Devinder Kumar
Analyst · MKM Partners
Thank you, Lisa, and good afternoon, everyone. In 2015, notwithstanding a difficult PC market and financial losses, we continued our multiyear efforts to transition our business model by diversifying revenue and establishing a foundation for improved financial performance. We made progress in stabilizing the Computing and Graphics segment and achieve strong double-digit percentage revenue growth in the second half of 2015. We also reduced overall channel inventory significantly from the prior year. In our EESC segment, we had record shipments of our semi-custom SoCs powering the PlayStation 4 and Xbox One game consoles. In total, against the backdrop of a 28% revenue decline from 2014, we reduced a cost profile with a 14% decrease in OpEx, managed our inventory down and maintain our cash well within our target range of $600 million to $1 billion. Now let me provide the specifics of the fourth quarter. Revenue was $958 million, down 10% sequentially, driven primarily by seasonably lower sales of semi-custom SoCs, partially offset by higher Computing and Graphics segment sales. The year-over-year decline was 23%, due primarily to lower client processor and chipset sales and lower game console royalties. Gross margin was 30%, a 7 percentage point improvement from the prior quarter with 6 percentage points resulting from the impact of a $65 million inventory write-down in Q3 and the remainder, primarily from improved product mix in the Computing and Graphics segment. Operating expenses were $323 million, down $13 million from the prior quarter, primarily due to lower headcount and ongoing expense control. Operating loss was $39 million and net loss was $79 million with loss per share of $0.10 calculated using 791 million shares. Net interest, other expense and taxes were $40 million in the quarter compared to $39 million in the prior quarter. The GAAP results include a $13 million tax settlement in a foreign jurisdiction. Adjusted EBITDA was negative $5 million, improving from negative $55 million in the prior quarter. Now turning to the business segments. Computing and Graphics revenue was $470 million, up 11% sequentially, primarily due to higher notebook processor sales. This is the second consecutive quarter of double-digit percentage revenue growth for this segment as we increased sales of both our client compute and graphics rosters in Q4. Computing and Graphics segment operating loss was $99 million, improving from $181 million in the prior quarter, primarily due to higher sales and the absence of a third quarter 2015 inventory write-down. Enterprise, Embedded and Semi-Custom revenue was $488 million, down 23% from the prior quarter, primarily due to seasonally lower sales of our semi-custom SoCs. The operating income of this segment was $59 million, down from $84 million in the prior quarter, driven primarily by lower semi-custom product sales. Turning to the balance sheet. Our cash and cash equivalents totaled $785 million at the end of the quarter, up $30 million from the end of the prior quarter. Inventory was $670 million, down $83 million or 11% from the end of the prior quarter, primarily due to reduced levels of semi-custom SoC inventory. We have concluded our wafer re-profiling discussions related to the 2015 WSA amendment with GLOBALFOUNDRIES and we'll be moving approximately 60 million of wafer purchases from that amendment to later in 2016. To date, total repurchase under the 2015 WSA amendment are approximately $1 billion, including approximately $150 million of wafer purchases, which were not taken until early in our fiscal first quarter 2016. We are currently negotiating the 2016 WSA amendment. Debt as of the end of the quarter was $2.26 billion, flat from the end of the prior quarter, including total borrowings of $230 million on our secured revolving line of credit, unchanged from the prior quarter. Free cash flow in the fourth quarter was a positive $21 million, an improvement of $105 million from the third quarter of 2015. Turning to our outlook for the first quarter of 2016, which is based on the 13-week quarter. AMD expects revenues to decrease 14% sequentially, plus or minus 3% driven by game console seasonality and a cautious macroenvironment in China. Gross margin is expected to be approximately 32%. Non-GAAP operating expenses are expected to be approximately $320 million. Interest expense, taxes and other to be approximately $42 million, cash and cash equivalent balances to be down approximately $100 million from the end of the fourth quarter, including $70 million of cash interest payments. This cash balance does not include any cash proceeds related to the ATMP JV with Nantong Fujitsu Microelectronics. We expect to close that transaction in the first half of 2016, pending regulatory and other approvals and expect cash proceeds of approximately $320 million net of taxes and other expenses upon closure. Inventory is expected to be approximately flat from fourth quarter levels. Our fiscal year 2016 is based on 53 weeks and we plan to take the extra week in our fiscal fourth quarter. For the full year 2016, we expect revenue to grow year-over-year. Non-GAAP operating expenses between $320 million and $340 million per quarter as we continue to invest in leadership products and in line with our expected revenue profile. Interest expense, taxes and other to be approximately $45 million per quarter. Cash and cash equivalent balances to be in the optimal zone of $600 million to $1 billion. Capital expenditures of approximately $70 million, inventory to be down year-over-year, and to return to non-GAAP operating profitability in the second half of 2016 and generate positive free cash flow from operations for the year. In closing, as we begin the new year, we remain focused on financial and operational execution and look forward to building on our second half 2015 product and roadmap momentum throughout 2016 across the 3 areas that Lisa outlined: high-performance PCs, the data center and TAM expansion through semi-custom and embedded opportunities. With that, I'll turn it back to Liz. Liz?