Operator
Operator
Ladies and gentlemen, thank you for standing by. Welcome to the Dolby Laboratories Conference Call discussing Fiscal Third Quarter Results. During the presentation all participants will be in a listen-only mode. Afterwards, you will be invited to participate in a question-and-answer session. As a reminder, this call is being recorded, Wednesday, July 27, 2016. I would now like to turn the conference call over to Elena Carr, Director of Corporate Finance and Investor Relations for Dolby Laboratories. Please go ahead, Elena. Elena Carr - Director-Corporate Finance & Investor Relations: Good afternoon. Welcome to Dolby Laboratories' third quarter 2016 earnings conference call. Joining me today are Kevin Yeaman, Dolby Laboratories' President and CEO; and Lewis Chew, Executive Vice President and Chief Financial Officer. As a reminder, today's discussion will include forward-looking statements. These statements are subject to risks and uncertainties that may cause actual results to differ materially from the statements made today. A discussion of some of these risks and uncertainties can be found in the earnings press release that we issued today under the section captioned Risk Factors, as well as in our most recent Form 10-Q. Dolby assumes no obligation and does not intend to update any forward-looking statements made during this call as a result of new information or future events. During today's call, we will discuss GAAP and non-GAAP financial measures. A reconciliation between the two is available on our earnings press release and in the Dolby Laboratories' Investor Relations Data Sheet on the Investor Relations section of our website. As for the content of this call, Lewis will begin with a recap of Dolby's financial results and provide our fiscal 2016 outlook and Kevin will finish with a discussion of the business. So with that introduction behind us, I will now turn the call over to Lewis. Lewis Chew - Chief Financial Officer & Executive Vice President: Thanks, Elena. Good afternoon, everyone. Let's jump right into third quarter results starting with revenue. Total company revenue in the third quarter was $278 million, of which licensing was $253 million and products and services were $25 million. The licensing revenue was $48 million higher than last year's Q3 and this is mostly due to an increased adoption in mobile and DMAs combined with timing of payments weighted more heavily towards Q3. From time-to-time, we do have customer arrangements where payments for units shipped end-up being concentrated in one quarter or more quarters, in this case it's Q3 of each year. So as I go through my discussion of trends in the various market segments, I will include comments on the timing issue where appropriate. Let's start with our largest segment, broadcast. Broadcast represented about 39% of total licensing into third quarter. Revenues in this market were down sequentially by about 11%, due mainly to normal seasonality. Year-over-year, broadcast, increased by around 5%, due primarily to higher TV volume and higher licensing revenue for professional products. PC revenues were about 19% of total licensing in the third quarter. PC licensing was up sequentially by about 15% and year-over-year by about 25%. Both of these increases were due primarily to timing of payments in Q3. Accordingly, we anticipate that PC revenue would drop down in Q4 to around 12% of licensing. Mobile devices represented approximately 18% of licensing revenue in the third quarter. They were up about 69% sequentially and 73% year-over-year. The growth in mobile is being driven by increased penetration of Dolby Audio on to mobile device platform that growth is reflected primarily in Q3, due to timing of payments. So, we anticipate that mobile will decline sequentially in Q4 and be about 14% of licensing for that quarter. This pattern is consistent with the outlook and the comments that we provided three months ago. Consumer electronics in the third quarter represented about 13% of total licensing. They were down about 6% sequentially due to seasonality, offset partially by timing of revenue. And year-over-year consumer electronics were up by about 46% driven by timing and higher recoveries, and higher volumes across various devices such as DMAs and AVRs, offset partially by lower volume in Blu-ray and DVD players. Licensing revenues in other markets comprised about 11% of total licensing in Q3. They were down sequentially by approximately 20% due mainly to seasonally lower volume from gaming consoles. And year-over-year, other markets increased by about 19% driven by higher revenue from automotive as well as new revenue from Dolby Cinema. Products and services revenue was $25 million in Q3, which was the same as last quarter and about $2 million lower than Q3 of last year. The year-over-year decline is mainly due to industry trends related to the adoption of digital cinema. Let's move on to margins and expenses. Total gross margin in the third quarter was 91.1% on a GAAP basis and 92.1% on a non-GAAP basis. Product gross margin on a GAAP basis was 31.7% in the third quarter compared to 30.3% in Q2. And product gross margin on a non-GAAP basis was 39.2% in the third quarter compared to 38.1% in Q2 and the increase in product margin was driven by lower expenses for excess and obsolete inventory and also by lower manufacturing cost. Operating expenses in the third quarter on a GAAP basis were $171.8 million compared to $167.6 million in the second quarter. Operating