Shaojie Chen
Analyst · Bank of America. Please go ahead
Regarding your first question on the merger program. Firstly, the potential merger between us and Huya is on track. And we believe that these step -- that timing or this deal to be closed depends on the approval process by the relevant Chinese regulators. And with the rapid development of the domestic internet industry over the past few years, we have seen that the authorities have gradually improved industry policies and regulations. And we believe that the antitrust regulations are in line with the government's goal of promoting the top date and fair competition environment among the internet companies, encouraging a level playing field across the industry, which will also help to support our long-term development. And therefore the entire entertainment segment we also believe that the industry competition is still relatively fierce at this stage. And we have the potential to further improve both our user skill as well as revenue size. So the goal of our merger is to further integrate the high quality resources on both sides to improve our operational efficiencies, and increase the overall value of the combined platform can ultimately unlock the greater growth potential in the future. Regarding your second question on our video and communities business, since last quarter we have continued to diversify our content categories through these two new business segment. As we mentioned earlier, we established a pyramid content structure for our video business. On the top is our top tier video content, which contributed to a significant amount of viewership, which includes video programs that we self-produced and tailored to streamers. And in the mid-tier level, we hosted large scale self organised events, such as the DouYu Video Contest Spring Season to maintain a steady supply of high quality content and double the number of daily active video content creators on our platform on a differential basis. To date, we have accomplished our near-term goal of establishing a stable supply of content for all mainstream video categories on our platforms. And going forward combined with the continuous content enrichment and more targeted promotional activities for users, we expect our video viewership to further improve. On regarding the community business, we launched the functions such as one game to promote more activities among users. Our users spontaneously developed their own player circle for different popular games, such as and Honor of Kings for game discussion and social purpose. And in addition, majority of professional tournament media outlets join our community as well and produce large amounts of exciting reports during the tournament period, which further diversified our content and contributed to an engaging community environment. And as a large community with the greatest density of players, our community naturally grows into an effective marketing and promotion channel for the game developers. So for this quarter, we help with the presentation and introduction for over 30 kinds of different console games and mobile games and successfully converted a significant amount of users into game players. And on the last question on the differentiation on the video business is as a leading game-centric integrated content platform in China, we have already established a relatively high barrier for both the top tier live streaming content as well as the quality streaming resources. During the quarter, we gradually ward the organic synergies between the live streaming and video content. We leverage our strengths from the live streaming business in user engagement and monetization. Encourage more video content creators to live stream on platform and help them increase their overall income. By utilizing features like UI chat, we also improve that user engagement. And at the same time, we recognize the videos advantage in content distribution accumulation as well as extension, and we encourage our streamers to improve their platform influence by building up the video content profiles on our platforms. And furthermore, we have also gradually built a connection between our video and communities business. In our community, we attracted and established a close partnership with a large number of game developers, and professional tournament media online. We also collaborate with a large number of official game accounts to produce exclusive high quality PGC for the improving our influence in the gaming industry. While users watch the high quality PGC game content, we provide them with the opportunities to directly interact with game developers and tournament media online. So this helps to improve the user engagement and participation. Next question please.