Thank you, Lynn. North America represented 44% of group revenue in the half, and it is where the majority of the decline sits. Segment revenue was $51.9 million, down $31.2 million on the prior comparable period. On a constant currency basis, revenue was $57.5 million against $83.1 million. Unit volume fell to 492 from 1,357. I want to be candid about the cause because while trading conditions have been challenging, the issue in this market goes beyond that. There has been a product problem. Our single-screen road map in North America went too long without a compelling new release. Operator confidence in that road map eroded and unit sales followed. That is the honest diagnosis. Two things are worth noting alongside it. Segment profit margin actually improved to 54% from 43%, driven by higher margin from the tariff refund and better average selling prices, and segment profit of $28.2 million on revenue of $51.9 million tells you this remains a highly profitable business at the segment level once volumes return. Participation and lease revenue was $15.4 million against $20.9 million in the PCP, reflecting the reduction in installed base to 2,360 units. Average fee per day held broadly steady at $27. And HHR connection fees now contribute 36% of segment revenue, up from 22%. I'd caution against overreading that increase. It partly reflects the denominator falling, but the absolute business is stable with over 10,000 units connected. That is a resilient, high-quality recurring revenue stream. It's worth spending a moment on how North America is actually structured because it's underappreciated, and we have restructured the team to ensure we have constant focus on each of these verticals. HHR is our largest North American segment at approximately 49% of regional revenue. That is close to half of North America and roughly 1/5 of group revenue coming from a business with large recurring footprint plus system connection fees. We hold integration relationships with Aristocrat, IGT, Light & Wonder, Konami and Zitro. Every major supplier connects to our system, and we're launching our modernized HHR system, QuBet, this year. Class 3 is approximately 30% of North American revenue, and it is the largest addressable market and our key focus area for game development. Most titles originate as Class 3 and are ported to Class 2 and HHR shortly afterwards. Newly released Class 3 titles are performing above house average. Class 2 is approximately 12%, where we have a strong performing legacy footprint with faster delivery of Unity developed games flowing through from Class 3 and a system modernization underway this year. VLT is approximately 9%. The regional route markets of Louisiana, South Dakota and Montana, where strong game performance has driven software conversion revenue. Here is the structural point, and I'd like you to weigh it carefully because titles cascade from Class 3 into Class 2 and HHR, fixing Class 3 game performance is the lever that moves roughly 91% of our North American revenue base. Class 3 itself plus HHR and Class 2 segments, those titles port into. That is why the Class 3 road map has had the development priority it has, and it is why the data on the next slide matters as much as it does. I'll now turn to Slide 12, North American highlights, which brings me to the most important slide in this presentation. The Dragon Legacy family launched into Class 3 markets in late May. On the June 2026 Eilers report, top 25 new core video, Dragon Legacy took the #1 and #2 positions, Dragon Legacy Metal at 2.12x house average and Dragon Legacy Wood at 1.96x. That is independent third-party performance data from the first full month in the market on the exact cabinet and the exact market segment where we have been underperforming. Two titles from 1 family taking both top positions is not a single outlier. It says the family works. The Dragon Legacy games have remained on the top 25 new core video in July and August. Dragon Legacy is expected to reach Class 2 and HHR market availability in September 2026. Given the segment mix I just walked through, that extends our best-performing content into the 2 segments that together represent about 61% of North American revenue. Alongside it, the Fa Cai family released in the Class 3 markets in June with encouraging early performance and Just Chillin' has been shortlisted for Product Innovation of the Year at the 2026 Global Gaming Awards. A few strong months does not rebuild a franchise, but it does tell us the product is right and the task now is cadence. So the second half plan in North America is straightforward, and it has 4 parts. One, rebuild operator trust through consistent cadence. On the single-screen A849, we have Train Heist, Bubble Up!, Digging for Dollars and Fortune Bull in Q3, followed by Five Fortunes: Duck & Cover, Five Fortunes: Fire in the Hole, and Shrine of the Guardian in Q4. The commitment we're making to operators and to you is consistency, not a single hit. Number two, launch a Raptor test bank program at participating partner properties to evaluate game performance and refine