Thanks Andy, and good morning, everyone. During the third quarter, we delivered net revenue of $391.1 million, a decrease of 14.4% compared to $457.1 million in Q3, 2020. But well above Q3 2019 pre pandemic level of $284.4 million. Net revenue for the nine months ended September 30, 2021 $1,293 million, an increase of 21.6% year-over-year. As Andy mentioned earlier, our third quarter results were challenged by a very difficult logistics and supply chain environment. Logistics is slower than usual with many shipping lanes taking over double the normal shipping times and at a much higher cost. At times, we're not able to purchase all of certain semiconductors that we need. Finally, GPUs are difficult to find at or near MSRP. And we believe that many of our customers are waiting to build new systems for the upgrade until pricing returns to more normal levels. We're trying to mitigate delays by getting our inventory and our hubs closer to our markets; it has been difficult to pass costs onto our customers. We estimate the effects of increased supply costs have had a 2% to 3% headwind on our gross margin and resulting EBITDA percent during the third quarter and expect us to continue in the fourth quarter. Ocean freight of 40 foot containers which historically would have been in the $3,000 to $5,000 range have gone up three, four, even five fold. So we're seeing a slight easing in early October, we expect continued elevated freight costs for Q4. Because of this, our adjusted EBITDA in the second half of the year is expected to be 7% to 9% and 10% to 11% for the full year compared to our planned 11% to 12%. Turning now to our segments, the gamer and creator peripheral segment provided $139.3 million of net revenue during the third quarter, a decrease of 13.8%, $161.6 million in Q3, and 2020 impacting by supply and logistics constraints. The Gamer and creator peripheral segment net revenue contributed 35.6% of net revenue, an increase of 30 basis points from 35.3% in Q3, 2020. For the nine month period, gamer and creator peripheral segment net revenue was $470.3 million, an increase of 35.3% year-over-year. We expect our gamer and creator peripheral segment to grow by about 20% this year compared to 83% in 2020. We believe that our supply chain delays in 2021 have caused some loss of sales and growth could have been higher, perhaps by $50 million, or an additional 10%. The gaming components and systems segment provided $251.9 million of net revenue during the third quarter, a decrease of 14.8% from $295.5 million in Q3, 2020, primarily driven by a shortage of reasonably priced GPUs and supply and logistics constraints. Less than half of this revenue came from memory products which contributed $115.5 million. For the nine month period, gaming components and systems segment net revenue was $923.1 million, an increase of 15.6% year-over-year. Gross profit in the third quarter decreased by 20.8% to $101.4 million from $127.9 million in Q3 2020, which, as you recall was a record third quarter results and as well above the Q3, 2019 pre pandemic level of $60.2 million. The decrease over Q3, 2020 was primarily driven by increased logistics costs and reduced revenues. Gross profit margin was 25.9%, a decrease of 210 basis points from 28% in Q3 2020, mainly due to significant increases in logistics costs, especially ocean freight. For the nine month period, this was $392 million, an increase of 25.8%. The gamer and creator peripheral segment gross profit was $48.6 million, a decrease of 19% from $60 million in Q3, 2020, primarily driven by a decrease in revenue in the same period and increased supply chain and logistics costs. Gross profit margin was 34.9%, a decrease of 220 basis points from 37.1% in Q3 2020. We continue to see an overall mix shift as gamer and creator peripherals contributed a record 47.9% of gross profit in Q3, 2021 as compared to 46.9% in Q3, 2020. This remains a great overall story and formula for continued overall margin expansion as our fastest growing and highest margin segment also fits in our largest market. For the nine months ended September 2021, gamer and creator peripherals segment gross profit was $172.1 million, an increase of 42.3%. The gaming components and systems segment gross profit was $52.8 million, a decrease of 22.3% from $67.9 million in Q3 2020, primarily driven by the decrease in revenues in the same periods and increased logistics cost. Gross profit margin was 21%, a decrease of 200 basis points from 23% in Q3, 2020, primarily due to freight costs. Gaming components and systems contributed 52.1% of the total gross profit in Q3, 2021 as compared to 53.1% in Q3, 2020. Our memory products margin in the segment was 13.8% for the quarter. For the nine month