Lewis Chew
Analyst · Dougherty
Thank you, Jason. Welcome to your first earnings call, nice job. Good afternoon, everyone. Of course, I'd like to start by reminding everyone that beginning this year, we adopted a new revenue accounting standard ASC 606 using the full retrospective method, which required us a recast previous year revenue under 606. So like we did last quarter, we've included a table in the earnings release that we put out today that shows the FY '18 revenue figures as adjusted under 606 broken out by quarter. And any of the comparisons that I make to prior year revenue numbers are with respect to those 606 recast numbers. So let's get through the Q2 results. In the second quarter of FY '19, total revenue was $338 million. And within that, licensing revenue was $310 million, while products and services was $28 million. Total revenue in Q2 of last year was $300 million. Here are some comments on activity in end markets that we serve. Broadcast represented about 39% of total licensing in the second quarter. Broadcast revenues were up 22% sequentially and 38% year-over-year. In both cases, the increases were driven by higher revenue from consumer imaging, which includes both Dolby vision and our imaging patent portfolio along with higher recoveries. And the sequential trend was partially offset by lower seasonality in TV. Mobile devices represented approximately 22% of total licensing in the second quarter. On the sequential basis, mobile increased by over 90%, driven by timing of revenue under contracts. Year-over-year, mobile was down about 2% due primarily to timing of revenue, partially offset by higher volume from increased adoption. Consumer electronics represented about 14% of total licensing in the second quarter, and licensing in this area increased sequentially by about 2% due primarily to DMA. And consumer electronics on the year-over-year basis increased by about 18%, driven by higher penetration and patent programs for a variety of CE products and customers. PC represented about 13% of total licensing in the second quarter, and PC was up sequentially by 78%, primarily due to timing of revenue under contract. And PC on a year-over-year basis declined by around 6%, driven by lower ASPs due to mix. Licensing in other markets represented about 12% of total licensing in the second quarter. They were down by about 40% sequentially due primarily to seasonality in gaming and lower recoveries in automotive. On a year-over-year basis, other licensing increased by about 6%, driven by Via and Dolby cinema but partially offset by lower recoveries in automotive. Product and services revenue was $28 million in Q2 compared to $42.1 million in Q1, and $27.6 million in last year's Q2. The decrease from Q1 is due mostly to a lower number of Dolby Cinema screens in Q2 that have upfront amounts that are accounted for as product sales, and I talked about this last quarter. Let's move on to margins and operating expenses. Total gross margin in the second quarter was 89.2% on a GAAP basis and 89.7% on a non-GAAP basis. Products and services gross margin on a GAAP basis was 26.7% in the second quarter compared to 35.3% in Q1. And products and services gross margin on a non-GAAP basis was 30.4% in the second quarter compared to 37.8% in Q1. Operating expenses in the second quarter on a GAAP basis were $198.8 million compared to $195.1 million in the first quarter. And operating expenses on a non-GAAP basis were $178.7 million in Q2 compared to $173.4 million in the first quarter. Operating income in the second quarter was $102.9 million on a GAAP basis or 30.4% of revenue, compared to $84.6 million or 28.2% of revenues in Q2 of last year. Operating income on a non-GAAP basis in the second quarter was $124.6 million or 36.8% of revenue, compared to $104 million or 34.7% of revenue in Q2 of last year. Income taxes on a GAAP basis was $36.4 million or a 33.1% effective tax rate. And this income tax total includes $18.9 million of discrete tax expense related to U.S. tax reform. And that stems primarily from new legislation that went into effect in Q2, and I had mentioned this last quarter when I gave guidance for Q2. The non-GAAP income tax rate in Q2 was 17.1%. Net income on a GAAP basis in the second quarter was $73.4 million or $0.70 per diluted share compared to $65.2 million or $0.61 per diluted share in last year's Q2. Net income on a non-GAAP basis in the second quarter was $109 million or $1.04 per share compared to $78.1 million or $0.73 per share in Q2 of the prior year. During the second quarter, we generated about $50 million in cash from operations, and we ended the quarter with nearly $1.1 billion in cash and investments. We bought back about 1.3 million shares of our common stock in Q2, and ended the quarter with $154 million of stock repurchase authorization still available. We also announced today a cash dividend of $0.19 per share, which will be payable on May 22, 2019 -- shout out Happy Birthday to my daughter -- to shareholder to record on May 14, 2019. Now, let me cover the outlook starting with the full year. For FY 19, we are maintaining the guidance ranges for both revenue and operating expense that we gave last quarter. We estimate that total revenue will range from $1,240 million to $1,280 million for the year. Within that total, we estimate that licensing will range from $1,080 million to $1,120 million, while products and services are estimated in the range from $150 million to $170 million. Here are some factors and assumptions that are incorporated into the revenue outlook for the full year. We anticipate that broadcast revenues will grow as we see our technology incorporated into more TVs and set top boxes. In PC licensing, we will continue to see downward pressure from ASP through the mix, but some of that will be offset by more adoption of our newer technologies into the PCs. Consumer Electronics is projected to grow modestly and we expect mobile revenues to increase, and we are seeing organic growth helped by further penetration and also the year over year mobile comparison is impacted by the 606 recast, I had discussed that last quarter. We expect growth in other licensing from Dolby Cinema and gaming. And finally, in product and services, we anticipate growth in cinema products, Dolby Voice and Dolby Cinema. And as it relates to Dolby Cinema, the product revenue growth is associated with those transactions that include an element of fixed amount paid or committed upfront as I previously discussed. So moving on to gross margin. Gross margin for the year is projected to be around 87% plus or minus on a GAAP basis and about 88% plus or minus on a non-GAAP basis. Operating expenses are projected to range from $786 million to $796 million on a GAAP basis and from $705 million to $715 million on a non-GAAP basis. Other income is estimated to range from $21 million to $24 million for the year. The effective tax rate for the year on a GAAP basis is expected to range from 11% to 13%, which includes discrete adjustments that we’ve recorded this year pertaining to U.S. tax reform and the non-GAAP effective income tax rate for the year is expected to range from 19% to 20%. For the third quarter of FY ‘19, we anticipate that total revenue will range from $295 million to $315 million. Within that, we estimate that licensing will range from $260 million to $270 million, while products and services is expected to range from $35 million to $45 million. Q3 gross margin on a GAAP basis is estimated to be around 86% and the non-GAAP gross margin is estimated to be around 87% plus or minus. Operating expenses in Q3 are projected range from $201 million to $205 million on a GAAP basis and from $181 million to $185 million on a non-GAAP basis. Other income is projected to be around $5 million for the quarter. And our effective tax rate for Q3 is projected to range from 19% to 21% on both the GAAP and non-GAAP basis. So based on the combination of the factors I just covered, we estimate that Q3 diluted earnings per share will range from $0.45 to $0.51 on a GAAP basis and from $0.62 to $0.68 on a non-GAAP basis. So with that I would like to turn it over to Kevin.