In Keuk Kim
Analyst · Texas Capital Bank. Your line is open
To discuss our first quarter and full year 2025 results. Key highlights include continued year-over-year growth of SuperNation, the first full quarter contribution from Wow Games, the significant growth of our direct-to-consumer revenue stream, and continued strong profitability from our business model. We continue to demonstrate our ability to deliver strong adjusted EBITDA and drive high levels of cash flow, fundamental factors that we believe will continue to contribute to increased shareholder value. Let us start with the quarterly results. This afternoon, we reported first quarter consolidated revenue of $95,800,000, up 17% year over year, and adjusted EBITDA of $40,600,000, up 16% year over year. In Q4, we again delivered on our operating priorities to drive a high conversion of revenue to profit and cash flow. Net cash flow from operations was $42,600,000 in the quarter, bringing the total for full year 2025 to $136,800,000. We have continued to deliver these profit and cash flow results as we invested in new player acquisition activities at SuperNation. Our social casino business continues to be the engine of profit and cash flow generation for the company. In the first quarter, social casino revenue grew 9% year over year to $79,700,000, driven by our first full quarter of contribution from Wow Games. Wow Games benefits from broad payer engagement, which, as you can see, is reflected in our strong Q4 total social casino payer conversion rate of 9.6%. This is up from a conversion rate of 6.9% in Q4 2024. Conversely, Wow Games payers, on average, spend less than those from the traditional DoubleDown social casino business, resulting in lower total social casino monthly average revenue per payer of $198, as compared to $282 in Q4 2025. We have spent the last few months working closely with Wow Games and see operational and product synergies between it and our traditional DoubleDown social casino business. In addition, while the overall social casino market has growth challenges, we see growth potential outside the United States and look to further leverage the Wow Games acquisition, particularly in Europe. As discussed in the past, we have been working hard to increase the direct-to-consumer, or DTC, element of our social casino revenue. Wow Games benefits from a relatively large DTC component due to its strong web-based history. And most importantly, we significantly ramped DTC purchases made in DoubleDown Casino in Q4. During the quarter, we launched product features and introduced purchase offers which focused on DTC. As a result, DTC revenue exceeded 30% of our total social external revenue in the first quarter. We plan to continue to optimize our social casino business to benefit from the DTC transition and are focused on driving further growth of DTC revenue as a percentage of our overall social casino revenue in 2026. Turning to our iGaming business, SuperNation's Q4 2025 revenue was $16,100,000, up 78% year over year. For perspective, SuperNation's quarterly revenue run-rate has more than doubled since DoubleDown Interactive Co., Ltd. closed its acquisition a little more than two years ago as we continue to make positive progress on acquiring new players while implementing product and operation improvements. From an innovation perspective, we fully launched our first iGaming casino title called Lost Sagas in the UK market and are now working to optimize its marketing strategy and operations as we look to ramp its player base and bring the brand to other markets. You can see from our results that our prudent investments are continuing to provide growth opportunities and enhanced player engagement, resulting in strong profits and cash flow. We continue to demonstrate the ability to successfully integrate acquisitions while we innovate in our core business. I will now turn the call over to our CFO, Joseph A. Sigrist, to walk us through our financials before providing my closing remarks.