go-to-market launch strategies before broad release. Number three, penetrate the A832 dual-screen further. First installs were January 2026. Kaiju Cash, The Enforcer Reloaded, and Mustang arrive in Q3 with Thunder Cash, Mustang Money Blazing and Eagle Bucks Deluxe in Q4. Importantly, the majority of our original launch titles were geared to high-limit placements. The second half releases target the low-denomination segment where the placement opportunity is larger. And number four, leverage proven content from other regions. We have titles performing strongly in Latin America and Asia Pacific that have not yet been brought to North America. That's a low-risk source of content, and you'll see it in the second half. Asia Pacific was 32% of group revenue. Segment revenue grew to $36.9 million from $34.6 million. Unit volume grew to 1,087 units. Segment profit grew to $9.3 million with margins improving to 25% from 23%. Growth came primarily from Australia on the continued momentum of the A-Star dual-screen cabinet and the successful release of the single-screen cabinet in the period. Importantly, we achieved higher unit sales with strong average selling prices. On the product side, the A865 launched in the first half and early performance is sustaining. The Raptor portfolio expanded with Double Dragons and Loot Express, both of which launched at more than twice floor average and have consistently performed above floor average since. Year of the Horse also released in the half, and we have Thunder Diamonds, Mustang and Super San Fa coming in the second half. This is what the Raptor platform delivers when it's paired with a consistent content pipeline. In Latin America and Europe, it contributed 22% of group revenue with revenue of $25.4 million, down 20% on the PCP, primarily due to lower-than-expected sales in key markets in the region affected by geopolitical events. What I'd point to is how the business has been managed through it. Margin improved, segment profit margin to 26% from 23%, helped by lower price point cabinets, which carry higher percentage margins and contributed 55% of total unit sales in the period. Gaming operations units reduced to 3,284 in direct response to the gaming tax increase in Mexico. And through improved game performance and active management of the installed base, we delivered an 8% increase in average fee per day. In other words, we shrank the fleet and improved its quality. Revenue recovery remains a priority, but disciplined cost management and operational efficiencies are holding profit margins in a subdued market. The product performance data in this region is genuinely strong. The Raptor A849 ranks as the #1 cabinet in South America at 2.9x house average. The A-Star Curve is the #1 cabinet in Mexico and #5 in South America at 1.97x house average. Xtension Link continues to grow share, averaging twice house, and is the #1 game in Latin America across multiple categories. By market, in Mexico, our new launch strategy focused on maximizing performance is yielding good results with Rising Series, Coin Kingdom and Five Fortunes. In Peru, the recent A-Zone launch, a mix of cabinets and games under a single jackpot, is off to a strong start with Quick Spin Electric Pots at 1.8x, Neon's Bonus Blast at 1.6x and Dragon Legacy at 1.5x house. In Argentina, the Pan Chang relaunch is performing at twice house. And in the Caribbean, Puerto Rico has launched an exclusive wide area progressive with Coin Kingdom Link. Two growth initiatives to flag. We are preparing to launch the value-focused A832L cabinet into price-sensitive markets, which should expand our total addressable market and which is well timed against the capital constraints operators are facing. And we have also signed a Playboy licensing agreement, which strengthens the premium content road map for this region. So a difficult revenue environment, a market-leading product position and a value cabinet arriving precisely when the market needs one. Interactive was 2% of group revenue at $2.3 million against $2.8 million in the PCP. Competitive market conditions and game performance continue to affect this segment. I'll be straightforward. This segment has not yet delivered and increasing the speed and efficiency of game development without compromising quality remains a critical requirement for recovery. The strategy is to combine high-performing omnichannel content with direct distribution to Tier 1 operators. Our omnichannel approach leverages proven land-based mathematics and scales it across North American and international iGaming markets. Direct North American distribution working directly with operators, including BetMGM, DraftKings and FanDuel positions us to build exclusive content. Beyond real money gaming, we're unlocking value in social casino through our exclusive partner, Zynga. It's a small segment today, and it runs at an 83% segment profit margin. The reason we continue to invest is that the marginal cost of taking a proven land-based title into digital is low and the upside is significant. I'll now hand back to Lynn for the consolidated results.