period, gaming components and systems segment gross profit was $220 million, an increase of 15.3%. Third quarter SG&A expenses were $76.1 million, an increase of 16.5% compared to $65.3 million in Q3, 2020, primarily driven by an increase in outbound freight costs due to increases in ocean and air freight offset by a decrease in volumes due to lower revenue and increase due to expenses related to be a public company and an increase in personnel related expenses. Third quarter product development expenses were $14.5 million, an increase of 12.3% compared to $12.9 million in Q3, 2020, primarily driven by an increase in personnel related expenses as we continue to focus on bringing an increasing number of products to the market. Operating income in the third quarter of 2021 was $10.8 million, a decrease of $39 million and $49.7 million in Q3, 2020. For the nine month period, this was $112.8 million, an increase of 13.4%. Adjusted operating income in the third quarter of 2021 was $26.4 million, a decrease of 57% from $61.4 million in Q3, 2020. For the nine month period, this was $156 million, an increase of 16.6%. Third quarter net income was $1.8 million, or $0.02 per diluted share, as compared to net income of $36.4 million, or $0.40 per diluted share in Q3, 2020. For the nine month period, net income was $76.3 million, an increase of 26.7%. Third quarter adjusted net income was $16.3 million, or $0.16 per diluted share, as compared to adjusted net income of $48.5 million or $0.54 per diluted share in Q3, 2020. For the nine month period, this was $110.2 million, an increase of $18.2 million or 19.8%. Adjusted EBITDA for Q3, 2021 was $27.6 million, a decrease of 56.6% compared to $63.7 million for Q3, 2020 resulting in adjusted EBITDA margin of 7.1%, a decrease of 680 basis points from 13.9% in Q3, 2020. Adjusted EBITDA for the nine months ended September 30, 2021 was $159.6 million, an increase of 13.6% year-over-year. Turning now to our balance sheet; we continue to convert our strong financial performance into an opportunity to further strengthen our balance sheet. In Q3, 2021, we refinance our long-term debt, substantially reducing the interest rate, doubled the available revolver to $100 million, increase the term and reduce the total outstanding debt by $24 million to $250 million of face value. Our strong financial position has allowed us to adjust to the current environment by strategically increasing inventory and making longer-term supply chain commitments where needed. With this refinancing completed, we expect to continue to reduce debt over time on a more opportunistic basis, subject to business conditions and any need for additional growth capital. We expect the refinancing to save us approximately $2 million per quarter in cash interest expense. As of September 30, 2021, we had $100 million capacity under our revolving credit facility, total GAAP debt of $248.8 million, of which $244.1 million is long term, and cash excluding restricted cash of $71.9 million. Turning now to our outlook for the year, the actual demand environment remains quite good. We believe that as supply and logistics constraints ease and GPUs become more available, we will be able to return to our revenue and margin targets. Wherever the various challenges we discussed earlier are constraining our performance. Therefore, we now expect our full year performance track more closely to the initial expectations we outlined during our Q4, 2020 earnings call. For 2021, we expect total revenue in the range of $1.825 billion to $1.925 billion, representing growth of 7.2% to 13.1%. Adjusted operating income in the range of $180 million to $195 million and adjusted EBITDA in the range of $190 million to $205 million. The additional modeling details underlying outlook remain largely the same as we discussed in our prior earnings call, with the exception of a now reduced interest expense. For ease, I'll repeat them. We expect gross margin to slightly decrease year-over-year and operating expense to increase as well to support a higher revenue level. The need to continue to innovate at a larger scale and a full year of public company costs. Assuming no further debt pay down we now expect interest expense of approximately $1 million per quarter. The $4 million patent trial win in Q1, 2021 is not in our outlook. This amount could vary depending on what the judge rules is subject to appeal. And the timing of recognition of a game of any is uncertain at this time. And effective tax rate of approximately 21% to 23% for 2021 and full year weighted average diluted shares outstanding of approximately $100 million to $102 million. With that we're now happy to open the call for questions. Operator, will you please open the line for Q&A?