, and most recently added PopCap brands like Plants vs. Zombies and Bejeweled to our own incredible brand like Battlefield, Medal of Honor, Need for Speed, FIFA Soccer, The Sims and SimCity. Our Origin platform, which generated $150 million in revenue in fiscal '12 and is poised for strong ongoing growth, leverages both EA content and that of our partners. We transformed our financials from an EPS loss in fiscal '09 to $0.85 EPS in fiscal '12. From fiscal '10 to fiscal '12, a 39% EPS CAGR, and we're just getting started. With that, I'd like to turn to our fiscal '12 review. Both fiscal '12 and our most recent quarter were very strong for EA. In Q4, we delivered $0.17 EPS, at the upper end of our guidance and ahead of the Street despite key challenges like the failure of a major retailer just prior to the launch of one of our major titles, Mass Effect 3. For the full of fiscal '12, we exceeded our top line guidance and came in at the upper end of our EPS guidance at $0.85, up over 20% on EPS versus a strong fiscal '11. There are a few milestones I'd like to point out that help drive our fiscal '12. We exceeded our $1 billion goal for overall digital revenue, delivering a plan-beating total of $1.2 billion in digital revenue. Star Wars: The Old Republic was the most successful subscription MMO launch in history and is now firmly established as the #2 MMO in the West. The service is extremely strong on the operations level. We did what we said we'd do with Battlefield. Battlefield 3 took very significant share from the leading competitor, on its way to being one of the biggest selling titles in EA history. There will be exciting new developments for the Battlefield brand as fiscal '13 progresses. EA SPORTS FIFA reached new heights as a brand and a game service. Today, FIFA is probably the most successful brand in our industry in terms of serving more users across more channels and business models than any other brand from EA or from any of our competition and it's all tied together in one cohesive service. And we brought PopCap into EA and with them, an incredibly talented group of creators with a great collection of strong brands including Plants vs. Zombies and Bejeweled. Next, I'd like to turn to our FY '13 guidance. The key considerations for our FY '13 plan, as it came together these past months, are these: at the foundation is another year of blockbuster brands, Madden NFL, FIFA, SimCity, Medal of Honor, Dead Space and Need for Speed, as well as mobile hits like The Simpsons, Tapped Out and Bejeweled. Versus my original expectations, we are pushing out one major packaged goods title. This is a function of our R&D investment priorities. Star Wars: The Old Republic now has 1.3 million subscribers with a much higher mix of ongoing credit card consumers but on a lower absolute number of subs. The service is stable, profitable, and we have strong plans to grow it in fiscal '13. We intend to invest $80 million in Gen 4 console development in fiscal '13. We are strong believers that console will return to strong growth and represent a great opportunity, one that is in lockstep with our digital plan. We're expecting another year of 40% growth in our digital business. Growth in these very high-margin contributors allows us to afford our investments and in particular our investments in Gen 4, while delivering very strong earnings growth. Our guidance, which Ken will take you through in a moment, calls for over 30% EPS growth in fiscal '13, off our strong fiscal '12. We're projecting to have another great year. I will now turn the call over to Ken.