Shaojie Chen
Analyst · BofA Securities
In the second quarter of 2023, the company's top priority was to foster a healthy ecosystem across our game-centric community. We stepped up the production of premium content to diversify our content metrics and enrich interactions across the community. We also heightened the importance of content management and strengthened the content review procedures on our platform. By ensuring the health of our ecosystem, we have solidified the foundation for our strategic long-term sustainable growth. On the operations side, we placed heavy emphasis on improving the quality of our users. We actively refined our monetization and marketing strategies and deepened our cooperation with game developers, with a focus on refining how we promote new games and their operations. The combination of these adjustments supports the overall stability of our business operations, healthy user metrics, and promote our improved profitability. In the second quarter, our mobile MAUs were 50.3 million. Quarterly average paying users were 4 million. And our adjusted net income was RMB61.4 million, surging 138% quarter-over-quarter. To begin with our user base. Our mobile MAUs for the quarter declined 9.8% year-over-year, but were on par with the last quarter. The main reasons for the year-over-year change includes: First, early this year, we refined our operating strategy to focus on improving user quality. This means that we have cut back on our low ROI marketing spend. As a result, our user acquisition expenses for the quarter significantly decreased year-over-year. The quality of our users has improved. However, the lack of user acquisition from promotional channels led to a year-over-year decline in quarterly MAUs. Second, we adhered to our content-driven approach to user growth. We attracted and retained users through continuous investments in high-quality content. We expect the regular updates we make to revenue-generating products and deeper cooperation with game developers to drive organic and better-quality MAU growth over time. With our expanded entertainment content offerings, innovative membership services and the launch and the promotion of new games, we successfully attracted new users in the second quarter, which partially offset the year-over-year decrease in mobile MAUs resulting from the adjustments we made in our marketing strategy. Moving to our content ecosystem. In the second quarter, we also continued to refine our diversified tournament system. We broadcasted over 20 large-scale official events and organized almost 60 self-produced eSports tournaments. This included major worldwide official gaming events, such as the spring tournaments of LPL, King Pro League and the Peacekeeper Elite league, as well as CS:GO BLAST Major. As the peak season for mainstream eSports spring tournaments came to an end in the second quarter, we offered an array of premium self-produced tournaments for the off season, including the DouYu Honor of Kings National Challenge at 7, which has now been held for 7 consecutive seasons; the League of Legends Fuller Contest led by star streamers; and the Peacekeeper Elite [Foreign Language]. With this reach and exciting off-season content offerings, we have kept users actively engaged on our platform. In addition to tournaments, in the second quarter, we rolled out more interactive entertainment content by leveraging our top-tier streamer resources. For example, we worked with top LOL streamers on fun club activities, such as singing competitions featuring streamers and users. Building upon the profound influence of top-tier streamers, a powerful effect was generated by fan club activities which attracted many streamers and users. We also adopted the buddy chat format to enrich our event scoring system. This format's addition greatly elevated user participation and the frequency of user interactions. The fun club activities got incredible visibility across and beyond our platform. Its success gained traction among both new and existing users, further increasing overall user engagement. We continue to deepen our cooperation with game developers, particularly on the launch and the promotion of new games. Justice online, the launch at the end of June, is a major game that we are working on this year. We build momentum for it across our game segments and through multichannel promotions, capitalizing on our outstanding streamer resources, rich game-related content such as game news and game guides. We were pleased to see a good deal of downloads and game activations. The months that follows a game's launch is considered the golden season for game promotion. As such, we use this time to work with game developers to promote our diversified live streaming content, community discussions and activities, generating traffic and engagement across our platform. We also did a second round of promotions of select live streaming content on multiple external channels, driving traffic beyond our platform. Additionally, we work more closely with game developers on the development of customization tools, such as the game guide library and the character customizations, building a comprehensive game segment that incorporate multiple content formats. Furthermore, while we were promoting the new AGC game Honkai: Star Rail, we were deeply involved in the game developers' large-scale off-line activities. And we were the only live streaming platform invited to join the undertaking. Based on the game's product features, we tailored an array of game segment activities specifically for AGC users. Through online and off-line interactions and audience