expenses on a non-GAAP basis were $154.5 million in Q3 compared to $149 million in the second quarter. Operating income in the third quarter was $81.2 million on a GAAP basis, or 29.3% of revenue, and $101.2 million on a non-GAAP basis or 36.5% of revenue. The effective tax rate for the third quarter was 22% on a GAAP basis and 23% on a non-GAAP basis, reflecting discrete benefits. Net income in the third quarter was $63.6 million on a GAAP basis or 22.9% of revenue, and was $78.3 million on a non-GAAP basis, or 28.2% of revenue. Diluted earnings per share in the third quarter on a GAAP basis were $0.62 compared to $0.66 in the second quarter and $0.34 in Q3 of last year. On a non-GAAP basis, third quarter diluted earnings per share were $0.76 compared $0.82 in Q2 and $0.49 in Q3 of last year. During Q3, we generated $126 million in cash from operations and ended the quarter with $985 million in cash and investments. We bought back about 175,000 shares of our common stock in Q3 and had about $67 million of stock repurchase authorization remaining, as we began the fourth quarter. We also announced today a quarterly cash dividend of $0.12 per share payable on August 17, 2016, to shareholders of record on August 8, 2016. Now let's review the outlook for the remainder of the year. We estimate that total revenue in Q4 will range from $220 million to $230 million. Within that, we estimate the licensing revenue will range from $195 million to $205 million while products and services revenue is expected to be around $25 million. The decrease from Q3 to Q4 is due mainly to the timing of payments that I discussed. Here are some notable factors embedded in our Q4 revenue projection. We estimate that broadcast licensing as a percentage of total licensing will return to being 45%-plus. We estimate that PC will be about 12% of licensing in Q4. We also estimate that mobile will be around 14% of total licensing in Q4, and as a result, mobile should end up at around 13% of total licensing for the full year, which compares favorably to the 10% or 11% of licensing that we are seeing in the first half of this year. So those are my comments on the Q4 revenue outlook. By the way, at the next earnings call about three months from now, we'll be providing our first outlook on fiscal 2017. And in the meantime, some of you are probably building your own models, so I'd like to point out that, all else held equal, we do anticipate that there will be a bump in revenue in the third quarter of fiscal 2017 for timing of payments along the lines of what I discussed a minute ago about this year's Q3, affecting mostly mobile and PC and to a lesser extent, consumer electronics. So, let me now get back to finishing up the Q4 outlook for this year. Gross margin in the fourth quarter is projected to range from 88% to 89% on a GAAP basis and 89% to 90% on a non-GAAP basis. Operating expenses in the fourth quarter are projected to range from $172 million to $175 million on a GAAP basis and from $154 million to $157 million on a non-GAAP basis. Other income in the fourth quarter is projected to be approximately $1 million and our effective tax rate for the fourth quarter is estimated to be around 26% on both the GAAP and non-GAAP basis. Based on a combination of the factors I just went over, diluted earnings per share in the fourth quarter are projected to range from $0.16 to $0.22 on a GAAP basis and from $0.31 to $0.37 on a non-GAAP basis. For the full fiscal year 2016, we now estimate that revenue will range from $1.015 billion to $1.025 billion. Within that, licensing revenue for 2016 is estimated to range from $910 million to $920 million, while products and services are projected to be around $105 million. Full year operating expenses are now estimated to be around $610 million plus or minus on a non-GAAP basis and about $685 million plus or minus on a GAAP basis. Full year gross margins on a GAAP basis are projected to range from 89% to 90% and non-GAAP gross margin should be about a point higher. And the effective tax rate for the year is projected to range from 22% to 23% on a non-GAAP basis and about one point lower on a GAAP basis and all of this is lower than our ongoing tax rate of 25% to 26%, due to discrete tax benefits realized this year. So with that I will now turn the call over to Kevin Yeaman. Kevin. Kevin J. Yeaman - President, Chief Executive Officer & Director: Thank you, Lewis and good afternoon, everyone. It was a great quarter and we continue to build momentum with our new initiatives. Opening the first Dolby Cinema locations in China, expanding the number of Dolby Vision televisions on the market around the world and adding a new voice partner. And I'll get to all that in a moment. I'd like to start today by updating you on our continued progress and expanding our leadership in audio entertainment. We started this quarter with the big news that Dolby Audio was included in Apple's iOS version 9.3. Of course, Apple's adoption of Dolby Audio in iOS is a major milestone in a partnership that is developed over many years. Dolby Audio is integrated in Safari and iTunes and now Apple customers can enjoy content in Dolby Audio on Apple TV, Macs, iPads and iPhones. Meanwhile, we continue to make progress in expanding the presence of Dolby Atmos. Dolby Atmos is installed or committed in nearly 2,000 cinematic screens with 490 Dolby Atmos titles announced or released. And of course, Dolby Atmos has expanded well beyond the cinema and into AVRs, sound