Andy Yeung
Analyst · Macquarie
Thank you, Sheng. Hello everyone. We continued to grow our user base, revenues and profitability in the quarter, driven by our solid mobile and overseas performance. Before I walk you through the details of our financial performance, I would like to point out that we gained control of Kingsoft Japan on January 29, 2016. As Cheetah Mobile and Kingsoft Japan were under common control by Kingsoft Corporation, both before and after the closing of the combination, in accordance with ASC 805-50, our unaudited financial information mentioned below, unless otherwise stated, has been prepared as if Kingsoft Japan had been controlled by Cheetah Mobile to the preceding -- throughout the periods presented. In addition, all financial numbers are in RMB unless otherwise noted. Total revenue grew by 57% year-over-year to RMB1.12 billion in the first quarter. Excluding the impact of Kingsoft Japan consolidation, total revenue grew by 63% year over year to RMB1.096 billion. This strong performance was again driven by our organic business growth, particularly in mobile and global operations. By platform, mobile revenues grew by 111% year-over-year to RMB827 million for the first quarter. Mobile revenue accounted for 74% of our total revenues in the quarter, up from 55% in the prior year period. In March Cheetah had approximately 651 million mobile monthly active users worldwide, a 47% increase from a year ago. PC revenue declined by 9% year over year in the first quarter. The decreases in PC revenues were mainly due to the migration of internet traffic from PC to mobile in China. By region, overseas revenues were RMB634 million for the quarter, up 116% year-over-year. Overseas revenues accounted for 57% of our total revenues or 77% of our mobile revenues in the quarter, up from 41% total revenues or 75% of mobile revenues in the prior year period. In March, 80% of our mobile monthly active users were from the overseas market compared to 71% in the year ago. China revenue grew by 16% year-over-year in the first quarter, supported by accelerated mobile advertising revenue growth which more than offset PC revenue declines in China. By segment, revenue from online market services were RMB992 million for the quarter, up 70% year-over-year. The increase was driven by our growing mobile user base and increased demand from our advertisers, including third party advertising platforms, for our mobile advertising services worldwide, as well as the monetization of light causal games through in-game advertising. Revenue from IVAS for the first quarter were approximately RMB102 million, an increase of 5% year-over-year. The increase was primarily driven by growth of our mobile game publishing revenues, including the successful monetization of Piano Tiles 2 in the overseas market. Revenue from Internet security services and other for the quarter were approximately RMB20 million, a decrease of 26% year-over-year. The decrease was primarily due to a decline in sales of the company’s air purifier product. Moving to our costs and expenses. SBC expenses for the first quarter were approximately RMB91 million compared to RMB46 million in the same period last year. As we said in the past, we will incur higher SBC expenses this year mainly due to the shares and options granted to management and employees for attracting and retaining top talent particularly in the R&D area. To help facilitate the discussions of the company's operating performance, the following discussion will be on a non-GAAP basis, which excludes stock-based compensation expenses. For financial information presented in accordance with US GAAP, please refer to our press release, which is available on our website. Non-GAAP cost of revenues for the quarter were RMB3219 million, up 97% year-over-year. The increases were primarily due to higher traffic acquisition costs associated with our third party advertising publishing business on the Cheetah Ad Platform, higher bandwidth costs and Internet data center costs associated with increased user traffic worldwide and data analytics. Non-GAAP R&D expenses for the first quarter were RMB167 million, up 38% year-over-year. The increases were primarily due to increased headcount associated with our stepped-up investment data analytics and new product development, especially the development of our new content driven products. At the end of the quarter, we had approximately 1700 R&D personnel. Non-GAAP sales and marketing expenses for the first quarter were RMB438 million, up 75% year-over-year. The increases were primarily due to spending on promotional activities for our mobile business, including the continued global promotion of Piano Tiles 2. As Sheng mentioned, we plan to aggressively expand our direct sales operation in North America and Europe, that may result in higher personnel related selling and marketing expenses. Non-GAAP G&A expenses for the first quarter were RMB88 million, up 33% year-over-year. The increases were mainly due to increased headcount associated with being a publicly listed company and higher staff benefits costs. Non-GAAP operating profit for the first quarter was RMB114 million, an increase of 10% year-over-year. Non-GAAP net income for the first quarter was RMB102 million, an increase of 33% year-over-year. Excluding Kingsoft Japan consolidation impact, non-GAAP net income for the first quarter was RMB102 million, an increase of 32% year over year. Non-GAAP diluted earnings per share ADS for the first quarter increased by 32% year-over-year to RMB0.71 or US$0.11. Adjusted EBITDA for the first quarter was RMB151 million, an increase of 11% year-over-year. Adjusted EBITDA is a non-GAAP measure that is defined as earnings before interest, tax, depreciation, amortization, other non-operating income and share based compensation expenses. Now, let me give you our second quarter revenue guidance. We currently expect and estimate total revenues for the second quarter to be between RMB975 million to RMB1 billion representing a 10% to 13% year-over-year increase. The implied sequential decline was primarily due to lower than expected revenue from some of our third party advertising platform partners in international markets. As Sheng mentioned earlier, Cheetah is facing some short term headwind and some structural issues and we have begun to implement a number of actions and initiatives to accelerate revenue growth. These initiatives involve aggressive investment in new products -- new content products and expanding our direct sales operations, which will result in a short term financial impact on our P&L and may take some time to pay off. However we would like to emphasize that Cheetah Mobile’s operational direction and history have changed several times in today's fast changing mobile world, and we have successfully evolved with it. With that in mind, we're confident that we are on the right track. So again, please note that this forecast reflects the company's current and preliminary view and subject to change. Before we conduct the Q&A session, I would like to remind investors and analysts that on March 16, 2016 the company’s Board of Directors have approved a share repurchase program where the company may purchase its ADS with an aggregate amount up to $100 million over the next 12-month period. The share repurchase plan does not require the company to acquire a specific number of shares. As of May 18, 2016, no ADS was repurchased by the company. The board’s decision reflects our belief that our shares are presently undervalued and demonstrate our confidence in the long term outlook of our business. And this concludes our prepared remarks for today. Operator, we are now ready to take questions.