benefits, we successfully attracted more users to our platform. In the second quarter of 2023, we optimized our content metrics while also enhancing our content management review and progress across the platform. First, we upgraded the review criteria, adding and refining over 30 items. Second, we applied innovative review technology improving technical features such as content monitoring, filtering and event-triggered handling. Third, we strengthened our management system and staff training and evaluated the awareness of content management and regulatory guidelines. We will further enhance the company's procedure and operational compliance programs to provide our users with better content and service offerings, improve user experience and continuously optimize the healthy system of our game-centric community. Moving on to our monetization strategies. The number of quarterly paying average -- the number of quarterly average paying users in the second quarter was 4 million, with a quarterly ARPU of RMB326. The reason for the change in the number of paying users are threefold. First, as we executed our strategy of fostering a healthy, sustainable game-centric community ecosystem, we reduced some of our revenue-generating activities to level up the platform, including canceling marketing activities aimed at attracting new paying users. Second, on the revenue side, we improved our operating efficiency by scaling down low-gross-margin operating activities. Third, the decrease in our overall user base was partially the result of reduced marketing spend. To some extent, these adjustments affected our users' willingness to pay, including both new users and price-sensitive users, resulting in an overall decline in paying users. Nevertheless, we shifted our focus to upgrading our revenue-generating products and maintaining our co-paying users. Internal data show that, in the second quarter, our co-paying users maintained stable spending habits, as reflected in our quarterly ARPU which rose both year-over-year and quarter-over-quarter. In terms of traditional virtual gifting, we launched our brand-new user profiling system based on how much they spend. Any user that spends over a certain threshold is automatically entitled to exclusive user privileges such as identity marks and exclusive services. These identity-based privileges are automatically granted each month, which improved our paying users' experience and fortified their stickiness. Apart from virtual -- traditional virtual gifting, we continue to iterate and upgrade membership functions and benefits. Our membership business, which represents a sustainable source of revenue for us, is also on track towards steady growth. This added benefits to our members' testament to how much we care about our co-paying users as well as our sustainable relationships with them. Over the past quarters, we have developed a DouYu service system featuring platform-wide memberships and game-specific memberships. Based on our platform-wide membership service, in the second quarter, we offered additional cost sale membership benefits to users. Specifically, with each purchase of a platform-wide membership in certain game streamers', live streaming channels, users get certain in-game items and game-specific benefits for free. Owing to the complimentary benefits of our DouYu membership system, our users became more actively engaged and willing to pay. We also rolled out innovative privileged gifts such as gifts with sound effects customization, revamping our revenue-generating products to elevate user interaction with streamers and to maintain good vibes across our live streaming channels. In general, our membership renewal rate has been steadily on the rise for several consecutive quarters, demonstrating our consistent optimization of the co-paying users ecosystem. In terms of our product R&D and functionality innovation, in the second quarter, we launched our all-new big data system for streamers analysis featuring real-time interaction, statistics and analysis of data on their live streaming content, hours, bullet chats, user traffic changes, et cetera. The system enabled our operations support team to provide timely measure of the streamers' performance against the various indicators so that we can better support our streamers with more precise feedback data. The system's built-in algorithms enable visualization of the streamers' live streaming data from multiple perspectives, providing data support for operational decision-making. With the system, our operations support team can directly capture high-quality contents across videos, images and bullet chats from the streamers' live streaming channels, which helps us identify content that best appeals to audience, for more effective recreation, enhancing the visibility of high-quality contents. In conclusion. We remain committed to executing our core growth strategy of fostering a vibrant game-centric content ecosystem. Our key objective is long-term sustainable growth. As we work to enhance our ecosystem, we remain focused on maintaining the scale and quality of our core users, attracting more high-quality users to our diverse and growing content, fortifying user interaction and stickiness through innovative operations and stimulating community-wide interactions. Looking forward, we will continue to explore more commercialization channels and new growth avenues while maintaining our leading position in the domestic gaming content industry. With that, I'll now turn the call over to our Vice President Finance, Mr. Hao Cao to go through the details of our financial performance in the quarter.