bars, speakers, smartphones, tablets and set-top boxes. The Yamaha Dolby Atmos Sound Bar, which was released a few quarters ago, has received outstanding reviews and we're excited that the next Dolby Atmos sound bar from Samsung will be available soon. Dolby Atmos content is available through Blu-ray discs and over-the-top services, and is in the process of being adopted by number of pay-TV operators globally. This quarter, the French Rugby League Final was delivered to Orange customers in Dolby Atmos and Comcast will begin delivering Dolby Atmos content this year. Speaking of broadcast, we had another strong quarter and we continue to position ourselves well for the emerging market transition to digital broadcast. This quarter, we had some key service provider wins in China, as China Telecom and China Unicom specify Dolby Audio onto their 4K IP set-top boxes. Overall, we continue to expand our leadership in audio entertainment experiences and to create new opportunities for growth. At the same time, momentum continues to build for our new initiatives. Let me start with Dolby Cinema, which combines the most powerful imaging and audio technologies to deliver the ultimate cinema experience. Last month, in partnership with Wanda, we opened the first Dolby Cinema locations in China, the fastest growing cinema market in the world. We now have four locations open with Wanda in China and they have publicly stated that they plan to accelerate their rollout, now targeting 100 Dolby Cinema screens in the next two years. Wanda is also a partner on the production side, and this quarter released For A Few Bullets, the first Chinese movie optimized for Dolby Cinema. We look forward to working more closely with China's movie industry to create a steady flow of local language content for Dolby Cinema. We've been busy in China. Just two weeks ago, Jackie Chan Cinemas opened its first Dolby Cinema. This is the first Dolby Cinema in Beijing and it's at the highest grossing complex in China. At the same time, Jack Chan Cinemas announced, that they now plan on opening 10 more Dolby Cinema sites within the next two years. In total, our partners are planning to rollout 220 cinema locations around the world. There are now more than 30 Dolby Cinema locations open from exhibitor partners including AMC in the United States, Wanda and Jackie Chan in China, Vue in the Netherlands and Cineplex in Austria. The content pipeline for Dolby Cinema is strong and growing. In just over a year, there are 50 Dolby Vision theatrical titles announced or released and from every major studio. Recent movies include Star Trek Beyond and The Legend of Tarzan. Earlier this week, Disney announced seven new Dolby Cinema titles to be released over the next year. Over 1 million guests have now experienced Dolby Cinema, and we look forward to working with our partners to provide the best possible movie-going experience around the world. Now let me turn to Dolby Vision. The availability of Dolby Vision enabled TVs also continue to grow this quarter. LG, the second largest TV manufacturer in the world, now includes Dolby Vision globally on their full lineup of 2016 OLED and Super UHD LCD TVs. Vizio, the second largest TV manufacturer in the U.S., now includes Dolby Vision on their R-series, P-series and M-series. This represents three of their five television lines with price points as low as $849. As more TVs are available in the market, we see increasing momentum on the content side. Lions Gate announced that they will be creating Dolby Vision content for the home, joining Universal, Sony Pictures, Warner Brothers and MGM. This quarter, Amazon started streaming in Dolby Vision, joining Netflix and Vudu. Both Amazon and Netflix have original content available in Dolby Vision. To-date there are over 50 Dolby Vision titles for the home and we expect to see well over a 100 titles by the end of the calendar year. And we weren't down in China. The first Dolby Vision TVs from Skyworks are now shipping in China. TCL, the third largest TV manufacturer in the world, will also have Dolby Vision TVs in market this year. And we expect Dolby Vision content to be available in China from one or more OTT providers soon. The TVs that are currently shipping are getting tremendous reviews. I'm excited about the continued progress with Dolby Vision this quarter and we are focused on building on this momentum. Finally, let's talk about Dolby Voice. This quarter we announced and launched Dolby Voice with a new partner, Highfive, which makes collaboration and videoconferencing easy to install and easy to use. During the quarter, Highfive integrated Dolby Voice into its cloud-based software and hardware solution. Highfive meetings can benefit from the exceptional clarity and crispness of Dolby Voice. Cloud-based collaboration is a rapidly growing market; I'm excited about what Dolby Voice can bring. So let me wrap up. I am very happy with the progress we've made this year in expanding our leadership in audio and in bringing new experiences to the market. We continue to broaden our presence in online, mobile and broadcast. We've opened our first Dolby Cinemas in China and we continue to gain momentum with our openings in the U.S. Dolby Vision TVs are now shipping globally, and we are expanding the availability of Dolby Voice with new partners. All of this gives me confidence that we are doing what we need to do to drive revenue and earnings growth. I look forward to updating you next quarter. And with that, I will turn it over to Q&A.