Kevin Yeaman
Analyst · Colliers. Steven, please proceed
Thank you, Ashley, and good afternoon, everyone. It continues to be a dynamic environment. While revenue and EPS finished within our range of guidance, both were impacted by a $6 million negative true-up for lower than estimated unit shipments in our foundational audio technologies. As we discussed last quarter, we are seeing year-over-year declines for foundational audio coming off of tough comps, and now issues with the supply chain. But over the long-term, we expect foundational audio to track roughly in line with market demand for the consumer devices we serve. At the same time, we see strength across Dolby Vision, Dolby Atmos and our imaging patents portfolio and we remain confident in our ability to grow these revenues at a rate of over 35% this year. We also see positive sides of momentum with Dolby.io. All of this gives us confidence in the opportunity ahead. Robert will take you through the details of the financials in just a moment. I will start by covering our progress in Dolby Vision and Dolby Atmos. At CES last month, we saw our partnership with Samsung grow stronger as they announced the adoption of Dolby Atmos into their TVs for the first time. Samsung has been showcasing Dolby Atmos across their soundbar, PC and mobile products for some time. And we are excited that they have decided to offer their TV customers the most immersive audio experience with Dolby Atmos. During LG CES Keynote, they highlighted their latest OLED TVs, the first to support Dolby Vision gaming at 4K – in 4K at 120 hertz. And Hisense debuted their first short throw consumer laser projectors to include the combined Dolby experience. We saw new soundbar products from Samsung and Hisense supporting Dolby Atmos and the latest TVs from Sony, Panasonic and TCL all featuring the Dolby Vision and Dolby Atmos experience. Also during the quarter, Walmart’s Onn and Best Buy’s pioneer TVs began supporting Dolby Vision, an important step toward addressing the mass market retailer brands and making Dolby experiences more widely available at all price points. Beyond the living room, we also made progress this quarter in PC, mobile and gaming. In November, ASUS adopted Dolby Vision with the launch of their new 2-in-1 PC, marking their first device to include the combined experience. And more recently, they announced that their latest gaming laptops will also feature Dolby Vision and Dolby Atmos. Dell announced at CES that they will now support the combined Dolby experience across their latest Alienware Gaming PC lineup and they launched a new Alienware gaming headset with Dolby Atmos. Lenovo previewed their newly designed ThinkPad laptops, which feature Dolby Vision, Dolby Atmos, and Dolby Voice, expanding the number of models that include our communications technology. This quarter also brought new tablets from Lenovo and ASUS, and smartphones from Xiaomi and Motorola highlighting Dolby technologies. We’re also making strides in sports content. Just this week, Comcast announced that they will be broadcasting the 2022 Winter Olympics in Dolby Vision and Dolby Atmos. This major event adds to the growing list of sports coverage made available in Dolby. And in the world of Esports, the honor of Kings Challenger Cup Finals was available in Dolby Atmos on Tencent Video and Billy Billy. As we enable more Dolby experiences across music, gaming and sports, we add to our value proposition for new and deeper adoption of Dolby Vision and Dolby Atmos across devices and then markets. While CES was far from normal this year, what remained the same was the strong engagement from our partners, and particularly in automotive. This quarter, Neo highlighted that they will be adding Dolby Atmos into their 85 model, expanding beyond the 87 model they announced previously. Consumers and artists alike continue to sing the praises of Dolby Atmos music, with AMA’s New Artist Of The Year, Olivia Rodrigo, describing the experience as magical. Two-thirds of the Top 100 billboard artists now have one or more tracks available in Dolby Atmos. As we gain more prominence in the music space, we have more reasons for adoption across mobile, PC, and automotive. Let me shift to cinema. There are currently about 98% of Dolby Cinemas opened globally, with six new sites launched during our fiscal Q1. Even with the uncertainty of the pandemic, we saw ongoing recovery in the box office with titles like No Time to Die and Spider-Man: No Way Home. As moviegoers returned to the cinema, we continue to see a preference towards premium experiences and Dolby Cinema is the ultimate way to experience movies in the theater. Let’s talk about our developer platform Dolby.io, where we are focused on enabling developers to create the most compelling experiences in target markets where we can offer the most differentiation, virtual live performances, online and hybrid events, social audio, premium education, gaming, and content production, which we estimate to represent a market opportunity of about $5 billion in growing. We are excited about the experiences developers are building and the pace of new developer accounts accelerated this quarter. This increase momentum is due in part to the interest we are seeing for a release of programmable spatial audio. While we’ve been providing an automated spatial mix for some time, this highly requested feature allows developers to choose where to render real-time voices around the listener. For example, we see developers building virtual content, concert experiences, virtual reality collaboration platforms, and virtual worlds, in which listeners hear people from the location of the speaker or their avatar. There’s been so much demand. Customers were going into production on the beta ahead of our general availability release this week. We also completed an acquisition this quarter. With Millicast, developers can take the highly interactive experiences they build with Dolby.io and stream them to audiences of more than 60,000 people with Ultra Low Delay, a capability that is in demand in our focus verticals. Millicast is a notable presence in content production with companies such as NBC, the NFL, and Disney, and their expertise in the field makes them a great fit with Dolby.io. With our unique experience in media and communications, coupled with the ease of self-service on our platform, we are able to expand our capabilities for developers to offer high-quality audio and visual interactions to much larger audiences. To wrap up, while we are still operating in an uncertain economic environment, we continue to have success in growing the number of Dolby Atmos and Dolby Vision experiences to new devices and services. There is much opportunity ahead of us as we enable new experiences through music, gaming, and live content. And we are excited about bringing the Dolby magic to a broader range of experiences and interactions with the power of Dolby.io. All of this gives us confidence in our ability to drive revenue and earnings growth into the future. And with that, I’d like to hand it over to Robert to take us through the financials.